Oblivion
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zymurgy65

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zymurgy65

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BETTER TRAPS � A mod by zymurgy65
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While I agree that traps in the game should be more of a threat, some mods increase their damage to such an extent that a Level 25 character on full Health will be killed by a single hit, which can be more than a little frustrating. This is my own attempt to address the issue.

Base damage has been at least doubled for most traps that cause non-magical damage. Levelled damage has also been increased. Hunger statues with Damage Health effects now cause twice as much damage. High-level Oblivion turrets no longer use area effect spells, as these reduced their damage output.

Requirements
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Oblivion v.1.2.0416 and Shivering Isles. Where appropriate, scripts incorporate the UOP's changes (as of v.3.5.5).

Caveat
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Although I have tried for the most part to avoid instant kills, the rising/falling-floor-and-spike traps in Ayleid ruins are LETHAL � you have been warned!

And finally...
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If you like this mod, check out my others on the Nexus:

Alternative Dancer Races (www.nexusmods.com/oblivion/mods/47863)
Belda Elysium Revisited (www.nexusmods.com/oblivion/mods/47692)
Devastation of Kvatch Redux (www.nexusmods.com/oblivion/mods/48554)
Goblin Fix (www.nexusmods.com/oblivion/mods/48184)
NPC Overhaul (www.nexusmods.com/oblivion/mods/47607)
Skeleton Fix (www.nexusmods.com/oblivion/mods/47614)
Vanilla Staff Replacer (www.nexusmods.com/oblivion/mods/48152)

If you have any comments or suggestions, feel free to contact me via the Nexus.