For anyone having the I HAVE NO GREETINGS issue: open Wrye Bash, add the Bash Tag NPC.Race to WAC - No Custom Races.esp, WAC - No Custom Races GLAD.esp, WAC - No Custom Races CRR.esp and rebuild your Bashed Patch.
Still beards for npcs can someone do Beard mod for player character?(I've seen only equipaabble beards and custom races and none of them were for orcs (except eguipabble ones).Can't somenone connect hair with beard and add it to for example ren's hair pack?)
That's what Blockhead is for. All you have to do is place your beard assets (textures/meshes) in the following folder structure: <Textures\Meshes>\Characters\HeadAssetOverrides\PerNPC\Oblivion.esm\ Just rename your files to "00000007_TeethUpper". and voilà, free beard for your player character without the need for a race change.
I cannot get this to work properly with WAC. All NPCs with beards have no greeting. I have rebuilt my bashed patch with the recommended bash tags and screwed around with the load order and neither has worked.
The reason it works is because it removes the data to add the facial hair to the NPCs. So you won't see any WAC added facial hair on anyone making it a dead feature. But nobody has found a fix so it's a decent solution for now until the author can fix the mod.
Thanks for this. The Race menu looks a load tidier now.
Also, does this mod need cleaning with tes-edit? Or is it already clean. I know its sometimes a bad idea to clean mods like this since it messes up their intended function.
Thank you! However some NPC are saying "I HAVE NO GREETING" when I talk to them. For instance Heinrich Oaken Hull in Anvil Harbor. I tested only with Waalx.esm and TCOS.esp. Your mod loaded last.
I tested quickly the mod, and saw Heinrich Oaken Hull and Treyvond the Redguard. Haven't seen all modified NPCs, there could be more. I will test more when I can.
So I tried using a "bare-bones" load order with just the essentials, Waalx's overhaul, and my mod loaded last just to test this issue myself, but I haven't been able to replicate it, both Heinrich Oaken Hull and Treyvond the Redguard's dialogue works just fine on my end.
I'm still on the lookout for any other issues, but so far it seems that I just need to make a patch for those who use "Oscuro Oblivion Overhaul and Waalx Animals and creatures compatibility patch" by Timarot, since my mod overwrites a lot of the same records.
Also for some reason I can't seem to get my mod to be the conflict winner when using a Bashed Patch, so there's that too.
The only overhaul i am using is MOO. I didn’t use OCOv2 too. I use a Bashed Patch but it seems the issue is here even when TCOS and your esp are loaded after. The beards are fine but not the dialogue. It’s probably a ‘conflict’ with a another mod. I will try to disable the other esp. However i just used TCOS esp ( which is responsible for the NPCs changes), not WAC.esp and the other plugins from WAC. Could it be that?
So, either: -NPCs lose their beards when WAC - No Custom Races.esp is placed after WAC - TCOS.esp - NPCs have no greetings when WAC - No Custom Races.esp is placed before WAC - TCOS.esp or before a Bashed Patch (as you said, the Bashed Patch doesn't give priority to this .esp even if it is loaded just before it). So I think there is something wrong with your esp or my setup + your esp.
I found out what the problem was, turns out it was just a misunderstanding. Vanilla NPCs are supposed to lose their beards when WAC - No Custom Races.esp is placed after WAC - TCOS.esp because my mod replaces their races with the original ones. If you want beards back on the vanilla (Oblivion.esm) NPCs, then you need to install the original Beards in Tamriel by GBRpluss. My mod only brings back beards to the NPCs added by WAC.
As long as WAC - No Custom Races.esp is at the bottom of your load order, then everything should be fine.
30 comments
All you have to do is place your beard assets (textures/meshes) in the following folder structure:
<Textures\Meshes>\Characters\HeadAssetOverrides\PerNPC\Oblivion.esm\
Just rename your files to "00000007_TeethUpper".
and voilà, free beard for your player character without the need for a race change.
Also, does this mod need cleaning with tes-edit? Or is it already clean. I know its sometimes a bad idea to clean mods like this since it messes up their intended function.
https://www.nexusmods.com/oblivion/mods/48134
Thanks.
I will test more when I can.
Waalx Animals & Creatures.esm
Unofficial Oblivion Patch.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
DarNifiedUI Config Addon.esp
OblivionReloaded.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
WAC - ItemLootFix4v1.0bOOO.esp
WAC - Weapon and Armor Tweak MOBS.esp
WAC.esp
WAC - Arrow_MOBS.esp
WAC - OverSpawn.esp
WAC - OverSpawn4v1.0bOOO.esp
WAC - BlackBootDungeon.esp
WAC - Dead Knights.esp
WAC - Dead Knights Fix.esp
WAC - Player Summons.esp
WAC - Birds&Insects.esp
WAC - Horses.esp
WAC - TCOS.esp
WAC - TCOS Shops.esp
WAC - TCOSFix4v1.0b.esp
WAC - Magic.esp
WAC - Races RM-HGEC-BR patch by Xtudo.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
Oblivion_Character_Overhaul.esp
NPC Hair Matches Beard.esp
WAC Gargoyles Fix.esp
SloppyBaurus.esp
rhkDLCDelayed.esp
WAC - No Custom Races.esp
I'm still on the lookout for any other issues, but so far it seems that I just need to make a patch for those who use "Oscuro Oblivion Overhaul and Waalx Animals and creatures compatibility patch" by Timarot, since my mod overwrites a lot of the same records.
Also for some reason I can't seem to get my mod to be the conflict winner when using a Bashed Patch, so there's that too.
It’s probably a ‘conflict’ with a another mod. I will try to disable the other esp.
However i just used TCOS esp ( which is responsible for the NPCs changes), not WAC.esp and the other plugins from WAC. Could it be that?
Load order during testing:
00 Oblivion.esm
01 Fundament.esm [Version ision]
02 Cobl Main.esm [Version 1.74]
03 Waalx Animals & Creatures.esm
04 Unofficial Oblivion Patch.esp [Version 3.5.5]
05 WAC.esp
06 WAC - TCOS.esp
07 WAC - No Custom Races.esp
[/xml]
So, either:
-NPCs lose their beards when WAC - No Custom Races.esp is placed after WAC - TCOS.esp
- NPCs have no greetings when WAC - No Custom Races.esp is placed before WAC - TCOS.esp or before a Bashed Patch (as you said, the Bashed Patch doesn't give priority to this .esp even if it is loaded just before it). So I think there is something wrong with your esp or my setup + your esp.
Vanilla NPCs are supposed to lose their beards when WAC - No Custom Races.esp is placed after WAC - TCOS.esp because my mod replaces their races with the original ones. If you want beards back on the vanilla (Oblivion.esm) NPCs, then you need to install the original Beards in Tamriel by GBRpluss.
My mod only brings back beards to the NPCs added by WAC.
As long as WAC - No Custom Races.esp is at the bottom of your load order, then everything should be fine.
What are the two optional esps doing?
"GLAD" is for WAC - Gladiator.esp