For some reason I cant get this to work. I'm a total newb here so take it easy on me. I put the nif in the folder specified in the readme but no change in to lucien's outfit. I read something here in the comments about archive invalidation. no idea what that is. Can someone explain for me?
Made a female version for myself by downscaling the arms in clothing converter, I think it looks nice! :D Wouldn't share it cause I don't think it looks good enough for others though...
This is great, thanks for making this! There's one bug though that in first person there's a part of the robe that stretched out, you can see it when looking right.
I downloaded and installed robert's male body replacer v52 along with his outfit replacer as well and I installed your black hand robe too but when Lucien Lachance approached me after my first kill he was wearing the black vanilla robe. Will other members of black hand wear your robe or did I do something wrong with installation?
Either you're using some other replacer which reassigned Black Hand robe to different model? or my meshes weren't placed where they should be. Can you check if there is robedarkbrotherhood.nif in Data\meshes\clothes\robedarkbrotherhood\m ? It should be there and it size should be 1,26 Mb.
First of all thank you for your help, I appriciate it!
Secondly, I've found out the problem, turns out I had to install body replacer before I put the robe's meshes in data and it's in the game now but I have another issue this time; it's like mesh is little buggy/curropted as some of the vertices on the robe's cape are not assigned properly to the relative bone. The model is streched when it's spawned (as be it worn by an npc like Lucian and/or other black hand members) in the map like some vertices are assigned/sticken to a particular point in the map and not to bone. Said part of the model is below-waist of the robe's cape.
Thank you for skeleton addon but it didn't fix it, what else do you think it could be?
Edit: Sorry for question/request bombardmand, I have solved the issue at hand; I put the paths of skeleton files in the ArchiveInvalidation.txt and now the skeletons work as intended. Anyway, thanks for everything man, great robe : D
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Wouldn't share it cause I don't think it looks good enough for others though...
Either you're using some other replacer which reassigned Black Hand robe to different model? or my meshes weren't placed where they should be.
Can you check if there is robedarkbrotherhood.nif in Data\meshes\clothes\robedarkbrotherhood\m ? It should be there and it size should be 1,26 Mb.
Secondly, I've found out the problem, turns out I had to install body replacer before I put the robe's meshes in data and it's in the game now but I have another issue this time; it's like mesh is little buggy/curropted as some of the vertices on the robe's cape are not assigned properly to the relative bone. The model is streched when it's spawned (as be it worn by an npc like Lucian and/or other black hand members) in the map like some vertices are assigned/sticken to a particular point in the map and not to bone. Said part of the model is below-waist of the robe's cape.
http://imgur.com/a/uZrIw
http://www.nexusmods.com/oblivion/mods/27945/?
And i'll add it to required files. I should have done it long time ago but assumed that everyone already has it.
Thank you for your comments
Edit: Sorry for question/request bombardmand, I have solved the issue at hand; I put the paths of skeleton files in the ArchiveInvalidation.txt and now the skeletons work as intended. Anyway, thanks for everything man, great robe : D