Oblivion

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gamingsrc

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gamingsrc

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24 comments

  1. anonimousone
    anonimousone
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    Does anyone know why he bundled the cobl glue together with his main archive?

    Isn't it enough to install just the core mod?
    1. Dispensation
      Dispensation
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      The Cobl Glue patches shifts around various ingredients placed in Sinderion's Cellar added in by Cobl Glue.
  2. deleted5400515
    deleted5400515
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    I suggest changing the Grinder in the Cobl Glue Patch to be an injected record into Cobl Glue. (If you open it by itself in TES4EDIT, you change its formid from 03001C79 to 02001C79) This may make it mergeable by CBash.
  3. Mercer Meka
    Mercer Meka
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    Just tested out 1.2 and endorsed it. It fits really well with the master alchemist.
    One bug to report: The grinder has to be set to player owned otherwise it is considered stealing when taking out the ingredients. I have fixed this for my own copy.
    1. gamingsrc
      gamingsrc
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      I'm aware of this, in fact there are two types of grinders in Cobl with the same functionalities: one "General public" ID grinder01 (there are 10 placed in Cyrodiil) and one "Vendor Grinder", there 2 placed by cobl in the world and the third is the one I placed in Sinderion room. I wanted it a personal property for Sinderion that he use for his Alchemical experimentations. Anyway Sinderion is considered somewhat as a private vendor. There is another "public" grinder in Falanu Hlaalu shop. Anyway it's just personal choice, feel free to change ownership of the grinder in Sinderion room, or maybe you can role play as thief.
    2. Mercer Meka
      Mercer Meka
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      Alright, I see why it makes sense to have it be his personal grinder.
    3. anonimousone
      anonimousone
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      I Still don't understand the reason why you didn't make it private?

      If possible, could you add a "quest tweak" where stealing the grinder and not giving another back to him halts the quest?
  4. AryanaSnape
    AryanaSnape
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    Really nice job on this. Thanks.
  5. leeus
    leeus
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    I wanted to say that I've finally installed this, went to visit Sinderion for the next phase of his quest and saw the changes: loved it

    This will probably stay put on my load order no matter what char I play! Thanks
    1. gamingsrc
      gamingsrc
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      Thanks. In the last days I have improved another cool immersion mod
      Mystic Archives Expanded 1.1 by Bailboga
      My version i numbered it 1.2
      This is one of the oldest mods in tesnexus. Problem is that I'm not sure if it can be published in tesnexus, especially when using a Morrowind glass dagger resource from another site. Anyway I have the archive in my hard disk, feel free to contact me if interested.
    2. maczopikczo
      maczopikczo
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      Maybe someone could make a similar model to that Morrowind glass dagger?
      Also, kudos for reviving interesting but ancient mods from the beginnings of the modding history
  6. maczopikczo
    maczopikczo
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    Sounds great! I always felt that my character (a "witcher" type specialising in the use and creation of alchemical potions) is better at this game (also better equipped) than Sinderion himself. I'll be sure to use your mod on my next playthrough for immersion's sake
    1. gamingsrc
      gamingsrc
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      Thanks, you can use the mod in your current playthrough as well. If you have already visited Sinderion home, just wait 3 days (or whatever) to reset the cell or use the console command
      ResetInterior SkingradWestWealdInnCellar
    2. maczopikczo
      maczopikczo
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      Yes, thanks for the tip. The thing is I currently explore Nehrim, and won't come back to Cyrodiil before getting a new computer that'll let me raise FPS above 10
    3. gamingsrc
      gamingsrc
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      Good luck with your new computer.
  7. bevilex
    bevilex
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    Nice! I love mods like this. Has Elixir of Exploration been modified? I use a mod that changes its appearance and its effects.

    *edit: it also conflicts with Cobl Glue which adds elements to this cell.
    1. gamingsrc
      gamingsrc
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      Thanks. I didn't' touch any vanilla item appearance, so conflicts with re-texture mods are unlikely. As for Cobl glue, I know this mod add a lot of barrels in several locations of Cyrodiil, though very strangely Cobl didn't add any grinder to Sinderion location. I'm going to look for a patch to solve this conflict.
    2. kiwifruitxx
      kiwifruitxx
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      + 1 for compatibility with Cobl Glue.
    3. gamingsrc
      gamingsrc
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      I have done it
    4. bevilex
      bevilex
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      Thanks! I can confirm it works!
    5. Mercer Meka
      Mercer Meka
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      Agreed. It's very nice to be able to use cobl with this mod. Thanks a lot, gamingsrc.
    6. gamingsrc
      gamingsrc
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      Yes and the two files sinderion.esp and Cobl Clue.esp are independent and complete each other. Load order is not important.
  8. leeus
    leeus
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    Congrats on the release! I'll be trying this on my current play-through, so I'll surely be back here after I install it, to give some feedback! Best wishes
    1. gamingsrc
      gamingsrc
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      Thanks you.