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hulmej

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hulmej

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16 comments

  1. hulmej
    hulmej
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    Sticky
    Hi all, remember I'm still working on this mod from time to time but managed to release another version. As always, please let me know if there are any BUGS and if I have time, I will try to fix them.
    1. hulmej
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      It's saying 2020 but I edited it recently in May 2023. The mod still lives!
  2. PsymonPrime
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    So is black marsh in it's own world space? Seems from screenshots that you have stuff over the border in cyrodiil.

    I have all of this installed TWMP ... but seems the description also says read a book to go there?
    1. hulmej
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      Hi,

      Black Marsh in my mod is it's own worldspace. You will be able to reach my Black Marsh using the Feudal Passage on the bottom right of CYRODIIL or you can use the book in the Rodent Brothers house near Anvil.

      Hope this helps :) 
  3. FlagonWagon
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    How in the world do you get to black marsh? I don't want to skip the first 2 quests. I searched through Leyawin and couldn't find any of the followers, found Tsleava at cloud ruler but that doesn't give the quest. 
    1. hulmej
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      Hi, you need to speak to Squirrel the argonian. He's either at the bloodworks in the arena or in anvil at the rodent brothers house
  4. Kirya
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    Hello there! Which exact ULs does the mod conflict with (I don't use Merged ULs)? Eastern Peaks / Blackwood, or more?

    If I understood correctly, this Argonia is its own separate worldspace, and won't conflict with Black Marsh mod BETA, correct?
    1. hulmej
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      Hi, yes my mod uses it's own worldspace. There are some small changes to Tamriel Worldspace in Blackwood mostly (that's where you'll need my UL patch but anywhere else should be fine).
  5. THEeggster45
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    This was a decently well done mod! The Landscaping in the black marsh area could need improvement, but hey, we all start somewhere, and you also made a new location Outside the main map of Cyrodiil Rather then making the Black Marsh location/bandit house a place near the South of the map. 

    One thing that could be changed, is the World map for the Black Marsh location. it incorrectly shows as Hammerfell rather then the Real Black Marsh.
    [As Seen Here]
    ?http://imgur.com/a/37w3R7X

    Other then that, and the bandits having Really OP gear, i think it was a well done mod 
    1. hulmej
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      Yes thank you pal, it does need improvement but thank you for taking your time to try it out.
  6. deleted34029935
    deleted34029935
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    Hello!, you know why More Argonians - oblivion.esp requires a file named morerats.esp? Because I can't find it in the .zip
    Hope you answer X'D
    1. hulmej
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      Hi, I did use morerats.esp initially but ended up not using it anymore so no it's not needed. Why is this causing a problem?
    2. hulmej
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      hi, the file has been updated now with 3.1 and the patch 1.1 with no requirement for the morerats.esp. Hope this helps :)
    3. deleted34029935
      deleted34029935
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      AAAH THANKS!, The problem was that The morerats.esp wasn't in the archive i downloaded XD
  7. plumplump
    plumplump
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    Good, good. Finally someone cares aboud Saxhleel! Thank you friend.
    1. hulmej
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      No problem. Glad you like it!
  8. Kolagon
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    Excellent idea!