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About this mod

The roads are empty no longer...

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This mod will always be free. No matter what, it will always be free to download.
Now, and forever.

4th Place Winner of the March 2017 Files of the Month for Oblivion!

So, first things first. There are plenty of mods that do what this mod does. Plenty of them are awesome, but they make unneeded changes to the game (such as deleting all the Upper Class Clothes), or adds in lore-unfriendly characters that are way OP (Crowded Roads Advanced), or otherwise makes the roads too crowded(Again, Crowded Roads Advanced) to the point you see a traveler caravan every two seconds. This mod seeks to change all of that. No unneeded changes. No OP characters. No large ass caravans every two seconds.

Just travelers.

Now, why in Oblivion are the roads so motherfucking empty?! Sure, the occasional Legion rider or Sunday stroller, but why? Isn't Cyrodiil the heart of the Empire? Wouldn't there be travelers going to and fro? Province to province? City to city? Apparently, Bethsoft thought this idea was far fetched. Tsk tsk tsk... well, problem solved. This mod adds in the following NPCs that you could encounter on the roads:

Travelers - Your average Joe or Jomamma wandering the roads. Their clothes will always suggest exactly what their economic situation is. Prime targets for bandits. They are always wearing typical clothing. Never armor.

Adventurers - Fearless men and women and mer and beast who live for danger and adventure. These people are hardy in battle and will not go down easy, but their loot might be worth the trouble should a bandit happen upon them. They often wear a mix of armor and clothing.

Suppliers - A bandits wet dream. These people, hired by shopkeepers in the various cities to deliver packages and cargo to their collaborators in other cities, are always clad in armor and will not go down without a fight should they be accosted. So, bandits beware!

Soldiers - Men and Women of the Imperial Legion assigned a beat to patrol on the roads of Cyrodiil. Bandits should always stay away from these guys, as its their job to clean the scum off the roads. They are always wearing Legion Armor and utilize both Silver Longswords and Silver Claymores. They attack Smugglers and Fugitives on sight.

Smugglers - Members of the Thieves Guild tasked with transporting hot goods to Fences in various cities, these people travel only at night and wield very little in the way of self defense. Bandits could make an easy fortune off of these guys. These people wear leather armor and a black hood in order to conceal themselves at night on the roads. These men are attacked by Soldiers on sight.

Peddlers - Travelers who are making their way to various cities in hopes of peddling whatever they have scrounged up on their travels. Perhaps a bandit could find easy prey in this direction?

Witches - Women skilled in the dark arts wandering Cyrodiil in hopes of avoiding their pursuers, the Witchhunters. They are not to be trifled with however, as their magic could easily destroy all who oppose them. They are attacked by Witchhunters on sight.

Witchhunters - Vigilantes taking it upon themselves to rid Tamriel of those who utilize the dark arts. Skilled in magic in their own right, and no less with a bow, these men and women can take anyone on. Even bandits. They attack Witches on sight.

Monks - Holy men and women on pilgrimage throughout Cyrodiil. Their only means of defense being their fists. But be warned, these individuals are skilled in pugilism and will not go down without a fight - bandits beware.

Vampires - Creatures of the night seeking new refuge under the cover of the moon. Strong, swift, and deadly, these individuals should not be accosted lest the bandit falls prey to the terrible vampire disease. They are attacked by Vampire Hunters on sight.

Vampire Hunters - Skilled trackers and vigilantes wishing to clean the night of its filth. These men and women do not discriminate and eliminate any kind of vampire with impunity, seeing the scourge a stain that must be removed at all costs. They attack Vampires on sight. They will also attack vampiric players on sight.

Assassins - Dirty and secretive criminals traveling the night on a hunt for their target. While they aren't exactly interested in you at all, they are more than ready to send your soul to Sithis should you try to stop them.

Wayward Spirits - Lost souls forever wandering the nights of Tamriel, alone and forgotten. These spirits may not pose a direct threat to you, however should you accost one be prepared for the fight of your life.

Fugitives - Escaped prisoners and criminals on the lam, wandering the roads of Cyrodiil in hopes of finding a place to hide from the Legion. Bandits shouldn't waste much time on them, for you both fight on the same side. They are attacked by Soldiers on sight.

Apprentices - Mages Guild Apprentices journeying out into Cyrodiil, doing jobs for the Guild in hopes of attaining further ranks the Guild has. Mages make not for easy targets, for their dabbling in magic and their equipment always involving a defensive staff, bandits should beware.

Mercenaries - Fighters Guild mercenaries on dispatch missions to locations around Tamriel, not just Cyrodiil, and armed to teeth with armor and weapons such as steel and chainmail. Skilled warriors in their own rights, they can topple most of what stands before them. Even petty bandits.

Hey, guys! You should also install Smarter Bandits by David Brasher. Why? Well, to make your TOC Experience even greater, of course! I mean, whats travelers without a few bandits?

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