Looks great, but apparently doesn't work with "See You Sleep": instead of lying on the bed your character just gets stuck. And if you try to sleep on a bedroll in the Abandoned Temple you get stuck permanently.
I have no idea why that happens. I use See You Sleep without issue. Specifically I use the animations but not the plugin, that way my character uses the bed but doesn't undress.
Having said that, this is from that mods readme "Note: Some beds added by mods were not designed to be slept on and result in graphical glitches/clipping if you try to do so. Just in case, this mod has a backup method. By looking at a bed and pressing the Wait key you can bring up the sleep menu without having to get into bed."
Thanks for the reupload, i finally tried it and i liked your idea having portals to move around, it reminded me in a sort of a way to the Bend of time (the layout) from Chrono Trigger.
The only drawback i had on my edge is...all the modder resources you used, which meant when i walked inside there was here and there yellow markers, of missing textures and meshes, most of them was decoration, a few lights, and some big ones that were outside of view (saw it without collisions ofc) which i can imagine are maybe effects.
I hope to see it at "full", you get my endorsement for the work you have done, which i presume was very long to do, keep up the good work.
I'm glad you like what you see. As for missing textures and meshes. I've found the problems. Thanks for letting me know. I did noticed some problems with the Ayleid style light fixtures. First off they have no collision since there were never meant to be at ground level. Second they, at least to me appear see through. I don't know if it's a game bug or my 10 year old pc starting to die. Can you post pictures of any thing you find.
I have uploaded a few pics of the missing textures remaining, mostly in the living quarters "2", the one you pass through the essence and a little wall in the main hall (pic with arrow pointing at it). As you know more the layout, i guess you can know where or what are the textures missing After fixing this we can say its finally done, havent found more problems, no falling into the void and alike.
And now a few little miscellaneous ideas: apart from the sprites, i guess a little rat such as the one in the dark brotherhood sanctuary could fit as inhabitant of the temple, and very minor give a name such as ??? to the paper of "you shouldnt be here"
Keep it up!
Edit: would you mind posting a picture about the ayled light fixture you said? i guess your pc isnt dying.
Missing wall is meant to be that way. The main hall and stairwell were an experiment in level building. When in the main hall the stair well on the other side of the gate is there to look at not visit. I didn't build what you couldn't see looking through the gate. If you are there it's because you used no clip and free camera to visit. I use these all the time to get past bugs but not for actual play. ( Unless you count the Out of Body spell, which is just free camera and then you have to live with the limits. ) Why you have missing meshes I don't know. They are at the points where I have place a zero light emitting light source. Those let me replace batches of light sources all at once. Light sources don't need a mesh to work.
Can you revisit the living quarters cell, open the console and left click a missing mesh icon, a number will appear at the top of the screen, then take a screen shot. That will help me locate the offender.
You're welcome and thanks for troubleshooting. I would never have caught the missing meshes if you had not pointed them out. I removed the images as the issues have been resolved.
It looks terrific and it's a shame there is no quest or back story. You could make one only with rumors (as you already did) or/and with a book, a treasure map, a topic, a message in the black courrier etc...My point is: you don't need to master the quest system to make a quest... Anyway I am downloading it. And I thank you for your work.
Thanks for the support. I'm good at building things, not so good at story telling or using the CS for anything other than note drops, which I feel are sort of cheap and wear thin when overused. Anyway I sort of creatively burned myself out on this. Maybe I'll make a quest plugin later. But if anyone wants to create a quest go ahead. Not much backstory really. Just an abandoned temple from an extinct religious sect.
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Update - Added a portal disable patch for Kvatch. I've had no complaints so far but if you have not visited Kvatch yet you may want to use it.
Having said that, this is from that mods readme "Note: Some beds added by mods were not designed to be slept on and result in graphical glitches/clipping if you try to do so. Just in case, this mod has a backup method. By looking at a bed and pressing the Wait key you can bring up the sleep menu without having to get into bed."
I only found that the esp is dependent of "VipCxj_Highheels.esp" through wryebash, and sadly without it i cannot run oblivion.
Perhaps you can remove the dependency or put it in requirements?
The only drawback i had on my edge is...all the modder resources you used, which meant when i walked inside there was here and there yellow markers, of missing textures and meshes, most of them was decoration, a few lights, and some big ones that were outside of view (saw it without collisions ofc) which i can imagine are maybe effects.
I hope to see it at "full", you get my endorsement for the work you have done, which i presume was very long to do, keep up the good work.
I did noticed some problems with the Ayleid style light fixtures. First off they have no collision since there were never meant to be at ground level. Second they, at least to me appear see through. I don't know if it's a game bug or my 10 year old pc starting to die. Can you post pictures of any thing you find.
I have uploaded a few pics of the missing textures remaining, mostly in the living quarters "2", the one you pass through the essence and a little wall in the main hall (pic with arrow pointing at it). As you know more the layout, i guess you can know where or what are the textures missing After fixing this we can say its finally done, havent found more problems, no falling into the void and alike.
And now a few little miscellaneous ideas: apart from the sprites, i guess a little rat such as the one in the dark brotherhood sanctuary could fit as inhabitant of the temple, and very minor give a name such as ??? to the paper of "you shouldnt be here"
Keep it up!
Edit: would you mind posting a picture about the ayled light fixture you said? i guess your pc isnt dying.
Missing wall is meant to be that way. The main hall and stairwell were an experiment in level building. When in the main hall the stair well on the other side of the gate is there to look at not visit. I didn't build what you couldn't see looking through the gate. If you are there it's because you used no clip and free camera to visit. I use these all the time to get past bugs but not for actual play. ( Unless you count the Out of Body spell, which is just free camera and then you have to live with the limits. ) Why you have missing meshes I don't know. They are at the points where I have place a zero light emitting light source. Those let me replace batches of light sources all at once. Light sources don't need a mesh to work.
Can you revisit the living quarters cell, open the console and left click a missing mesh icon, a number will appear at the top of the screen, then take a screen shot. That will help me locate the offender.
RuinsEmberBrazierNULL 02004A55
interior cell aaaminaenmangaquartersempty
its all the brazier that surround the room of each teleporter
Anyway I am downloading it. And I thank you for your work.