Oblivion
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deleted6874692

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  1. deleted6874692
    deleted6874692
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    I am currently working on how to trigger the DLC's while escaping prison. I'll see what I can do about that in the near future.
    Until I get this sorted, if you want your DLC's to activate I recommend you try and experiment with mods like 'PikachunoTMs DLC Delayer' for example, which you can find here:
    https://www.nexusmods.com/oblivion/mods/47048/?

    Or something like 'SM Plugin Refurbish', which you can find here:
    https://www.nexusmods.com/oblivion/mods/11474/?
    (I cannot guarantee it works as intended though)

    A sidenote: Glenroy can become your very own bodyguard! Simply leave the prison before the Emperor and the Blades pass through the "secret escape route" and Glennroy will abandon his post and serve you instead.

    A change in a script prevents the game from disabling player controls
    (no longer forcing you to "stand over there, by the window").
    This gives the player the opportunity to leave the prison before the emperor
    and his bodyguards go down the secret escape route. This interrupts Glenroys
    script to move on from approaching the player saying: "Stay put, prisoner",
    causing him to follow the player around indefinitely.
    He will not run, he will not die, making him a less than ideal substitute for a
    "follower", so I do NOT recommend doing this for other reasons than a gag.

    Cheers!
  2. jimbo321
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    I fixed the problem of the DLC not activating. You need to do following :

    Load plugin into CS
    Edit script CGEscapePrison

    These are the 2 lines you need to add >

    if button == 3
     if forcemenu == 2
    ; exit prison
    player.additem AmuletofKings 1
    player.unequipitem AmuletofKings 1
    setstage MQ01 88
    setstage mq01 100
    setstage mq02 21
     ;  stopquest MQ01
     ;  stopquest charactergen
    set Tutorials.fQuestDelayTime to .1
    activate player
    setstage charactergen 88  ;  < add this here
    setstage mq01 100     ;  < add this here
     elseif forcemenu == 1
    messagebox "You need to select a class first"
    set forcemenu to 2
    showclassmenu

  3. GeneralPrestonGarvey
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    I know this mod is dead now but just wanted to say thank you for making this mod it is the ONLY alternative start type of mod i use for oblivion as it works and is simple and funny!
  4. KaiserMo
    KaiserMo
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    This is ingenious
  5. Seferoth
    Seferoth
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    So when does the DLC's activate? I noticed that not a single DLC quest would start, i did not receive Shivering Isles Quest neither. So what gives?
    1. deleted6874692
      deleted6874692
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      Oh, yeah, that's right. So, the DLC's trigger either when you enter the sewers, or when you exit the sewers, or berhaps a bit of both... I don't really remember exactly... As of now, I haven't done anything about those so it's safe to say that they'll never trigger as is (exiting the prison via the unlocked door, that is). But I can probably take a look into what triggers them and make this mod work for all the DLC's as well.
  6. deleted6874692
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    There was a bug with a piece of code left in where the player got teleported to the end of the sewers when revising the race at the prison door. Guess Baurus isn't the only sloppy guy related to this mod. But that is nolonger an issue. Thanks to a_rod for reporting it.
    The character can also nolonger leave prison without a birthsign and a class selected. A feature inspired by a_rod's comment.
    Version 1.2 is now up on the server.

    Cheers!
  7. a_rod
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    Selecting Edit Race at the prison door teleports me to the end of the sewers without the Amulet of Kings in my inventory, therefor breaking the main quest. Ideally it should instead bring my character back in to it's prison cell, where I can then make my edits there.
    Also, talking to the Imperial Jailer right after the prison door crashes my game, I'm not sure if it's just an issue on my end with the mods I have installed (SloppyBaurus.esp at the bottom of my load order), but it's worth pointing out.

    nvm it's because I haven't chosen my birthsign and class before leaving through the door.
    1. deleted6874692
      deleted6874692
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      Wow, you're right about trying to edit the race at the door. Strange...
      I couldn't replicate the issue with the crash, talking to the jailor without setting birthsign and class, but I'm going to look into this matter. Thanks for reporting this.
      Cheers!
    2. deleted6874692
      deleted6874692
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      I have fixed the issue of the race menu teleporting you to the end of the sewers.
      That was quite embarrassing to be honest...

      I also made it so that you cannot leave before you have a birth sign and a class for your character.
      New version (1.2) should be avaliable any minute now.
  8. Quemon
    Quemon
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    This is really interesting! I was getting quite bored with the Alternative Start I'm using now and Alternative Begginings didn't really work well for me, this seems like a great way to still get the "vanilla feel" without the annoying introduction to the game!
  9. Death lok
    Death lok
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    Great idea, a lot better than other alternative start mods due to reliance on the opening tutorial being executed, a brilliant way to skip things without intruding on anything
  10. ThyNosferatu
    ThyNosferatu
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    I love this concept, will endorse after playing
  11. Dennywood
    Dennywood
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    Wow! I often make new characters games. It is just what I needed.
    Suggestion if you please, Can you translate it in french? Just to know.
    Also, can you add a chest where to find some clothes, torches, lockpicks and a piece of pizza... just for the road...