I don't get it, I opened the file in the CK but none of the armours have any script attached to them, nor do there seem to be any scripts added anywhere as there's no obse folder attached to the file. Am I missing something?
Oh man I completely forgot I even made this mod. Uhm, if I remember correctly, I used a global, so that it's less likely to interfere with other mods. I don't remember though, it's been so long now.
Any chance of you adding features for robes? I see all the mage and necromancer robes out there and wish they had the same love as the outright armor. Especially because none of the armor touches on giving you benefits to your magic skills.
Hey I made a personal patch/addon (personal use only, no intention of ever uploading without asking first) for https://www.nexusmods.com/oblivion/mods/36527?tab=description. It's my first time using the Construction Set Extender so I was curious if I did it right. If you're interested in seeing how bad I screwed it up just tell me. >.<
No ini configuration required. It uses the CS armor ID's. So Iron Cuirass would be "ironcuirass" instead of the code 1C6D1. Unless you mean, instead of creating compatibility patches for each armor mod, making an ini file that would read modded armors and add sets to them automatically. Which, in theory, is a sound idea, until you run in to a problem I just hot fixed. Even with an ini, I would still have to make countless sets that were uniquely named for people running multiple armor mods. It'd be easier (I think) to make patches. On the topic, if you can think of some good, popular armor mods that would go nicely with a set bonus, send a link my way and I'll get to it.
I'm experiencing an issue where I keep seeing 2 set, 3 set, 4 set etc keep appearing in the top left and I don't see any of the effects in my active effects page.
-- Edit, looking at it. It is painfully obvious now. Since I used the same spell set as Blades for Blackwood, when it does the check for Blades it adds the spells but then does the check for Blackwood, hence removing them. Remedying now, will post an update ASAP.
-- Edit 2 -- Hotfix is about to be uploaded so grab it when you get a chance
I could, but that's part of the reason I did the mod for Oblivion instead of Morrowind. Doin 8 Set bonuses is.... very time consuming lol. But maybe one day. Well I guess it would only be 7, but still
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Would it be possible to include mod armor compatibility? I guess via an ini for object ids.
Thanks.
-- Edit, looking at it. It is painfully obvious now. Since I used the same spell set as Blades for Blackwood, when it does the check for Blades it adds the spells but then does the check for Blackwood, hence removing them. Remedying now, will post an update ASAP.
-- Edit 2 -- Hotfix is about to be uploaded so grab it when you get a chance