I suggest changing the Grinder in the Cobl Glue Patch to be an injected record into Cobl Glue. (If you open it by itself in TES4EDIT, you change its formid from 03001C79 to 02001C79) This may make it mergeable by CBash.
Just tested out 1.2 and endorsed it. It fits really well with the master alchemist. One bug to report: The grinder has to be set to player owned otherwise it is considered stealing when taking out the ingredients. I have fixed this for my own copy.
I'm aware of this, in fact there are two types of grinders in Cobl with the same functionalities: one "General public" ID grinder01 (there are 10 placed in Cyrodiil) and one "Vendor Grinder", there 2 placed by cobl in the world and the third is the one I placed in Sinderion room. I wanted it a personal property for Sinderion that he use for his Alchemical experimentations. Anyway Sinderion is considered somewhat as a private vendor. There is another "public" grinder in Falanu Hlaalu shop. Anyway it's just personal choice, feel free to change ownership of the grinder in Sinderion room, or maybe you can role play as thief.
Thanks. In the last days I have improved another cool immersion mod Mystic Archives Expanded 1.1 by Bailboga My version i numbered it 1.2 This is one of the oldest mods in tesnexus. Problem is that I'm not sure if it can be published in tesnexus, especially when using a Morrowind glass dagger resource from another site. Anyway I have the archive in my hard disk, feel free to contact me if interested.
Maybe someone could make a similar model to that Morrowind glass dagger? Also, kudos for reviving interesting but ancient mods from the beginnings of the modding history
Sounds great! I always felt that my character (a "witcher" type specialising in the use and creation of alchemical potions) is better at this game (also better equipped) than Sinderion himself. I'll be sure to use your mod on my next playthrough for immersion's sake
Thanks, you can use the mod in your current playthrough as well. If you have already visited Sinderion home, just wait 3 days (or whatever) to reset the cell or use the console command ResetInterior SkingradWestWealdInnCellar
Yes, thanks for the tip. The thing is I currently explore Nehrim, and won't come back to Cyrodiil before getting a new computer that'll let me raise FPS above 10
Thanks. I didn't' touch any vanilla item appearance, so conflicts with re-texture mods are unlikely. As for Cobl glue, I know this mod add a lot of barrels in several locations of Cyrodiil, though very strangely Cobl didn't add any grinder to Sinderion location. I'm going to look for a patch to solve this conflict.
Congrats on the release! I'll be trying this on my current play-through, so I'll surely be back here after I install it, to give some feedback! Best wishes
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Isn't it enough to install just the core mod?
One bug to report: The grinder has to be set to player owned otherwise it is considered stealing when taking out the ingredients. I have fixed this for my own copy.
If possible, could you add a "quest tweak" where stealing the grinder and not giving another back to him halts the quest?
This will probably stay put on my load order no matter what char I play! Thanks
Mystic Archives Expanded 1.1 by Bailboga
My version i numbered it 1.2
This is one of the oldest mods in tesnexus. Problem is that I'm not sure if it can be published in tesnexus, especially when using a Morrowind glass dagger resource from another site. Anyway I have the archive in my hard disk, feel free to contact me if interested.
Also, kudos for reviving interesting but ancient mods from the beginnings of the modding history
ResetInterior SkingradWestWealdInnCellar
*edit: it also conflicts with Cobl Glue which adds elements to this cell.