It has been a whole year since I made this mod, it feels good to see people have enjoyed it thus far. I am now curious of which of the birthsigns have been picked the most and least.
I tried the ritual birthsign, but even when I use the spell Will to Live, I die when I sleep or wait. Is there a way to make it not happen, because I really like the concept used in it.
Sorry about that, I did not notice your comment till now. Yea, there is a way if I were to get rid of the health damage since for some reason it's not helping you survive the sleep. Any suggestions?
This makes for a great addition to my mod loadout! I really like the idea of weighing advantages and drawbacks like this. Cool ideas man, I really like this mod! Keep it up Thanks!
Without downloading and playing the mod It would be nice to see some spell/ability descriptions with actual game numbers to see if I might be interested. Please either include a readme in the download, a detailed run down on the description page, or as a separate readme file for download or on the mod tabs above or even as a sticky on the posts page (just pointing out various choices). I have never been satisfied with the vanilla signs and in fact messed around a little myself with them and am always looking for unique outtakes on them. Thank you for making the mod.
Done, I've included a read me file of the mod's current passives/spells. If you run into any problems or if there's a spell/passive that's too strong/weak, please tell me.
Thanks for the readme. I am curious about the -50 intelligence when taking the warrior sign. I am wondering if you have tested this sign with a negative intelligence and the effect it has on your magicka but also on minor skills and if you raise the attribute on levelups will the magicka and skills raise like normal or might something else happen. I wonder because this is a applied to the base number and not a damage/drain ffect like from a spell, poison, disease or whatever. or even on the use of a skill, say alchemy. if you create a potion could you end up will negative results. how about a poison doing -10 damage. would it give the enemy 10 health instead. following the math rules a minus times a positive always gives a negative result.
I have tested this and while it does go into the negative (Using DarkUI will show this more clearly), your magicka will remain at zero until you either raise your intelligence above 50 points or use a fortify magicka enchantment.
10 comments
I really like the idea of weighing advantages and drawbacks like this.
Cool ideas man, I really like this mod!
Keep it up
Thanks!
I have never been satisfied with the vanilla signs and in fact messed around a little myself with them and am always looking for unique outtakes on them. Thank you for making the mod.
I wonder because this is a applied to the base number and not a damage/drain ffect like from a spell, poison, disease or whatever.
or even on the use of a skill, say alchemy. if you create a potion could you end up will negative results. how about a poison doing -10 damage. would it give the enemy 10 health instead. following the math rules a minus times a positive always gives a negative result.