Quick question, you didn't mess with his stolen cuirass in Siren's Deception, did you? A mod I made that allows the player to return those stolen items directly references that armor piece and any mod that touches it will likely conflict.
Maybe it's worth to take a look at some of the major NPC's within the Questlines, like you are doing now. I believe there are some "companions" within the Fighters Guild that were quite bad in combat (one even bugged my game in such a way I couldn't fast travel until I completed a mission that got rid of him as a companion/friend)
One exampel would be the battlemage that is waiting for you in the Ayleid ruin when you meet the necromancers for the first time. He just runs into the trap and dies straight away. Maybe move him further into the ruin so he actually become useful
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