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Rizalgar

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Rizalgar

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21 comments

  1. avigor
    avigor
    • member
    • 3 kudos
    Sad to see good mod ideas seemingly abandoned... especially with a description of an in progress update that seems lost to the ether...
  2. manwith1d20s
    manwith1d20s
    • member
    • 2 kudos
    I'd love dlc armor integration. Would make things like Amber and Madness armor easier to use.
  3. GeorgeCorbul
    GeorgeCorbul
    • member
    • 15 kudos
    I don't get it, I opened the file in the CK but none of the armours have any script attached to them, nor do there seem to be any scripts added anywhere as there's no obse folder attached to the file. Am I missing something?
    1. Rizalgar
      Rizalgar
      • supporter
      • 3 kudos
      Oh man I completely forgot I even made this mod. Uhm, if I remember correctly, I used a global, so that it's less likely to interfere with other mods. I don't remember though, it's been so long now.
    2. GeorgeCorbul
      GeorgeCorbul
      • member
      • 15 kudos
      I see. Well, thanks for replying at least.
  4. Tristamid
    Tristamid
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    • 13 kudos
    Any chance of you adding features for robes? I see all the mage and necromancer robes out there and wish they had the same love as the outright armor. Especially because none of the armor touches on giving you benefits to your magic skills.
  5. AkulaMisk
    AkulaMisk
    • member
    • 1 kudos
    Hey I made a personal patch/addon (personal use only, no intention of ever uploading without asking first) for https://www.nexusmods.com/oblivion/mods/36527?tab=description. It's my first time using the Construction Set Extender so I was curious if I did it right. If you're interested in seeing how bad I screwed it up just tell me. >.<
    1. Rizalgar
      Rizalgar
      • supporter
      • 3 kudos
      Yeah sure. Send me the esp and I'll check it out. Given it's been a while since I've done any OB modding now.
  6. defau2t
    defau2t
    • member
    • 0 kudos
    Great idea. Works without issue.
    Would it be possible to include mod armor compatibility? I guess via an ini for object ids.
    Thanks.
    1. Rizalgar
      Rizalgar
      • supporter
      • 3 kudos
      No ini configuration required. It uses the CS armor ID's. So Iron Cuirass would be "ironcuirass" instead of the code 1C6D1. Unless you mean, instead of creating compatibility patches for each armor mod, making an ini file that would read modded armors and add sets to them automatically. Which, in theory, is a sound idea, until you run in to a problem I just hot fixed. Even with an ini, I would still have to make countless sets that were uniquely named for people running multiple armor mods. It'd be easier (I think) to make patches. On the topic, if you can think of some good, popular armor mods that would go nicely with a set bonus, send a link my way and I'll get to it.
  7. CinnamonRiceCake
    CinnamonRiceCake
    • member
    • 0 kudos
    I'm experiencing an issue where I keep seeing 2 set, 3 set, 4 set etc keep appearing in the top left and I don't see any of the effects in my active effects page.
    1. Rizalgar
      Rizalgar
      • supporter
      • 3 kudos
      What set does it say? Let me load it up and see what's going on real quick.
    2. Rizalgar
      Rizalgar
      • supporter
      • 3 kudos
      I think I know what the problem is and it is my fault. Are you using OBSE?
    3. CinnamonRiceCake
      CinnamonRiceCake
      • member
      • 0 kudos
      I am using obse
    4. CinnamonRiceCake
      CinnamonRiceCake
      • member
      • 0 kudos
      I was wearing full blades armor
    5. Rizalgar
      Rizalgar
      • supporter
      • 3 kudos
      Ok let me check it out

      -- Edit, looking at it. It is painfully obvious now. Since I used the same spell set as Blades for Blackwood, when it does the check for Blades it adds the spells but then does the check for Blackwood, hence removing them. Remedying now, will post an update ASAP.

      -- Edit 2 -- Hotfix is about to be uploaded so grab it when you get a chance
  8. Kolagon
    Kolagon
    • member
    • 18 kudos
    Any chance you could make https://www.nexusmods.com/oblivion/mods/5757 work with your mod? Perhaps after all of the issues are worked out. ^^
    1. Rizalgar
      Rizalgar
      • supporter
      • 3 kudos
      I could, but that's part of the reason I did the mod for Oblivion instead of Morrowind. Doin 8 Set bonuses is.... very time consuming lol. But maybe one day. Well I guess it would only be 7, but still
  9. roblesstevena
    roblesstevena
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    • 41 kudos
    An interesting concept. Does this affect only the player or all actors?
    1. Rizalgar
      Rizalgar
      • supporter
      • 3 kudos
      Only the player.
  10. User_57218227
    User_57218227
    • account closed
    • 22 kudos
    Thank You