I did the bash patch after replacing the esp's but I still dont see any immersive weapons. do I have to add it to leveled lists manually in wyre bash or something? can you also omobsized this mod: https://www.nexusmods.com/oblivion/mods/17531 this is one of my favorites.
Hi MeToLe! If you installed Immersive Weapons with all its assets, and then you replaced the original esp with mine, then it is all ok. As usual, you have to activate the esp and adjust your load order with LOOT or BOSS, then create a new bash patch with Wrye Bash...but you seem an expert modder, so probably you just did it.
So, I suggest you to rest at least 3 days to see the weapons by IW2... please note that if you installed lots of weapons packs, the chance to see weapons by IW2 can decrease dramatically...
About the mod you asked for, I will surely omobsize it in next days.... Hope it helps :-)
thank you. I'm already seeing the weapons by now but I added it to leveled lists manually in wyre bash like I said in my first post. would it break anything should I remove it from there?
Hi Lucarioyo! This mod uses meshes and textures of Immersive Weapons; stats are instead converted for MOBS protocol. For more details, you can look here: https://www.nexusmods.com/oblivion/mods/28537/?
So: depending on the material a sword is made of, the blow will be more or less fast. A glass sword will be faster than an ebony one, but it will wear out sooner. Furthermore, an ebony sword will be more durable than an iron one, for example.
If you want to use mobs protocol, anyway, you should "omobsized" every mod you are, and you will go fine. I suggest you this: https://www.nexusmods.com/oblivion/mods/45522.
Will this also work with FCOM? Other mods that add items to OOO leveled lists have also played fairly well with FCOM, so I don't think it should be an issue, but its hard to know for sure.
Well, I installed it anyway, so guess I'll find out regardless. lol.
ahahha :-D dreadrath, it will work fine for sure...I don't use FCOM, but installing my mod all Immersive Weapons will be aligned with their stats with FCOM's ones... have a nice play! :-)
I'm having a slight problem with using this mod, unfortunately. I've been using wyre-bash to install and manage mods and in the case of Immersive Weapons, there's a slight problem using bash. This file https://www.nexusmods.com/oblivion/mods/45331 is required to get the bash patch to work correctly. The problem is that it replaces the .esm like this one does. Is there a way to use both your mod and the fix mod? Not getting any type of error or the like, boss and bash read it as fine then CTD the second I try to start the game.
I installed the fix, then this over it but now the game CTD at launch when my only change to mod list has been immersive weapons, the fix and this.
The post below this is seeming to imply they both can be used at the same time but I tested turning off IW and it definitely is causing the CTD now.
Edit: This problem may be something to do with the infrastructure of my installation (installed it to the E: drive to avoid the UAC problems with bash, but think I have some messed up things with that. So may be that? Working on that problem and will reedit.
Hi HandFullofCheese! You should: - install the original mod by ironman2000 - install my esp, overwriting the original one. The fix is already included in it.
So, no necessity to use https://www.nexusmods.com/oblivion/mods/45331.
Hope it helps, and let me know if it works (on my installation is all ok) :-)
In response to post #60898722. #60908222 is also a reply to the same post.
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Ayisyen wrote: It still gives me a bashed error unfortunately. :sad:
wroma74 wrote: Thank you, I will search for a solution...can you please post me the error and your mod list ? Thanks
The bash error is because this esp has OBME (Oblivion Magic Extender) records, not recognized by wrye bash. The original Immersive Weapons was built with OBME in it Slangens fixed it by stripping OBME records from enchantments but with the same original weapon data This modified esp here was built upon the original esp with OBME records.
Here is a fixed esp without OBME records, made for OOO, that shouldn't give bashed patch errors. I just finished it, untested yet Either Wroma74 puts it in his files uploads, or I'll make a new page for it.
No worries. I also added the INVENT tag to the esp to populate NPC and containers records with the new weapons. I see goblins attacking me now with new cleavers and... saws.
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If you installed Immersive Weapons with all its assets, and then you replaced the original esp with mine, then it is all ok.
As usual, you have to activate the esp and adjust your load order with LOOT or BOSS, then create a new bash patch with Wrye Bash...but you seem an expert modder, so probably you just did it.
So, I suggest you to rest at least 3 days to see the weapons by IW2... please note that if you installed lots of weapons packs, the chance to see weapons by IW2 can decrease dramatically...
About the mod you asked for, I will surely omobsize it in next days....
Hope it helps :-)
This mod uses meshes and textures of Immersive Weapons; stats are instead converted for MOBS protocol.
For more details, you can look here: https://www.nexusmods.com/oblivion/mods/28537/?
So: depending on the material a sword is made of, the blow will be more or less fast. A glass sword will be faster than an ebony one, but it will wear out sooner. Furthermore, an ebony sword will be more durable than an iron one, for example.
If you want to use mobs protocol, anyway, you should "omobsized" every mod you are, and you will go fine.
I suggest you this: https://www.nexusmods.com/oblivion/mods/45522.
Have fun ;-)
Well, I installed it anyway, so guess I'll find out regardless. lol.
I installed the fix, then this over it but now the game CTD at launch when my only change to mod list has been immersive weapons, the fix and this.
The post below this is seeming to imply they both can be used at the same time but I tested turning off IW and it definitely is causing the CTD now.
Edit: This problem may be something to do with the infrastructure of my installation (installed it to the E: drive to avoid the UAC problems with bash, but think I have some messed up things with that. So may be that? Working on that problem and will reedit.
- install the original mod by ironman2000
- install my esp, overwriting the original one. The fix is already included in it.
So, no necessity to use https://www.nexusmods.com/oblivion/mods/45331.
Hope it helps, and let me know if it works (on my installation is all ok) :-)
The bash error is because this esp has OBME (Oblivion Magic Extender) records, not recognized by wrye bash.
The original Immersive Weapons was built with OBME in it
Slangens fixed it by stripping OBME records from enchantments but with the same original weapon data
This modified esp here was built upon the original esp with OBME records.
Here is a fixed esp without OBME records, made for OOO, that shouldn't give bashed patch errors. I just finished it, untested yet
Either Wroma74 puts it in his files uploads, or I'll make a new page for it.
In order to fix this, go to the esp file, and capitalize the w in Immersive Weapons.esp.