This is a Elder Scrolls Oblivion Online Mod Created from pre exsisting mods
The purpose of this mod was to make it as simple as possible for you to get a server up and going, And just as easy to get the game clients to connect.
Permissions and credits
Author's instructions
File credits
icuruok,myswordnu
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.6
Added in this update - 1.6
Removed the self installer for OBSE and made OBSE a self install requirement based off of multipule demands and request.
The executable mod still makes sure OBSE is present before proceeding.
HUGE UPDATE ** I removed the way you connect and disconnect to and from the server.
Now to connect to the server simply use the spells Oblivion Online or Oblivion Offline to go on and offline from server, These spells can be paid for in Imperial City.
Fixed the un-installer as it removed OBSE before which is not needed.
Added in this update - 1.5
Fixed OBSE "Oblivion Script Extender" Plugin so that it will now only install if your olivion doesnt already have it installed. Before it would install OBSE even if it was already there.
Added Chat system so now users can chat with eachother online and join eachothers servers easier, Also mods will be on chat server so we can get bug details offer help and awnser questions.
Fixed the overlap embed system so that the Oblivion game window embeds into executable mod window without any issues.
Added in this update - 1.4
Fixed the update patcher so that if shivering isles addon is included to oblivion the update patcher will now use the shivering isles patch. Before it only worked for non shivering isles addon oblivion installs.
Fixed a issue with detecting defualt oblivion install locations, For this reason I added new GUI dialog allow users to select there oblivion install location or use the defualt.
Added in this update - 1.3
Now the mod executable will work for both cd/iso installs and from steam installs
before there was no steam support for this executable mod.
Added in a few new GUI features that allow you to now start/stop the server and edit the realmlist file with a single click
Added a few updates to in game scripts.
Added in update 1.2 -
Added multi language support for updater/patcher.
Before the main mod executable only applied the english patcher update to oblivion installtion.
Now the mod executable will ask you for the language of game your using before hand and apply the correct language version of the update.
Added Un-Install support so that you can remove all the files this mod executable installs with a single click.
Added file version check, So now the update/patcher will only open/run if your not running correct version.
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Ingame edits- Changed a few of the dialogs for the online system and added a few lines into a new script to help with low end systems.
Next update will have 20+ player support easy.
To start you need a fresh install of Oblivion **NO - NO CD CRACK MUST BE USED ** - If you running fresh install from iso or disc DO NOT apply a no cd crack
Your oblivion can be running and using other mods and if your using patch v1.2.0416 even better as then this executable mod can/will skip that part of the installer.
Click the launch game button and your ready to play.
UPDATE 1.8 fixed the server sync addon so that it will not send HP target request from clients untill they are connected to the server. Before the server was sending these request before clients even connected.
Also fixed a issue with the game embedding into the executable window, And now when you close the game it also closes the HP sync client aswell.
UPDATE - version 1.7 now has voice chat server"optional" and a mob/npc HP sync server addon.
With this you can now fight and kill a npc/monster and your friend will get that kill on there end, This helps alot for the online play rather than just see the other player moving and attacking there attacks will do real time damage.
If you run into any issues connecting make sure you have correct IP/Port in realmlist file and WinPCap is installed on system http://www.winpcap.org and firewall is disabled.
Make sure you are port forwarding port 41805 for the game server so clients can connect , And make sure port 1340 is also forwarded for the server mob/npc HP sync. So npc/mob's HP will be sync'd with other players within the server.