Oblivion
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myswordnu

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myswordnu

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About this mod

This is a Elder Scrolls Oblivion Online Mod Created from pre exsisting mods


The purpose of this mod was to make it as simple as possible for you to get a server up and going, And just as easy to get the game clients to connect.

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To start you need a fresh install of Oblivion  **NO -  NO CD CRACK MUST BE USED **
- If you running fresh install from iso or disc DO NOT apply a no cd crack

Your oblivion can be running and using other mods and if your using patch v1.2.0416 even better as then this executable mod can/will skip that part of the installer.

Click the launch game button and your ready to play.


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Use the spell OBonline"Oblivion Online" To go online and the spell OBoffline"Oblivion Offline" To logout of server.

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If you wish to run a server just click start server in menu and the default server runs on port 41805, Mob/NPC sync server runs on port 1340.

Edit realmlist.wth file with a texteditor to change which server you connect to.


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UPDATE 1.8 fixed the server sync addon so that it will not send HP target request from clients untill they are connected to the server. Before the server was sending these request before clients even connected.

Also fixed a issue with the game embedding into the executable window, And now when you close the game it also closes the HP sync client aswell.


UPDATE - version 1.7 now has voice chat server"optional" and a mob/npc HP sync server addon.

With this you can now fight and kill a npc/monster and your friend will get that kill on there end, This helps alot for the online play rather than just see the other player moving and attacking there attacks will do real time damage.


If you run into any issues connecting make sure you have correct IP/Port in realmlist file and WinPCap is installed on system http://www.winpcap.org and firewall is disabled.


Make sure you are port forwarding port 41805 for the game server so clients can connect , And make sure port 1340 is also forwarded for the server mob/npc HP sync. So npc/mob's HP will be sync'd with other players within the server.