Oblivion

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Oblivimonk

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mhahn123

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OBMK Town Inn Set - An architectural modder's resource (not a mod)

by Oblivimonk

*************************************************************************************

A small 8 mesh set including:

- inn exterior

- inn interior

- stable/barn

- stalls

- load door

- window

- well

- cart

An esp is inluded to view the items in-game. Mapmarker is located east of IC, south
of Vilviren, north of Fort Urasek. Door is linked to interior, only partially
decorated for sense of scale. This is for display purpose, it is not a true mod.

The window mesh is a separate model so that modders may add as few or as many as they
choose to their inn. If you do not like the window mesh, there are other separate
window meshes available, such as Xiamara's.

There are 6 textures included, the models largely depend on stock textures.

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To create your own inn pieces for your mod:

- Unzip the obmktowninnset file.

- Drop the Data folder into your Oblivion Data folder.

- Choose YES to overwrite.

- In the CS, right-click on the statics menu,

- CREATE NEW object.

- Navigate to the oblivimonk architecture folder

- and select the desired nif.

- OKAY.

- Give the new object a unique ID.

- OKAY.

- Drag the new item to your CS render window and place as desired.

- If you desire to view the objects through the esp first, follow standard procedure.

*************************************************************************************

Credits:

God - for everything

Vince Bly - for teaching Wings3d

ORE - for support, praise, and constructive criticism

*************************************************************************************

Legal:

- Bethesda Softworks owns TESIV: Oblivion and the Construction Set. Any product (mod)
made with the CS or any Oblivion material may not be sold.

- This is a modder's resource. It is available for use in any lawful mod, you do not
need to request my permission. Credit me for the models in your mod's read-me.

- This resource may be hosted at any OB modding community site on these conditions:

1) You may not remove my name from it or claim my work as your own.

2) You must include the read-me file included with this set.

Failure to meet those conditions will result in my request to site admins to remove
the file. As I use time/date-stamped WIPs with screenshots on all my work, being
able to verify me as the original author will be easy.

*************************************************************************************

Notes:

- the cart model collision may cause slight frame rate drops on older systems. Next
time, I will try to make my low poly collision mesh... a little more low poly. All
other models had no noticeable impact on fps during testing.

- Tools used: Wings3d
Paint.Net
Gimp2
Nifskope
DDS COnverter
DXTbmp

- please report any practical problems to me, Oblivimonk. Message me at the Official
Bethesda Forums or at Oblivion Real Estate Forums.