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pizzafor0dollars

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pizzafor0dollars

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19 comments

  1. DEEJMASTER333
    DEEJMASTER333
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    Do you know if this will work with Skeleton Key Revised?
    1. starlessmao81ac
      starlessmao81ac
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      From the description,i guess it has some overlapping features with this
    2. pizzafor0dollars
      pizzafor0dollars
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      Yeah, based on the description of SKR, I'd say this is likely incompatible. I'd have to grab the ESP and take a deeper look to confirm it. I might consider seeing what I can do about making an SKR compatible version, but no promises.
    3. xenogearslucas
      xenogearslucas
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      *deleted*
    4. Ausarq23
      Ausarq23
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      i'd assume anything that alters the skeleton key would be incompatible (or at the very least you'd likely lose one functionality or the other) Oblivion is Unpredictable without mods let alone mods that alter the same item
  2. spartan117ce
    spartan117ce
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    Just a small comment to follow the endorsement, this is how the base function should have been. Good work my man.
  3. hobo1137
    hobo1137
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    Great mod. I hated the vanilla functionality.
    1. pizzafor0dollars
      pizzafor0dollars
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      I hated it too, glad you like the mod!
  4. Oooiii
    Oooiii
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     I saw this noted in the UOP changes and the script it uses for this:

    • Optimized the Skeleton Key (DASkeletonKey) script so their is no longer a GameMode block constantly running

    I am wondering if this is something that could be beneficial for this mod too?
    1. pizzafor0dollars
      pizzafor0dollars
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      Well, looks like I'm gonna have to redownload Oblivion and check this out, thanks for the heads up!
    2. pizzafor0dollars
      pizzafor0dollars
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      Thanks, again, for bringing this to my attention! The OBSE variant should have a small performance improvement. I'm not sure how often GameMode triggers, but it won't anymore. And I took the time to clean up the code of both variants a bit, while I was at it.

      That said, I don't know why I left the GameMode block in the OBSE version but left it out of the NOBSE version. Now both will perform just about the same, only difference is that you'll see Blessing of Nocturnal add, equipped, removed, and unequipped messages with the NOBSE version, as that's a limitation removed by OBSE.
    3. Oooiii
      Oooiii
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      Great work and thanks for updating it so quickly. It's still fully compatible with Real Time Lockpicking on the newest OBSE version of the mod.

      I suggested some tags for this mod page in case you wish to make the mod more findable, also.
    4. pizzafor0dollars
      pizzafor0dollars
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      Thanks! I didn't actually think about tags until yesterday, applied all your suggestions except bug fixes, as I'm not sure if it's a bug nor do I feel it's so much a fix as it is a workaround.
  5. lightsourced
    lightsourced
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    Does this work with the Real Time Lockpicking mod?
    1. pizzafor0dollars
      pizzafor0dollars
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      Hey, only saw the new comment today, so sorry for the wait.
      I don't know how Real Time Lockpicking works or what it changes, so best I can say is that if it changes the script applied to the Skeleon Key, Uncapped should work with it so long as it's installed after Real Time Lockpicking. It will overwrite that mod's changes, however.
    2. Oooiii
      Oooiii
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      I experienced no issues with using them both. Neither mod modifies the same records as the other.
  6. Oooiii
    Oooiii
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    Great mod, endorsed.
  7. petermsi
    petermsi
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    Nice.
    1. pizzafor0dollars
      pizzafor0dollars
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      Thanks, man! Glad ya like it!