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Main files
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- New NPCs: Treasure Hunters, Graverobbers, Spellswords.
Old files
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The roads are empty no longer...
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ITM Records removed (A lot. Hence the massive drop in KBs). Placeholder Leveled List removed.
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- New NPCs: Agents, Cultists, Blackwood Mercs, Morag Tong, Camonna Tong, Imperial Legion Night Patrols, Wayfaring Knights.
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- New NPCs: Argonian Warriors, Hunters, Necromancers, Traveling Scholars.
- Increased spawn frequency of base travelers such as adventurers, patrols, mercenaries, and more to compensate for the new additions. -
- New NPCs: Royal Messengers, Crusaders, Pilgrims, Impoverished Knights, Bounty Hunters
- Changed the description and added categories to make for easier reading. -
Mod has been reverted to back to 1.3 until a mod breaking bug has been fixed. It will be fixed in the future, but not as of right now. I am sorry for the inconvenience.
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Decrease the spawn rate for all travelers. This is to increase the rarity of each traveler and prevent the odd caravan from spawning. Also Smugglers now have more goods on them.
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Increases spawn rate for all travelers, and added a new, albeit rare, traveler. The Peddler.
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I decided to make this mod my priority and worked on it as heavily as I could, and now all NPCs are fixed and will no longer twirl in place. Peddlers will still appear, but until further notice you cannot barter with them.
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Cleaned. Original 1.4.1 Description still applies.
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Minor bug fixes - Thanks goes to hobo1137 for pointing them out.
Also, a new traveler type is in the works.... look into the data of the ESP to find it.... -
- New NPCs: Witches, Witchhunters, Vampires, Vampire Hunters, and Monks.
- Spawn rates were tweaked due to a few complaints. -
- New NPCs: Assassins, Wayward Spirits, Fugitives, Apprentices, and Mercenaries.
- Changed all instances of "Traveller" to "Traveler" finally. (I never thought I was gonna fix that stupid young typo XD)