This is a slightly modified .esp for Heart of the Dead that I was able to de-integrate from CM Partners, as the mod can create conflict with other companion-related mods and has some minor issues that, at least for some people, can cause random CTDs. I'm also including a few old (and one new) patches also de-integrated from CM Partners.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
While I'm uploading the .esp, this is not my mod. Heart of the Dead is the work of MidDark / BFreyermuth, so all requests to use its assets would need to be directed to the mod's main page.
File credits
MidDark / BFreyermuth - Heart of the Dead's creator, and made a co-manager of this mod so he can delete it at his discretion. CSE TES4Edit TES4Gecko marob307 - Beta Tester
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.1
Small update with bug fixes. Rune now acts as intended with the correct factions and keys.
The fire in Bruma Castle will now no longer activate ahead of time due to conflict with other mods...I hope.
This is a slightly modified .esp for Heart of the Dead that I was able to de-integrate from CM Partners that was requested of me by several people, as the mod can create conflict with other companion-related mods and has some minor issues that, at least for some people, can cause random CTDs. I have contacted BFreyermuth and received his permission for this, I'm also including a few old (and one new) patches also de-integrated from CM Partners.
Other than removing its dependency on CM Partners while retaining the three post-game companions' CM Partners commands, I have made no other modifications to the mod. In order to use this file, you need to download the actual mod from https://www.nexusmods.com/oblivion/mods/21176 and then replace the base .esp file. Heart of the Dead is entirely BFreyermuth's work, and a work I greatly appreciate and enjoy playing...but for many years was excluded from my load order due to its reliance on CM Partners. If you feel the need to endorse/like/whatever this page, please be sure you do so on the mod's main page!
If anyone notices any bugs with Kat, Wintermoon, or Dublin's functions that aren't present in the original .esp, please alert me so I can try to correct them. This was the product of several hours of tedious work in TES4Edit, so it's possible something didn't transition right.
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The Akavir Kojima Extended - HOD Patch makes accommodations for both mods' alteration of the Valus Mountains near the Monastery of the Three, in a way that (I think) retains the mood of both mods and allows access to all doors.