Oblivion

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gamingsrc

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gamingsrc

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About this mod

This mod bring Sinderion to the level of true Master of Alchemy in Cyrodiil that should have been in Oblivion game from the start. A lot of care have been taken concerning the choice of changes made in his Berthesda-neglected cell at the ground of West Weald Inn in Skingrad.

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Sinderion - Master Alchemist of Cyrodiil

Author: gamingsrc
Version: 1.2



Description

First some lore information about Sinderion from uesp.net page:

Sinderion was a famous Altmer master alchemist known for his research into the Nirnroot plant.
For most of his life, he lived in the basement of the West Weald Inn in the Cyrodilic city of Skingrad. He was an honorary member of the College of Winterhold. He collaborated with Arch-Mage Taris Rendil to develop the Frostcrag Apparatus Table, an alchemy lab in Frostcrag Spire. Avrusa Sarethi, an alchemist from Vivec City, came to Skingrad to train under Sinderion. He was also a connoisseur of wines, and was known to provide alchemy training in return for the local vintage wine from 3E 399. Sinderion's interest in the Nirnroot began when he purchased a dusty alchemical tome from an adventurer. Most of the recipes within were worthless, but one detailed a potion called the "Elixir of Exploration". This potion brought out the huge magical potential of the rare Nirnroot. He presented his findings at the Alchemical Symposium in the hopes of funding, but was turned down. In 3E 433, he hired the Champion of Cyrodiil to collect samples of Nirnroot for him. The Champion provided enough samples to complete Sinderion's research and create the strongest version of the elixir. Sinderion again presented his speech to the Alchemical Symposium in Rain's Hand of 4E 2.

This mod try to bring Sinderion to the level of true Master of Alchemy in Cyrodiil that should have been in Oblivion game from the start. A lot of care have been taken concerning the choice of changes made in his Berthesda-neglected cell at the ground of West Weald Inn in Skingrad. I tried as much I can to not break lore and immersion of the game by adding too much items that are out of place. I also made sure that my changes are compatible with J. Roush Advanced Alchemy mod.


All resources used all are free, some modders require to get credit:


Credits

Stroti, for his mod "Strotis static alchemy clutter"
Tchos, for his mod "Lavish Mage Tower of Alchemy Power"
           I used 2 resources from his mod: MapTransport and TestTubeRack
Horinf, for his mod "Alchemy - new equipment"
Trollf, for his mod "Artifacts"
Mannimagnus, for his mod "Birthsign Tapestries"
Lady Nerevar, for her mod "Lady Ns Paper Goods"


Installation

Better use Wrye Bash, but you can simply extract the content of any one of these folders in \Oblivion\Data directory

00 Core
contains the main mod (required)

01 Cobl Glue replacer
contains default Cobl Glue replacer for versions 1.73 or 1.74

02 Cobl Glue replacer + Grinder
contains Cobl Glue replacer for versions 1.73 or 1.74 with a grinder addon in Sinderion lab

03 Optional Cobl Glue patches
contains two optional patches for Cobl Glue.esp
use only one patch and only if you don't want to use a replacer (from folders 01 and 02)
or if you want to see in TES4Edit changes made to the original file.


Tools used

Construction Set
TES4Edit
OBMM (for managing BSA)


Change Log

Version 1.0
Initial release

Version 1.1
Moved slightly a broom in Sinderion room to be visible
Added compatibilities patches for Cobl Glues v1.73/1.74

Version 1.2
Rearranged some wine bottles in the left winerack
Refixed (after UOP) a vanilla problem concerning wrong position of 4 blackberry


Licensing

Use what you want with this mod, just give credit to the original resources modders if they require it.