This page was last updated on 05 April 2018, 11:44AM
Changelogs
Version 1.0.6
- extensive script rewriting
- followers now occasionally equip torches if they have some
- fixed the issue with followers not following
- all sorts of various changes I cannot remember now...
Version 1.0.5
- first public (beta) release for people to test
- command helper activator now uses an invisible mesh instead of the xmarker mesh
- fixed the ambush feature that was broken in 1.0.4
- removed some tiny unnecessary bits from the mod
Version 1.0.4
- HUD messages should no longer get stuck on screen for an eternity
- fixed the issue with ambush turning active before all followers had been placed
- if an NPC that is carrying out a point-and-click command dies, the command is cancelled
- setting FluffyFollowerFrill.bClearAll to 1 will clear all follower-related (for debugging)
- various changes to scripts all over the mod
Version 1.0.3
- combat avoidance feature disabled for being extremely bugged
- added an ini file for displaying HUD messages via HSBE
- minor changes to visuals to make them more consistent
- coffin lever now has a more descriptive name
- various changes here and there in the scripts
Version 1.0.2
- Added the option to set up an ambush
- Various changes to scripts and visuals
- Fixed the CTD issue with sandboxing
- Followers should not fight each other anymore
- Followers now handled properly upon grabbing a Sigil Stone
Version 1.0.1
- Rewrote scripts with compiler override enabled
- Various changes and optimisations to scripts
- Swapped some voice files to reduce "Yes, master..."
- Portal should now function reliably
- Followers should not wander off anymore
- Follow status placed in info array (no faction stuff anymore)