Oblivion

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Malurth

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Malurth

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About this mod

Hides your helm when you equip it. Optionally will not hide cloaks.

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Helmets look mad ugly in this game, but I want to still use the armor slot for gameplay purposes. Sadly there's no way to toggle visibility for helms, and I wasn't super satisfied with the implementation of other helm-hiding mods, so I took a stab at it myself.

Ultimately, this mod works most similarly to No Helmet by da mage. It basically converts your helmet into being slotless when equipped, which prevents it from being in the 'head' or 'hair' slot; when anything is in one of those two slots, Oblivion will hide your entire head or hair, respectively, and there doesn't seem to be any possible way of preventing that. So this script waits for you to equip a helm, then it unequips it, sets it to take no slot, and re-equips it, while keeping track of what slots it took before so when you equip another helm it gets swapped out, and when you unequip it (either via swapping or manually unequipping) it will restore its original slot mapping.

Sadly, there are a metric assload of caveats to this mod, as a result of your helms being slotless instead of being equipped to head/hair, and having to apply the change to the base object instead of your particular copy.

1. Your helm will never get damaged, since Oblivion tracks where you get hit and applies the appropriate damage to the appropriate equipment. This also means your helm will not contribute to gaining skill in Light/Heavy armor, since it never takes damage. (Actually, I'm willing to bet Disintegrate Armor might work, but I haven't checked).
2. Armor rating from the helm isn't applied when equipped to no slot. To 'patch' this, I have it set up so you gain a small Shield effect while it's equipped, equal to what it would give you. Sadly, this shield effect isn't updated in your inventory armor rating until you close and re-open the inventory after equipping your helm, but it works fine.
3. If you're wearing the same helmet as other NPCs, it might show up invisible on them too, since it modifies the base object and not your particular copy (which is not ideal, but seems to be the only real way of doing it, outside of maybe cloned forms).
4. ONLY works from within your inventory menu. Don't try to hotkey the helm in-game, then you'll have a real visible helm equipped until you next open the inventory screen.
5. Overall it's just really hacky. You can see it get equipped, then unequipped, and re-equipped, and it has all those weird caveats instead of just being a visibility toggle. Doesn't seem to be any way around this, though, short of coding a more intrusive plugin beyond my skillset.

Also of note is I've included a .ini file (Data\ini\AutoHelmHider.ini) that allows you to set whether you want equips that take up more than just the head/hair slot to still show up, and a variable that controls the quest update timer when you're not in the inventory menu.