If you encounter an issue where Kat's body becomes a male body, open HeartOftheDead.esp in TES4Edit and delete all the Game Settings. That should fix the issue.
Late to the party but finally got around to playing this mod. Loved it from start to finish via other helpful mods. Was able to recruit both companions. My only complaint I guess is too bad the armors and clothes aren't playable. Some of them are beautiful.
Disposition? ;usually in reference to the player, i would just set it to 100, i believe it works in conjunction of all types within the same faction (ie. once a part of the mages guild, all of the mages have a disposition of 100 to the player)
not much of a factor, but worth including:
https://en.uesp.net/wiki/Oblivion:Responsibility (more to do w/ morality)
at the time of this post ... and well before, CM Partners has been updated to v2. that should be loaded prior to any use of CM Partners and only for the master file: cm basic... any why people can't rename their mod from something else besides CM partners.esp, ermmm, unnecessary and bound to cause a conflict.
If anyone else is having problems with the companions from this mod unceasingly attacking companions from other mods this post from the nexusforums fixed it for me:
You can also set the IFH (Ignore Friendly Hits) flag manually using the console: 1. Pop up the console using the tilde (~) key 2. Click on the aggressive NPC (called as "actor" in game parlance), whom you want to pacify 3. His/her/its name will be shown at the top of the screen with an identifier (formid) number 4. Type these commands into console (explanatory comments are after the semicolons):
gifh ;GetIgnoreFriendlyHits - See if an actor is ignoring friendly hits sifh 1 ;SetIgnoreFriendlyHits - Set whether actor must ignore friendly hits (0-no, 1-yes) SameFactionAsPC ;Returns 1 if the calling actor is in faction that the player also belongs to GetFactionRank;Get the faction (group) to which the selected actor belongs SetFactionRank 0001DBCD 0 ;this is faction for player and close friends (0=lowest rank,9=highest, -1=remove from faction)
5. NPC will become part of your faction (if not already so), and will always ignore hits from friendlies 6. Press the ~ key to close the console 7. This is a permanent change, so make sure you back up to manual savegames before and after this quick hack. It will remain in effect, even if you quit and later restart the game. 8. You can use the excellent Refscope mod to find out exact NPC stats before trying any workarounds/hacks with their stats.
Adding them into the player faction got them to stop randomly attacking other companions
I got all the way through the mod again just to find out that no, this doesnt fix the problem of the companions attacking other companions for no reason. At least Rune went the correct way this time. HOD is really glitchy
23 comments
https://www.nexusmods.com/oblivion/mods/52582?tab=description
FactionRank ;norm to just set ref setfactionrank 0 player
Factions ;the more the merrier
Disposition? ;usually in reference to the player, i would just set it to 100, i believe it works in conjunction of all types within the same faction (ie. once a part of the mages guild, all of the mages have a disposition of 100 to the player)
not much of a factor, but worth including:
https://en.uesp.net/wiki/Oblivion:Responsibility (more to do w/ morality)
there is already a mod NPC FF
at the time of this post ... and well before, CM Partners has been updated to v2. that should be loaded prior to any use of CM Partners and only for the master file: cm basic... any why people can't rename their mod from something else besides CM partners.esp, ermmm, unnecessary and bound to cause a conflict.
If anyone else is having problems with the companions from this mod unceasingly attacking companions from other mods this post from the nexusforums fixed it for me:
You can also set the IFH (Ignore Friendly Hits) flag manually using the console:
1. Pop up the console using the tilde (~) key
2. Click on the aggressive NPC (called as "actor" in game parlance), whom you want to pacify
3. His/her/its name will be shown at the top of the screen with an identifier (formid) number
4. Type these commands into console (explanatory comments are after the semicolons):
gifh ;GetIgnoreFriendlyHits - See if an actor is ignoring friendly hits
sifh 1 ;SetIgnoreFriendlyHits - Set whether actor must ignore friendly hits (0-no, 1-yes)
SameFactionAsPC ;Returns 1 if the calling actor is in faction that the player also belongs to
GetFactionRank;Get the faction (group) to which the selected actor belongs
SetFactionRank 0001DBCD 0 ;this is faction for player and close friends (0=lowest rank,9=highest, -1=remove from faction)
5. NPC will become part of your faction (if not already so), and will always ignore hits from friendlies
6. Press the ~ key to close the console
7. This is a permanent change, so make sure you back up to manual savegames before and after this quick hack. It will remain in effect, even if you quit and later restart the game.
8. You can use the excellent Refscope mod to find out exact NPC stats before trying any workarounds/hacks with their stats.
Adding them into the player faction got them to stop randomly attacking other companions