By altering the GMST's iArmorDamage*Chance you're NOT changing the percentage of absorbed damage, you just modify the chance (in %) that the item in question will get damaged by incoming blows. Damage reduction is determined by total armor class, and NOTHING else.
Not sure yet, but I'm going to test to see if by setting these values to zero then neither armor nor weapons will ever decay. We shall see.
Addenum: Tested this and yes, it works. The only things that decays now are shields, which is a different variable but obviously could also be flattened.
"Unconscious For 5min - By default, essential NPC's were knocked out for a mere 10 seconds before they got up and went on with the rest of their day. This mod keeps the essential NPC's unconscious for 5 minutes real time."
Does this work on non-essential characters that you knock out as well?
I agree with digitalAngst - that is, he's simply stating a fact: The mod cannot change what it promises.
Still, what Aelius (or the original modder?) wants to change, is justified, if you think reality should be paramount.
Is Oblivion's (and Morrowind's) armor system vulked up, speaking reality-wise? Probably...
If Bethesdas decision is a good or no-so-good decision game design wise, cannot be told, as we have no modders way to find out, as the AC-system is hard-coded, and even with OBSE I don't see much ways to hack it. Now. :-)
The armor values mod does not what it's advertising:
By altering the GMST's "iArmorDamage*Chance" you're NOT changing the percentage of absorbed damage, you just modify the chance (in %) that the item in question will get damaged by incoming blows. Damage reduction is determined by total armor class, and NOTHING else.
This is awesome. It tweaks many small yet important problems that have beothered many people to a small extent. I especially agree with the unconciousness tweak.
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Try changing these Settings values instead:
fDamageToArmorPercentage (default: 9.0000)
fDamageToWeaponPercentage (default: 0.0600)
Not sure yet, but I'm going to test to see if by setting these values to zero then neither armor nor weapons will ever decay. We shall see.
Addenum: Tested this and yes, it works. The only things that decays now are shields, which is a different variable but obviously could also be flattened.
Does this work on non-essential characters that you knock out as well?
Still, what Aelius (or the original modder?) wants to change, is justified, if you think reality should be paramount.
Is Oblivion's (and Morrowind's) armor system vulked up, speaking reality-wise? Probably...
If Bethesdas decision is a good or no-so-good decision game design wise, cannot be told, as we have no modders way to find out, as the AC-system is hard-coded, and even with OBSE I don't see much ways to hack it. Now. :-)
By altering the GMST's "iArmorDamage*Chance" you're NOT changing the percentage of absorbed damage, you just modify the chance (in %) that the item in question will get damaged by incoming blows. Damage reduction is determined by total armor class, and NOTHING else.
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