Oblivion
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a_rod

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30 comments

  1. lucasffg
    lucasffg
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    Sticky
    For anyone having the I HAVE NO GREETINGS issue: open Wrye Bash, add the Bash Tag NPC.Race to WAC - No Custom Races.esp, WAC - No Custom Races GLAD.esp, WAC - No Custom Races CRR.esp and rebuild your Bashed Patch.
  2. Gendjizhu
    Gendjizhu
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    Still beards for npcs can someone do Beard mod for player character?(I've seen only equipaabble beards and custom races and none of them were for orcs (except eguipabble ones).Can't somenone connect hair with beard and add it to for example ren's hair pack?)
    1. a_rod
      a_rod
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      That's what Blockhead is for.
      All you have to do is place your beard assets (textures/meshes) in the following folder structure:
      <Textures\Meshes>\Characters\HeadAssetOverrides\PerNPC\Oblivion.esm\
      Just rename your files to "00000007_TeethUpper".
      and voilà, free beard for your player character without the need for a race change.
    2. Gendjizhu
      Gendjizhu
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      Thank you very much for response I will try it :)
    3. Ulven20
      Ulven20
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      How did it go?
  3. PutridPestilence666
    PutridPestilence666
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    I cannot get this to work properly with WAC. All NPCs with beards have no greeting. I have rebuilt my bashed patch with the recommended bash tags and screwed around with the load order and neither has worked.
    1. Joehtosis
      Joehtosis
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      Check if WAC - TCOS has NPC.Race as a bash tag. If it does, remove it. Worked for me.
    2. Spacedroner
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      Can confirm Joehtosis' solution works, for what it's worth
    3. bill8875
      bill8875
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      The reason it works is because it removes the data to add the facial hair to the NPCs. So you won't see any WAC added facial hair on anyone making it a dead feature. But nobody has found a fix so it's a decent solution for now until the author can fix the mod.
  4. olha2
    olha2
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    For some unexplainable reason, to me at least, when having this mod active I can't enter the chapel of Kvatch.
  5. malablondi
    malablondi
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    I didn't fully try WAC before because it turned race menu to a mess.This mod fixed it,thank you.
  6. lothaireman
    lothaireman
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    It is a great idea, but I also get The "I HAVE NO GREETINGS" issue when this plugin is active, does anyone know of a solution ?
  7. dreadrath
    dreadrath
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    Thanks for this. The Race menu looks a load tidier now.

    Also, does this mod need cleaning with tes-edit? Or is it already clean. I know its sometimes a bad idea to clean mods like this since it messes up their intended function.
  8. Dovahkiin9118
    Dovahkiin9118
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    If I may ask, what is the ENB you use. Thank you
    1. a_rod
      a_rod
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      https://www.nexusmods.com/oblivion/mods/47527
  9. Timarot
    Timarot
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    Would it be ok for me to integrate your mod into mine OOO Wac patch?
    https://www.nexusmods.com/oblivion/mods/48134
    1. a_rod
      a_rod
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      yes
  10. bevilex
    bevilex
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    Thank you! However some NPC are saying "I HAVE NO GREETING" when I talk to them. For instance Heinrich Oaken Hull in Anvil Harbor. I tested only with Waalx.esm and TCOS.esp. Your mod loaded last.
    1. a_rod
      a_rod
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      Away from my PC ATM, but can you give me a list of NPCs that are giving you the "I HAVE No GREETINGS"?
      Thanks.
    2. bevilex
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      I tested quickly the mod, and saw Heinrich Oaken Hull and Treyvond the Redguard. Haven't seen all modified NPCs, there could be more.
      I will test more when I can.
    3. bevilex
      bevilex
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      double post
    4. a_rod
      a_rod
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      Spoiler:  
      Show
      Oblivion.esm
      Waalx Animals & Creatures.esm
      Unofficial Oblivion Patch.esp
      Oblivion Citadel Door Fix.esp
      DLCShiveringIsles.esp
      Unofficial Shivering Isles Patch.esp
      DarNifiedUI Config Addon.esp
      OblivionReloaded.esp
      DLCHorseArmor.esp
      DLCHorseArmor - Unofficial Patch.esp
      DLCOrrery.esp
      DLCOrrery - Unofficial Patch.esp
      DLCVileLair.esp
      DLCVileLair - Unofficial Patch.esp
      DLCMehrunesRazor.esp
      DLCMehrunesRazor - Unofficial Patch.esp
      DLCSpellTomes.esp
      DLCSpellTomes - Unofficial Patch.esp
      DLCThievesDen.esp
      DLCThievesDen - Unofficial Patch.esp
      DLCThievesDen - Unofficial Patch - SSSB.esp
      WAC - ItemLootFix4v1.0bOOO.esp
      WAC - Weapon and Armor Tweak MOBS.esp
      WAC.esp
      WAC - Arrow_MOBS.esp
      WAC - OverSpawn.esp
      WAC - OverSpawn4v1.0bOOO.esp
      WAC - BlackBootDungeon.esp
      WAC - Dead Knights.esp
      WAC - Dead Knights Fix.esp
      WAC - Player Summons.esp
      WAC - Birds&Insects.esp
      WAC - Horses.esp
      WAC - TCOS.esp
      WAC - TCOS Shops.esp
      WAC - TCOSFix4v1.0b.esp
      WAC - Magic.esp
      WAC - Races RM-HGEC-BR patch by Xtudo.esp
      DLCBattlehornCastle.esp
      DLCBattlehornCastle - Unofficial Patch.esp
      DLCFrostcrag.esp
      DLCFrostcrag - Unofficial Patch.esp
      Knights.esp
      Knights - Unofficial Patch.esp
      Oblivion_Character_Overhaul.esp
      NPC Hair Matches Beard.esp
      WAC Gargoyles Fix.esp
      SloppyBaurus.esp
      rhkDLCDelayed.esp
      WAC - No Custom Races.esp
      So I tried using a "bare-bones" load order with just the essentials, Waalx's overhaul, and my mod loaded last just to test this issue myself, but I haven't been able to replicate it, both Heinrich Oaken Hull and Treyvond the Redguard's dialogue works just fine on my end.

      I'm still on the lookout for any other issues, but so far it seems that I just need to make a patch for those who use "Oscuro Oblivion Overhaul and Waalx Animals and creatures compatibility patch" by Timarot, since my mod overwrites a lot of the same records.

      Also for some reason I can't seem to get my mod to be the conflict winner when using a Bashed Patch, so there's that too.
    5. bevilex
      bevilex
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      The only overhaul i am using is MOO. I didn’t use OCOv2 too. I use a Bashed Patch but it seems the issue is here even when TCOS and your esp are loaded after. The beards are fine but not the dialogue.
      It’s probably a ‘conflict’ with a another mod. I will try to disable the other esp.
      However i just used TCOS esp ( which is responsible for the NPCs changes), not WAC.esp and the other plugins from WAC. Could it be that?
    6. a_rod
      a_rod
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      Post your load order.
    7. bevilex
      bevilex
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      Another thing I noticed, many NPCs have lost their beards when the esp is activated. Example: Heinrich Oaken Hull
      Load order during testing:
      Spoiler:  
      Show
      [xml]
      00 Oblivion.esm
      01 Fundament.esm [Version ision]
      02 Cobl Main.esm [Version 1.74]
      03 Waalx Animals & Creatures.esm
      04 Unofficial Oblivion Patch.esp [Version 3.5.5]
      05 WAC.esp
      06 WAC - TCOS.esp
      07 WAC - No Custom Races.esp
      [/xml]


      So, either:
      -NPCs lose their beards when WAC - No Custom Races.esp is placed after WAC - TCOS.esp
      - NPCs have no greetings when WAC - No Custom Races.esp is placed before WAC - TCOS.esp or before a Bashed Patch (as you said, the Bashed Patch doesn't give priority to this .esp even if it is loaded just before it). So I think there is something wrong with your esp or my setup + your esp.
    8. a_rod
      a_rod
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      Do you have Blockhead installed?
    9. bevilex
      bevilex
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      Yes I do.
    10. a_rod
      a_rod
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      I found out what the problem was, turns out it was just a misunderstanding.
      Vanilla NPCs are supposed to lose their beards when WAC - No Custom Races.esp is placed after WAC - TCOS.esp because my mod replaces their races with the original ones. If you want beards back on the vanilla (Oblivion.esm) NPCs, then you need to install the original Beards in Tamriel by GBRpluss.
      My mod only brings back beards to the NPCs added by WAC.

      As long as WAC - No Custom Races.esp is at the bottom of your load order, then everything should be fine.
    11. bevilex
      bevilex
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      Alright :p yes it works fine like this.
      What are the two optional esps doing?
    12. a_rod
      a_rod
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      "CRR" is for WAC - Crowded Roads Revisited.esp
      "GLAD" is for WAC - Gladiator.esp