Oblivion

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drewbster

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drewbster

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6 comments

  1. RandomCrow
    RandomCrow
    • member
    • 2 kudos
    Hi, thanks for this mod! I really like the changes you made to the lighting's color. The new street lamps are great, and even the vanilla lamps that you moved feel like they fit better now.

    I was wondering why you chose to change dialogue topics, though? Is this related to the following change?

    added lights to Greyland, Cropsford, and Weatherleah that will appear when the related quest is completed; lights at Fort Grief will no longer be lit after completing the related quest
    1. drewbster
      drewbster
      • supporter
      • 6 kudos
      Thanks! I'm glad the mod's working out for you. Those are actually minor corrections made with the Unofficial Patch, which I hadn't disabled when I made this mod. To my understanding they shouldn't affect anything.
  2. BurritoofNito
    BurritoofNito
    • member
    • 0 kudos
    Does this mod work with the Lights of Oblivion mod?
    1. drewbster
      drewbster
      • supporter
      • 6 kudos
      "Limited compatibility with Lights of Oblivion and More Streetlights-Cyrodiil (some duplicate lights, and the light colors are noticeably different)"

      More Streetlights for the Imperial City and Shivering Isles are fine, but we both put lights in many of the same exterior places along the main roads of Cyrodiil, such as intersections, inns, and settlements. More Streetlights doesn't line the entire road though, adjusts lighting in other places like camps and city interiors, and uses only default meshes and a whiter lighting color. I thought a lot about whether to make a compatible version of the Cyrodiil mod, but decided not to because the two mods are basically just doing the same thing in different ways.
  3. Alyssa5
    Alyssa5
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    • 0 kudos
    Is there any chance of there being a compatibility patch with open cities classic? For me having this mod and open cities classic causes a crack in the world at the leyawiin entrance gate. It'd be great to have both mods active as I also have darker nights.
    1. drewbster
      drewbster
      • supporter
      • 6 kudos
      Sorry I haven't replied sooner, this has been quite a crazy year. For the time being no, but I do want to do something for OC eventually, I'm thinking it may be easier to do a different version than a patch though, due to the size of both projects and countless little details like this. No idea when I can get to it (I very much want to do it this year but we'll see if that happens).

      For now, a simple workaround is to just load More Streetlights before Open Cities instead of after. The city lighting still won't be quite right and there'll be some duplicate objects, but it'll prevent that landscape tear, and potentially any others from what I could tell after a cursory check. Thanks for using my mod, and I hope everything else is satisfactory :)