Oblivion
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Tattooofhername

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tattooofhername

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19 comments

  1. Jamryan16th
    Jamryan16th
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    • 1 kudos
    Would this be compatible with Unique Landscapes?
    1. tattooofhername
      tattooofhername
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      • 9 kudos
      I don't use UL so I couldn't say for sure, but no land textures are edited and no heights changed so I would guess so?
    2. Jamryan16th
      Jamryan16th
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      • 1 kudos
      Great, I'll try it out and see how it goes next time real life lets me have the time!
    3. xenogearslucas
      xenogearslucas
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      • 31 kudos
      Did y'all ever try it out with Unique Landscapes?
    4. Bergwein
      Bergwein
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      • 0 kudos
      I use them together and it's mostly fine. Here's a list of the minor issues that do exist:

      Meridia's Shrine: The tent added by this mod is clipping with a tree and two big rocks, making the door inaccessible.
      Molag Bal's Shrine: The fireplace is clipping into the grass completely, making it look like the grass is on fire.
      Sanguine's Shrine: The fireplace is not clipping, but "dangerously" close to some grass.
      Vaermina's Shrine: The tent added by this mod is clipping with a tree and some grass.

      I don't have a clue about editing mods, so I usually just leave it that way or disable the clipping objects via console.
    5. Bergwein
      Bergwein
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      • 0 kudos
      Also hey xenogearslucas! Thanks for the Ungoggled Helmets mods, such a great mod! <3
  2. Mephilis78
    Mephilis78
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    • 0 kudos
    Ok I'm downloading this, but then I'm going to take some screenshots so that you have something other than these development shots.
  3. RozaMascheri
    RozaMascheri
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    • 7 kudos
    Simply a must have. I don't understand why these shrines are literally empty in the vanilla version. This is a must-have immersion boost up.
  4. zymurgy65
    zymurgy65
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    • 41 kudos
    Great mod! I love anything that improves immersion. :-)
  5. Clambat
    Clambat
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    Is there a compatibility patch for this and Better Daedric Shrines by scot?
  6. CaptainHeroSeven
    CaptainHeroSeven
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    • 16 kudos
    Major oversight on Beth's part.

    Creative work, nice job.
  7. Cyliran
    Cyliran
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    • 4 kudos
    Good idea !
  8. WSChase
    WSChase
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    • 6 kudos
    No npc sleeps at any shrine. Why should they? You go there, do the deed, then your gone for good. However, if you like Daedric shrines, there is Daedric Shrine Ruins mod.
    1. fienyx
      fienyx
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      • 20 kudos
      For the immersion/realism. Hell, this will probably be a good mix when I get my soulgem mod done. Going to be able to create your own soulgems at daedric shrines, so going there more often, this will be perfect. It really bugs me when someone puts time and effort into making a mod and then people feel the need to question the need for or just flat out make negative comments. If you don't see a need for the mod, don't comment on on it. Everyone has different way to play, whether it be realism, sci-fi, or flat out completely perved out. The fact that, with all the variaty of mods available, that Tattoo found something new, even if it seems insignificant, is great.

      Personally, I will definitely be putting this in my LO. Thanks Tat.
  9. Tannerch
    Tannerch
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    • 3 kudos
    Really looking forward to further installations of this mod. Keep up the good work.
  10. Trippy_the_Squirrel
    Trippy_the_Squirrel
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    • 11 kudos
    This is a great idea!I'd encourage you to do the lot.Errr, except Peryite.Until they all get unfrozen, that is.

    Cheers!

    Trippy
    1. tattooofhername
      tattooofhername
      • supporter
      • 9 kudos
      Thanks! New file is now up. I couldn't sleep (whee, finals) so I did something productive. Ish.

      I did Peryite. It's the quest script keeping them frozen so hopefully even with new AI they won't more around. If they do I'll have to go in and poke them more.