Oblivion

File information

Last updated

Original upload

Created by

lazygecko

Uploaded by

lazyskeever

Virus scan

Some files not scanned

35 comments

  1. BRArthwr
    BRArthwr
    • supporter
    • 12 posts
    • 0 kudos
    is there an 1K version?
    1. starlessmao81ac
      starlessmao81ac
      • member
      • 903 posts
      • 15 kudos
      use Ordenador to resize the textures
  2. DEEJMASTER333
    DEEJMASTER333
    • member
    • 1,240 posts
    • 70 kudos
    This is one of the best retextures I've seen for Oblivion or even Skyrim, very well done.
  3. prsnk
    prsnk
    • supporter
    • 79 posts
    • 4 kudos
    Hi gecko, love your textures, also your sound overhaul! Was just wondering if there was any chance of getting a non-parallax version of this, like your ayleid textures? I think it doesn't play well with Oblivion Reloaded's POM shader otherwise.
    1. lazyskeever
      lazyskeever
      • premium
      • 690 posts
      • 508 kudos
      Oblivion Reloaded's POM breaks parallax regardless of this mod. It's just less noticeable when the original textures are such low resolution (some of the textures like the prison cell arched walls were already parallax in vanilla). What I recommend is just disabling the POM in the OR .ini cause it just never looks right anyway. Otherwise, you can just install only the textures folder and ignore the meshes folder since it's the edited meshes that enable parallax on surfaces that previously didn't have it.
    2. Wiepman
      Wiepman
      • member
      • 1,104 posts
      • 39 kudos
      @lazyskeever

      Quote:
      "What I recommend is just disabling the POM in the OR .ini"

      I'm very sorry, but this is rather unfortunate out-dated knowledge
      bogus advice, would 100% lead to nothing but a bulk of complaints.

      Because modern iterations of OR's shadows need pom to function properly.

      Source:

      "VERY IMPORTANT: OR's POM, SKIN and TERRAIN shaders MUST BE enabled to have shadows."
      See author's FAQ for installing OR:

      https://www.tesreloaded.com/t10-package
    3. lazyskeever
      lazyskeever
      • premium
      • 690 posts
      • 508 kudos
      Well, I honestly don't know what the alternative is short of downright modding out parallax from the game altogether because the exact same problems are going to be there with any pre-existing vanilla parallax textures using the POM shader. Something about the way it displays them compared to the vanilla rendering just looks broken.
    4. Poekje
      Poekje
      • premium
      • 183 posts
      • 0 kudos
      I think you can effectively render it inert without disabling the shader altogether if you set the HeightMapScale to 0.00 in the POM.ini
    5. Khajiithasmods
      Khajiithasmods
      • member
      • 58 posts
      • 0 kudos
      i thought this too, there's odd bugs with it when you enable OR parallax and effectively disable with that parameter, perhaps it's the older version OR im using? the normals/textures pop and flicker quite often especially under light sources
  4. ScubaSteveWA
    ScubaSteveWA
    • member
    • 2 posts
    • 1 kudos
    I've downloaded and reinstalled this texture pack multiple times, and I have not noticed any change either.  I've even compared the .dds files included here with the default ones and they look the same as the original.  It's a shame, this looks like a fantastic improvement over original but it might be the wrong upload.
    1. Sirladykiller1
      Sirladykiller1
      • member
      • 23 posts
      • 0 kudos
      Could be windows messing it up if you have oblivion installed in program files
  5. boltonbrowne
    boltonbrowne
    • member
    • 24 posts
    • 0 kudos
    I must be missing something, but I've dragged all the relevant folders into my Data folder, but there's no change in-game.

    I'm using Wrye Bash - but does this mod require archive invalidation from OBMM in order to activate these textures?
  6. AyamePasse
    AyamePasse
    • member
    • 547 posts
    • 5 kudos
    I'm having the same issue where it looks like the normal maps are correct, but the diffuse aren't being used. Only unlike others with this problem, I'm not using Oblivion Reloaded or ENB yet, because I was having trouble getting ENBoost to work with All Natural. So I uninstalled everything related to ENB for the time being. That said, does this mod require an ENB/Oblivion Reloaded to work properly?
  7. meatwagonx33
    meatwagonx33
    • member
    • 2 posts
    • 0 kudos
    Hi guys, how do you apply this texture mod?

    Thanks,
  8. jcArd
    jcArd
    • member
    • 139 posts
    • 5 kudos
    I hope some day the rest of the game can receive textures as well made as lazygecko's work. Vanilla flavor in amazing detail.
  9. b7ll
    b7ll
    • supporter
    • 101 posts
    • 7 kudos
    The download gives me fcteResurrection.esp and associated scripts rather than Gecko's Imperial Dungeon Textures...?
    1. b7ll
      b7ll
      • supporter
      • 101 posts
      • 7 kudos
      Eh. Nexus weirdness.

      Google led me to this mod via https://www.nexusmods.com/skyrim/mods/46864/?tab=4&&selected_game=101

      ...which brings you here in a way that makes Nexus think this is a Skyrim mod, which leads to an incorrect download.

      I think.

      Sad for me because these textures look fantastic.
  10. KristSilvershade
    KristSilvershade
    • supporter
    • 50 posts
    • 4 kudos
    It looks like the Normal/Parallax maps from this set are loading, but the other textures seem to either be from another mod, or mis-matched to the normal map. EnablePOM is set to '0' in my OblivionReloaded.ini

    Other texture mods, such as QTP2 and QTP3 function as expected. I have tested GIDT with all other texture replacer mods disabled, still cannot get the beautiful diffuse to show under the parallax and normal.