Mod Name:
Expanded Armour - Glass
Version:
v0.01-ACE First Release
Author:
Daede
Date:
30 May 2006
Mod Type:
Mesh and Texture Replacer
Web Site:
http://daede.i8.com/Oblivion/Expanded_Armour/Glass/index.html
Web Forum:
http://www.elderscrolls.com/forums/index.php?showtopic=465794#
Description:
This mod replaces all exist
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Mod Name: Expanded Armour - Glass Version: v0.01-ACE First Release Author: Daede Date: 30 May 2006 Mod Type: Mesh and Texture Replacer
Web Site: http://daede.i8.com/Oblivion/Expanded_Armour/Glass/index.html
Web Forum: http://www.elderscrolls.com/forums/index.php?showtopic=465794#
Description: This mod replaces all existing glass weapons with transparency mapped versions and all existing glass armour with transparency mapped lighter looking chain underlay versions.
Installation: This version is distributed as an ace compressed archive, to install simply extract the files into your 'Oblivion\Data' Directory using the maintain directory structure check box.
Warnings: These meshes and textures are graphic intensive and may have a negative effect on your framerate.