Hey still struggling to get this working manually. Do I need to put those lines of text in the oblivion default settings text document under ArchiveInvalidation.txt? I tried that with having the mod folders in the Data folder and Oblivion folder but nothing changed either time. Any advice would be great
Steam Game of the Year Edition - tried manual install, no change. Tried mod manager, no change. Tried utilities Archive invalidation, no change. Did this comment - NOW WORKS!! Thanks.
If someone needs this, I fixed a bug with UP-DOWN arrows in inventory (instead of moving to first and last items it moves correctly now) and a bug with taking all items from container by pressing W with selected first item in the list. Here is an archive with fixed files: archive If you don't need the last fix with container and you're OK with taking all items in containers by pressing W - just don't replace container_menu.xml.
Damn GOOD. Why I was wasting my time with Darnified i don't know. I am one of those people who like the vanilla style layout and just wanted a bigger map and smaller font. This simple mods fixes both issues without changing the whole UI. 10/10
I'm trying to figure out if it's possible to keep the original Oblivion font but just make it smaller, as opposed to replacing it with the new font as shown in the provided pictures in the mod description. I love the Oblivion font and really don't like the new font from the pictures. Are you able to shed any light on that?
https://www.nexusmods.com/oblivion/mods/3061?tab=description The 20 pt font works fine--better if you edit it a bit with: https://www.nexusmods.com/oblivion/mods/48029
For some reason the player marker on the world map is slightly offset with this mod active. You can see it by turning your character without moving and opening the map to see the marker being slightly to the right and in front of your real position.
I "fixed" it by removing the 3 files in the mod with "map" in them, but that simply removes the expanded map this mod provides.
I believe that this happens because the map has a scaling or zoom modifier, and depending on the modification, the player marker arrow changes to the default map center. So it slides the player marker arrow to the right because the game interprets it to mean that where it is, that's where the center is. Or something like that.
Got the same issue. I tried to get understanding of all the map related xml files to figure out how to shift the map or the marker slightly but no chance. The small displacement of the marker is surprisingly annoying.
Darkuld and Darn have tiny text, even if you choose large fonts, that are difficult for me to read even with my glasses. I really appreciate this as an alternative.
Hey, can anyone tell me how to keep the original Oblivion font for the menus? I downloaded this mod after not enjoying darnifiedui, and love everything else in this one but strongly dislike the new font. Halp ?
106 comments
menus/main/map_menu.xml
menus/prefabs/ui_config/map_config.xml
menus/prefabs/ui_config/map_template.xml
menus/main/inventory_menu.xml
menus/prefabs/ui_config/inventory_config.xml
menus/main/magic_menu.xml
menus/prefabs/ui_config/magic_config.xml
menus/container_menu.xml
menus/prefabs/ui_config/container_config.xml
menus/prefabs/ui_config/container_template.xml
menus/message_menu.xml
You might want to add this to the description or an ArchiveInvalidation.txt file to the 7z for easy mergin.
for me this worked:
I created a new .txt file in the Oblivion Folder called ArchiveInvalidation.txt with the above mentioned lines.
Did this comment - NOW WORKS!! Thanks.
Here is an archive with fixed files: archive
If you don't need the last fix with container and you're OK with taking all items in containers by pressing W - just don't replace container_menu.xml.
The 20 pt font works fine--better if you edit it a bit with: https://www.nexusmods.com/oblivion/mods/48029
I "fixed" it by removing the 3 files in the mod with "map" in them, but that simply removes the expanded map this mod provides.
Ps: thanks for the mod