Oblivion

7 comments

  1. David Budreck
    David Budreck
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    Just a thought, but maybe all your clothing items should use the same merchant in the same place.

    That way it would be easy to combine all your mods into one.
    1. jet4571
      jet4571
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      Use the Renumber Form ID's function on the new .esp. Do a Deep Copy Override for everything but the race, quest, and dialogue into your main .esp. Change the race in the vendor and check to see if it's name is the same as any other(AACorsetDressVendor** not the name you see in the game) If it is give it a new number at the end of the name. and add the hair and eyes to the race(Verify their names or what the hair or eye texture is, if they are the same as an old one remove them and use the old ones and add them to the vendor instead). then remove the .esp from the master file list in the header. That's my process as I combine them all into one weapons and armor mod named ArmorTweaks.esp so I have just one weapons and armor mod installed. All tests go at the very end of the load order to see if I like them or not and if I do then I move it to the top of the load order for XEdit and do the merge once the merge is done it gets removed. Isn't very difficult or time consuming, the annoying part is XEdit requiring the load order to be in order before being able to do it and since this is Oblivion it looks at the creation date for some fubar reason and not just the load order file so wrye bash to change the date.
    2. David Budreck
      David Budreck
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      Not for me. I use resources directly, combine them into a single NIF, and place them in my mod.

      I was just thinking that if you ever want to combine your mods into one ESP it might be easier, that's all.
    3. jet4571
      jet4571
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      I reuse my existing merchants from my Corset Dress mod in my new mods I make so it is less steps getting them fully functional, most everything is already done with setting the character up. As for the models I usually end up doing them twice in the CS because I do it once in my Test.esp so I can test parts and they are in a barrel just inside the Imperial City Marketplace. So I use the original Corset Dress mod I have in a backup folder that's stripped of armor and weapons, copy that to my Oblivion folder and make my new for release on Nexus mod. Then I follow my own steps outlined above to merge it with my own mod. The workflow for me is simpler that way.

      I did use all the .nifs combined into one as it was exported but I was getting CTD's when equipping it and unequipping the last mods "test" version of armor/clothes. So I started splitting them up into individual categories they will be in on release. I use the split versions for the enchantment slots so I would split them anyway.

      Anywho if you use Xedit just use one of my vendors from now on and add the items you merged to her vendor chest. Make copies of weapons, ammo, armor, or clothing in the mod you want to merge into and change the info in those to the new stuff, then add to her vendor chest and call it a day. The vendors are nothing but a distribution method and a way to show the armor/clothing to users who downloaded it. If they dislike it they would know by looking at her. It's better than a random chest placed in a random location lol.

      I made a set for the maid Eyja you can get for the Skingrad house, dagger and outfit only. Considering uploading it with my changes to her but that would require OCO and Blockhead. Maybe when I finish with making maids for all the houses.
  2. Kolagon
    Kolagon
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    What texture pack are you using for the land?
    1. jet4571
      jet4571
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      https://www.nexusmods.com/oblivion/mods/42400
      https://www.nexusmods.com/oblivion/mods/18498
  3. jet4571
    jet4571
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    If anyone wonders about the pubic region and the different piece of leather with ties, it was something The Witcher 3 reminded me of for medieval clothing. Instead of taking their pants off to use the toilet they would untie the crotch flap and be free to urinate. Ofcourse not all societies used that idea during that time but I thought it an interesting bit of clothing concept.