Thank you for this gorgeous replacer! I'm using only the textures because that is what seems to work best with my configuration... and it looks absolutely amazing. I have it combined with Evandar's Snow Textures, Katkat's Snowy Trees, and Drahenne's Snowy Road to Bruma... just wow!
I just installed and went back and forth on which one I wanted. The descriptions for each download are actually pretty accurate.
One is just a texture and no mesh, meaning that the vanilla mesh will be applied in game.
The other includes a mesh as well as a texture and in-game, the Pale Pass ice is transparent. Think water, but frozen. Ice. You can see the bottom of a frozen pond.
The final one and the one that I chose was the solid version. It has a layer of transparency, so you can see a bit below the ice. For a example, you'll see a portion of rock below the surface of frozen water, but you can't see all the way to the bottom of the frozen pond.
It's fairly easy to try each one if you have a Pale Pass save to test with. If not, console commands also work. Console: player.coc PalePass (I think. Hopefully that's not an interior cell. The UESP will have the correct answer.)
I just quit my game to login and write the following:
This is the first time I've seen Ice Layer with Effects at night. SWEET HOLY KNIGHT OF THE NINE.
I'm running around Pale Pass, drifting across the ice. Watching the reflection of the skynebula01.dds move across the surface of the ice. Dancing in the light of Masser.
I don't know where you are from or how many ice ponds you've seen, but this is what a frozen pond looks like. Like, really. This is a damn good approximation and not just for a 10-year-old video game. This is some Skyrim SE level ice.
The top of the iced surface is flat with a nicely realistic texture-feel. But as the top layer of the ice is realistically flat, the sky nebula is still being reflected back at me from the ice. I can also see beneath the ice a bit. Enough to see where the rocks are surrounded by frozen water and breaking up through the ice.
I cannot see the bottom of the pond and realistically, I shouldn't be able to see the bottom of the pond. I should only be able to see a few inches below the surface of the ice, and that's exactly what I'm seeing.
I didn't notice all of these details yesterday. I haven't looked at your meshes in NifSkope, so I don't know if the windowenvironmentmap01.dds plays any role in the reflection, but today I switched from Better window enviromental map - 46895 to AwesomeSauce Reflection Maps - 12866. It's either that or like I wrote, it's because I'm viewing your work for the first time at night... It is amazing work.
I'm giving you a kudo and a monthly vote. I love detail mods. This is a fantastic detail mod. Thank you!
Perhaps you can make a Gif of the reflection using Honeycam or a video with Bandicam. I only used it once but it works well and the only thing with the free version is a limit and watermark.
I wish I had more time to go and see it right away, but it looks wonderful, Betty. And I really appreciate that you actually opened the hood of this baby and tweaked the srews and bolts - great idea, that double layer - instead of just spraying on a new coat of paint (I don't know why I'd use such comparison ;P). Installed, and I hope to find a frozen lake some time soon.
Frozen lakes are rare You see, I uploaded more than one version of this, knowing alpha layers always have graphic-bugs. I hope you will like it. Have fun and thank you
19 comments
Endorsed +1
I'm using only the textures because that is what seems to work best with my configuration... and it looks absolutely amazing. I have it combined with Evandar's Snow Textures, Katkat's Snowy Trees, and Drahenne's Snowy Road to Bruma... just wow!
One is just a texture and no mesh, meaning that the vanilla mesh will be applied in game.
The other includes a mesh as well as a texture and in-game, the Pale Pass ice is transparent. Think water, but frozen. Ice. You can see the bottom of a frozen pond.
The final one and the one that I chose was the solid version. It has a layer of transparency, so you can see a bit below the ice. For a example, you'll see a portion of rock below the surface of frozen water, but you can't see all the way to the bottom of the frozen pond.
It's fairly easy to try each one if you have a Pale Pass save to test with. If not, console commands also work. Console: player.coc PalePass (I think. Hopefully that's not an interior cell. The UESP will have the correct answer.)
But your descriptions is even better Mayhem King. Thank you.
This is the first time I've seen Ice Layer with Effects at night. SWEET HOLY KNIGHT OF THE NINE.
I'm running around Pale Pass, drifting across the ice. Watching the reflection of the skynebula01.dds move across the surface of the ice. Dancing in the light of Masser.
I don't know where you are from or how many ice ponds you've seen, but this is what a frozen pond looks like. Like, really. This is a damn good approximation and not just for a 10-year-old video game. This is some Skyrim SE level ice.
The top of the iced surface is flat with a nicely realistic texture-feel. But as the top layer of the ice is realistically flat, the sky nebula is still being reflected back at me from the ice. I can also see beneath the ice a bit. Enough to see where the rocks are surrounded by frozen water and breaking up through the ice.
I cannot see the bottom of the pond and realistically, I shouldn't be able to see the bottom of the pond. I should only be able to see a few inches below the surface of the ice, and that's exactly what I'm seeing.
I didn't notice all of these details yesterday. I haven't looked at your meshes in NifSkope, so I don't know if the windowenvironmentmap01.dds plays any role in the reflection, but today I switched from Better window enviromental map - 46895 to AwesomeSauce Reflection Maps - 12866. It's either that or like I wrote, it's because I'm viewing your work for the first time at night... It is amazing work.
I'm giving you a kudo and a monthly vote. I love detail mods. This is a fantastic detail mod. Thank you!
You see, I uploaded more than one version of this, knowing alpha layers always have graphic-bugs.
I hope you will like it. Have fun and thank you