Here's hoping you or someone else will keep a mod like this running for when Skyblivion finally releases next year!
I'd love nothing more than to be able to be the Emperor in Skyblivion, Oblivion's narrative brilliance for the factions in Skyrim's engine, bring it on! =)
I like this mod. Plus the add gold command you can basically get away with anything and all you have to do is use payfine. It's about as close as you can get to the become high king mod for Skyrim, just have to use center on cell to the elder palace if you are using an existent save with this mod, and then advskill to your current skill levels.
Hey, I have a little problem. When I go through the chambers door it gives me spells and menu pops up as it should be. Then I can go back through that door and nothing happens (also as it should be). But when I save the game after getting spells, I reload the save and I go through that door, I get those spells again and menu pops up as well. Is this as it should be or is it a bug ?
Could you add there like a script that in the Imperial City or in the Palace that there will be like Dark Brotherhood assains trying to kill you they will be waiting for you in Marketplace behind boxes or around doors to shops etc. If you could do this THE MOD WOULD BE THE BEST ONE EVER thanks :)
Okay Implemented what you were talking about only took a simple trigger script it'll be in the next version.
Basically there will be an assassin in the market district that will spawn after the player walks through a hidden trigger zone I may add more of these depending on if people like it.
Thanks, you are the First modder that said yeah, Ok I would make it.I wery much appreciate it. and yeah I was like mythic dawn or maybe do something like the annoying fan clone, but they would be thieves,but be carefull with the thieves because almost every player that plays bethesda games is like: Oh yeah lets find bugs and glitches in bethesda games mainly in old and new games OH YEAH this makes me so guuud XD Thanks
Edit: idk if any other mods that downloaded do it but The Royal Guards (Blades,and other I spawn with spells) when I get to the High council library they automatically start kill the Palace Guards Rip Palace guards :( and Rip Immersion
": idk if any other mods that downloaded do it but The Royal Guards (Blades,and other I spawn with spells) when I get to the High council library they automatically start kill the Palace Guards Rip Palace guards :( and Rip Immersion"
This likely happens because the ai detects them as trespassing since the player faction now owns that cell I'll need to fix this at some point but I would rather not break any quests built around the palace so I need to figure out a way to patch it.
oh ok Thanks I know what you could add in versin 1.7 and it would be a simple script and a dialog that is in the game and it would be that the chancellor Ocato will say that he said to martin when he became emperor Martin Septim, on behalf of the Elder Council, I accept your claim to the Imperial Throne. We should arrange the coronation ceremony but he will automatically say it to you but you would remove the Martin Septim and I have a lot of Ideas so If you want any just say and I would name them to you Thanks if you would like to know my Ideas :) Edit: everytime I go to the door in the chancellor room it will give me again the amulet of kings and the quest that I completed and now I have like 5amulet of kings
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I'd love nothing more than to be able to be the Emperor in Skyblivion, Oblivion's narrative brilliance for the factions in Skyrim's engine, bring it on! =)
Edit:Sorry for my Bad English
Basically there will be an assassin in the market district that will spawn after the player walks through a hidden trigger zone I may add more of these depending on if people like it.
Edit: idk if any other mods that downloaded do it but The Royal Guards (Blades,and other I spawn with spells) when I get to the High council library they automatically start kill the Palace Guards Rip Palace guards :( and Rip Immersion
This likely happens because the ai detects them as trespassing since the player faction now owns that cell I'll need to fix this at some point but I would rather not break any quests built around the palace so I need to figure out a way to patch it.
Edit: everytime I go to the door in the chancellor room it will give me again the amulet of kings and the quest that I completed and now I have like 5amulet of kings