Amazing mod! Remember to put this mod a way down there, to the bottom: any mod that adds/ changes NPC will invalidate its animations, so put it down it.
Hi! and welcome to modding, buddy, heh! Okay: the bottom would be the lastone (if you're using Wrye Bash, which I recommend, it would the the mod before the Bashed Patch). Have I managed to explain to you? Edit: for exemple. You have:
Oblivion.esm Shivering Isles.esp Knights.esp
The bottom would be after Knights.esp. If you're using Wrye Bash:
Installed this yesterday (see post for date) on Oblivion GOTY (steam) using WyreBash, re-made the bash-patch and everything works. The change is subtle and not over the top and IMHO much more immersive. I had read about this mod and I was doing a quest where I had to follow a character for 18 hours (you know, for that paranoid dude) and noticed that she was walking very stiff. Saved my game whilst behind her, loaded this mod, re-loaded my save and presto! Kudos that your mod still works after all these years.
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But there is a mod who modify that.
Remember to put this mod a way down there, to the bottom: any mod that adds/ changes NPC will invalidate its animations, so put it down it.
Okay: the bottom would be the last one (if you're using Wrye Bash, which I recommend, it would the the mod before the Bashed Patch).
Have I managed to explain to you?
Edit: for exemple. You have:
Oblivion.esm
Shivering Isles.esp
Knights.esp
The bottom would be after Knights.esp.
If you're using Wrye Bash:
Oblivion.esm
Shivering Isles.esp
Knights.esp
Bashed Patch
The bottom would be after Knights, but before the Bashed Patch.
This makes my game crash at title screen. Not getting any conflicts when installing it as FOMOD.