Oblivion
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Kyle

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kylekylekyle

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11 comments

  1. kvatchcount
    kvatchcount
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    Quick question, you didn't mess with his stolen cuirass in Siren's Deception, did you? A mod I made that allows the player to return those stolen items directly references that armor piece and any mod that touches it will likely conflict.
    1. Dispensation
      Dispensation
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      This mod only modifies one record, the NPC Pinarus Inventius (ID: 0000A29D).
    2. Nemolgades
      Nemolgades
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      @kvatchcount: i checked your profile and didnt see any mod named pinarus. which one allows you to return the items?
    3. kvatchcount
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      Return The Stolen Items - Redux.
  2. Nemolgades
    Nemolgades
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    Well the mod only half-works for me. Pinarus's equipment changed to the bow alright, but he is still wearing orcish armor in my game and not the fur.
  3. Quemon
    Quemon
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    Are you planning on doing more Quest NPC fixes? Can't wait to see more from you.
    1. kylekylekyle
      kylekylekyle
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      I was thinking of fixing them as I find them, I was going to use this as a learning project :P Did you have any in mind?
    2. Quemon
      Quemon
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      Maybe it's worth to take a look at some of the major NPC's within the Questlines, like you are doing now. I believe there are some "companions" within the Fighters Guild that were quite bad in combat (one even bugged my game in such a way I couldn't fast travel until I completed a mission that got rid of him as a companion/friend)
    3. kallekukhuve
      kallekukhuve
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      One exampel would be the battlemage that is waiting for you in the Ayleid ruin when you meet the necromancers for the first time. He just runs into the trap and dies straight away. Maybe move him further into the ruin so he actually become useful
    4. kvatchcount
      kvatchcount
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      He's supposed to die there. Having him live, without heavy scripting on part of the player, would bug and even possibly break the quest.
  4. roblesstevena
    roblesstevena
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    Bravo! Yeah, he's always stood out as weird...