Oblivion
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migck

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miguick

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19 comments

  1. davidg53
    davidg53
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    Any chance of a similar mod or port to Skyrim LE?
    1. zheksmar345
      zheksmar345
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      ...
  2. AgentOrange
    AgentOrange
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    I notice wolfs don't seem to be using the new attack. Could this be because the anim group it uses? I have never heard of the group "AttackRight_Stand"
  3. Peter254
    Peter254
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    After hours of testing different mod loadouts with new games, I've come to the conclusion that this mod introduces microstutter.

    I'm using your other mods (MigMaster and Misc Fixes) in combination with OOO and MOO, along with UOP. Everything works fine, with silky framerates. But when this specific mod is introduced---BAM! microstutter, both outdoor and in places like Imperial City.

    Indoor is fine.
    1. nenina
      nenina
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      I didn't notice any micro-stutter with this mod on my setup, but I'm using several utilities for stutter and performance and running inumhwthreads=1
  4. SpookaXX
    SpookaXX
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    Oh my gosh that fleeing animation! I never want to make a poor little wolf do that!
  5. mightyste777
    mightyste777
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    Thank you very much Happy new year to you
  6. uglymonkey101
    uglymonkey101
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    So, this is compatible with..... nevermind.
  7. rhino2724
    rhino2724
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    Can you describe the benefits by installing migmaster? Why is it recommended?
    You probably did it already in description, but to be honest I don't really understand what the description saying.
    1. miguick
      miguick
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      MigMaster per se doesn't add any benefits, but many of my mods use it if available to improve their inner workings. In the present case, instead of merely identifying wolves by them having a wolf pelt in their inventory, if MigMaster is present it will load an ini under Data\Ini\Migck called "MigWolfRestore.esp.ini", that defines a list with customizable parameters for what constitutes a wolf, which should be much more fine tuned.
    2. rhino2724
      rhino2724
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      Can you be more practical? What kind of 'fine tune' you're talking about?
      What' wrong with checking their inventory? Why is this should be less fine tune than that?
      Will I get script lag or something? If I install MigMaster, I won't have any script lag?
    3. roblesstevena
      roblesstevena
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      I assume he's saying that you can define a name or mod + base ID to identify what constitutes a wolf through his MigMaster framework. That way, say...if someone were to use my Death Hound as a generic enemy in their mod, it doesn't have a Wolf Pelt in its inventory, but it would benefit more from using the Wolf animations than the Dog animations. As-is this mod alone couldn't identify them, but with MigMaster the .ini could be modified to assign them as wolves.
    4. rhino2724
      rhino2724
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      Oh nevermind. I think that's too much ? to give a ?
  8. Supierce
    Supierce
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    Another nice mod from one of my favorite authors. Thank you!
    1. GazdaPaja
      GazdaPaja
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      +1 :-)
  9. Fuzzylogic68
    Fuzzylogic68
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    nah bite and twist head is all you need ;)
  10. Oooiii
    Oooiii
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    This looks good, thanks for the mod. I am pretty much always satisfied with the mods you create.