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Guinefort1

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Guinefort1

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38 comments

  1. fasjdfjyj
    fasjdfjyj
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    • 1 kudos
    Genius.
  2. ddmodNXS
    ddmodNXS
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    • 2 kudos
    Good, fun, spooky mod. I personally find the sheer number of bodies excessive but those who want it primarily for alchemical ingredients will be very happy. A frozen corpse for the Bruma gallows might be a fun variant.

    One thing I think I will add to the loot lists for my copy is Human Skin as it is an extremely rare ingredient otherwise.

    One thing to note is that not long after installing this mod I experienced two consecutive CTDs while fast traveling. I *never* experience CTDs on fast traveling otherwise. Perhaps it was a coincidence, perhaps I simply didn't wait long enough for scripts to finish loading before opening the map, but it's worth noting.

    I decided to go down the list of my mods that might edit areas the gallows were likely to be and checked them out for incompatibilities. Hopefully this information is useful to anyone trying out this mod. I found one minor conflict which will be noted below. The mods I was primarily looking at were:

    Add Some Flavor - Roadside Inns (The Roxey Inn - The gallows' post is running through one of the logs added by Add Some Flavor. I recommend users of both mods simply edit this one to remove the gallows. The publican would probably be upset that there's a corpse hanging right outside their establishment anyway)

    Bravil Waterfront (Good)

    Eastbrink Town (Good)

    Marketplace [Outside Weye] (Good)

    MsF Waterfront Harbor (Good I think - I rushed through here)

    Navigable Niben (Probably good - I didn't run all the way along the river but I find it unlikely there's a conflict)

    Road Shrines (Probably good - I didn't check all shrines)

    Skingrad Open Road (Good)

    Skyrim Style Bruma Farmhouse (Good)

    Stairs and Pathways on the Imperial Isle (Good)

    Villages 1.1 (Good - they're far away from anywhere a gallows would be but I checked anyway)

    Weynon Priory Statue and extra sheep (Good but I find the gallows here inappropriate so I plan to delete/disable it)

    Windmills - Project Ambience OR P.A. COMPILATION_7in1_the road so far 1.1 (Probably good - I didn't check all windmills but I find it unlikely there's a conflict)
  3. maczopikczo
    maczopikczo
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    • 217 kudos
    Hi Guneifort1, by now I've seen a number of these hangmen in game. Thanks for immersion - and a few scares at night - as well as for fascinating articles you've linked this mod to.

    By the way, I've noticed that the gallows outside East Gate in Cheydinhal is floating above ground (at least when used with UL). Maybe you'd like to look into it.

    Edit:
    I also noticed problems with a few textures. Thief, Black Thief, and White Leather Gauntlet lack normal maps. For this reason they don't reflect specular effects which is most obvious in foggy weather - when they seem almost black in comparison with the ambience, and they stick out like sore thumb from miles away. Now, Reaper's resource has these normal maps - you must have missed them - except white leather gauntlet which hasn't got one originally. I copied these normal maps from Reaper's resources, and slapped together a quick normal map for the gauntlet.

    For now anyone who wants this fix can find it under this link. (Just unzip as usual, and paste to Data folder, merging when prompted. Even better, if you're tidy and don't want to risk messing things up, use Wrye Bash.)

    Guinefort, you might want to add the package to the main download, and delete this comment.
    1. highhthere
      highhthere
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      Thank you for the fix!
    2. ddmodNXS
      ddmodNXS
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      • 2 kudos
      Thank you for the fix!
  4. Ghostcapi
    Ghostcapi
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    • 3 kudos
    Fantastic work...

    Thank you...
  5. Killerband4256
    Killerband4256
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    I've been looking for a mod like this for a while. Thanks :)
  6. NicotineCaffeine
    NicotineCaffeine
    • member
    • 12 kudos
    Hah! This make sense. But i think they should all wear rag-like clothes, since they were imprisoned likely before being hanged.
    1. XerionTheBrave
      XerionTheBrave
      • member
      • 5 kudos
      agree, easy fix in the construction set though
    2. VYNLT
      VYNLT
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      • 3 kudos
      I second this.
  7. zelazko
    zelazko
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    • 56 kudos
    There is a mod that adds gallows in Weye near Wawent Inn. Could I request for new gallows with a hanging corpse to be added next to those linked gallows.
    Immersion will intensify.
    Screenshots:
    http://imgur.com/a/G1xiV

    Bonus pics player hanging high:
    http://imgur.com/a/bWcOB
  8. Slartibart
    Slartibart
    • supporter
    • 22 kudos
    This mod is wonderfully macabre! I can't wait to find every gallows and rotting corpse in Cyrodiil! How did you make the hanging NPC's?
    1. Pushkatu
      Pushkatu
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      • 457 kudos
      Not sure, but I think it's a resource. I've seen something similar in the Better Cities mod.
    2. Guinefort1
      Guinefort1
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      • 232 kudos
      Yes, it's derived from a few resource mods. Check the credits for more.
    3. Slartibart
      Slartibart
      • supporter
      • 22 kudos
      Thanks! When I have some more time I'll take a close look at them!
  9. BuffyKillsVampires
    BuffyKillsVampires
    • BANNED
    • 24 kudos
    I really love the idea of this mod. Though the imagery of people hanging from a noose always disturbed me. I am much less bothered by seeing a head on a pike or a crucifix. I guess it seems more depressing to me.

    Good job on the mod anyway
  10. Kolagon
    Kolagon
    • member
    • 18 kudos
    Oh, I just realized something.. What if someone used the Reanimate spell from Mannico's staff on those corpses?
    1. olha2
      olha2
      • supporter
      • 32 kudos
      So you want to see them hang in agonizing pain that is being hanged for a second time just so you can satisfy your curiosity ?
      Try it, and report back.
    2. User_31267185
      User_31267185
      • account closed
      • 1 kudos
      Interesting thought, yes, let us know. Lol.
    3. Kolagon
      Kolagon
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      • 18 kudos
      Just tested it, the spell does not work on the bodies, they function similar to the hanging corpses from the Oblivion Realms.
    4. olha2
      olha2
      • supporter
      • 32 kudos
      > Just tested it, the spell does not work on the bodies, they function similar to the hanging corpses from the Oblivion Realms.

      Thanks for not keeping us hanging.
    5. Kolagon
      Kolagon
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      • 18 kudos
      *ba-dum tsh*