Yeah, based on the description of SKR, I'd say this is likely incompatible. I'd have to grab the ESP and take a deeper look to confirm it. I might consider seeing what I can do about making an SKR compatible version, but no promises.
i'd assume anything that alters the skeleton key would be incompatible (or at the very least you'd likely lose one functionality or the other) Oblivion is Unpredictable without mods let alone mods that alter the same item
Thanks, again, for bringing this to my attention! The OBSE variant should have a small performance improvement. I'm not sure how often GameMode triggers, but it won't anymore. And I took the time to clean up the code of both variants a bit, while I was at it.
That said, I don't know why I left the GameMode block in the OBSE version but left it out of the NOBSE version. Now both will perform just about the same, only difference is that you'll see Blessing of Nocturnal add, equipped, removed, and unequipped messages with the NOBSE version, as that's a limitation removed by OBSE.
Thanks! I didn't actually think about tags until yesterday, applied all your suggestions except bug fixes, as I'm not sure if it's a bug nor do I feel it's so much a fix as it is a workaround.
Hey, only saw the new comment today, so sorry for the wait. I don't know how Real Time Lockpicking works or what it changes, so best I can say is that if it changes the script applied to the Skeleon Key, Uncapped should work with it so long as it's installed after Real Time Lockpicking. It will overwrite that mod's changes, however.
19 comments
I am wondering if this is something that could be beneficial for this mod too?
That said, I don't know why I left the GameMode block in the OBSE version but left it out of the NOBSE version. Now both will perform just about the same, only difference is that you'll see Blessing of Nocturnal add, equipped, removed, and unequipped messages with the NOBSE version, as that's a limitation removed by OBSE.
I suggested some tags for this mod page in case you wish to make the mod more findable, also.
I don't know how Real Time Lockpicking works or what it changes, so best I can say is that if it changes the script applied to the Skeleon Key, Uncapped should work with it so long as it's installed after Real Time Lockpicking. It will overwrite that mod's changes, however.