Been remodding Oblivion and installed your mod again, which is great. But I found a problem with one of the posts in Weye. It's in Cell -1,15 near the Wawett Inn. The 3 pointer signs on the bottom are too low and should be raised nearer the top under the side pointers. This is because with the Weye mods I use, a cart sits in front of the signpost, making those 3 pointers not very visible unless looking from the side. Hopefully you can add this in your next update. Already fixed it myself in Construction set as it's easy to fix if anyone wants to fix it themselves.
Also, that patch for Arthmoor's Villages by LordEmm has a single comment reporting a problem most rookie modders won't know how to fix, and the author hasn't responded or fixed the problem. Just a suggestion, but with the growing popularity of this mod you might consider making your own version of the patch to avoid possible future complaints and requests for help involving a patch from another author.
Oops, my mistake, I meant the UL Compilation! I just corrected that, sorry!
What I meant to say: I only use a small number of the separate UL's, not the merged, so I'm wondering if the patch for Bravil Barrowfields needs to be updated to maintain compatibility with the newly updated V2 UL's? I only ask because Vorians says all the patches made before the update must also be updated or they will no longer work properly, and this mod's UL merged patch appears to have been updated, but the BB has not, so I am curious if it needs to be or if it will be updated sometime soon.
Edited. I got mixed up between this mod and your Retextured Road Signs. I like the addition of the realism this mod adds! I'm wondering if the UL Bravil Barrowfields patch needs to be updated (like the UL merged appears to have been) for the recent update to the UL Compilation?
I like the look (in screenshots - you know, I'm in Nehrim, so I can't see them in action) of the carved version even better. I guess I'll go for a healthy mix of both when I come back to Cyrodiil. Maybe I'd go for an optional, slightly more weathered font - I mean the same but weathered - however it may come at the cost of readability... And the same as with lanterns, how about adding some signposts that are kind of ruined - broken, illegible, or even lying about?
yeah i could do that, but the thing is the will to make them is missing xD, i just make mods to my own taste and if i feel they are complete, that's just it for me, so finding the will is hard, although i really like your suggestions, i think i'll have to give them a push one of this days
Agreed, and you're chatting with 3 of the best: L, Mac, & monkeyangie.
@monkeyangie: Love the posts!! Of all the different signpost mods out there, yours are definitely my favorite! I use your amulets & rings as well. Your tastes and mine must run along the same lines.
By any chance, will it work if I rename the patch's esp master from xulBravilBarrowfields.esp to Unique Landscapes.esp? Or does it have to be redone overall?
you could see if by renaming it works, because i have no clue and sadly i dont have that much time now to test it, if you test it tell me how it goes ;)
Killerband, I think it should work because I recall Vorians having mentioned that the merged esp is an exact match with the individual UL's, no FormID changes. To be safe, I'd use Wrye Bash or TES4Edit to change the master though.
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Oh, just to make sure (if you didn't notice), I asked about a patch in the post below this one.
What I meant to say: I only use a small number of the separate UL's, not the merged, so I'm wondering if the patch for Bravil Barrowfields needs to be updated to maintain compatibility with the newly updated V2 UL's?
I only ask because Vorians says all the patches made before the update must also be updated or they will no longer work properly, and this mod's UL merged patch appears to have been updated, but the BB has not, so I am curious if it needs to be or if it will be updated sometime soon.
And if you could please offer a corrected patch for Arthmoor's Villages that would be AWESOME!
:)
Sheesh, kids today.. <rant about manners & getting off the lawn..>
And the same as with lanterns, how about adding some signposts that are kind of ruined - broken, illegible, or even lying about?
same here Angie,
my modding TO DO list still long, but "the will to make" is missing
by just looking at Mac comment
made me smile
that there is still people that have high hope modding Oblivion (this kind of thing is contagious, in a good way)
@monkeyangie: Love the posts!! Of all the different signpost mods out there, yours are definitely my favorite! I use your amulets & rings as well. Your tastes and mine must run along the same lines.