Foyada achievements do not affect anything else such as leveling.
All kills and relics found are essential for each of 6 regions. There are bonus achievements which I am not telling you - even in the "Hints". You get a full report of what you have found/missed at the end.
NOTES: Hints & Collectibles, see - Oblivion/Data/Docs/kvFoyada01/kvFoyada01Hints01.html There is no Reset - you have to get through each region in under 3 game days or replay...
If you want to replay... * Uninstall Foyada * Load Oblivion and Save * Install Foyada and restart.
...in other words it is a 'disposable' mod, play 1-2 times for a bit of fun then uninstall it.
Congratulations and thank you for a new dungeon to play with And yay! New meshes! Looking back at your mods I'm not sure whether to start with this one or with Silatari, which sounds very interesting, too.
Thanks for the feedback. Not only more meshes but textures and more coming still, I'm already at work on another dungeon crawler. This does not mean I've abandoned Nagasteim, a lot of this material will go to an overhaul of it; once I get back into the right frame of mind.
I've pretty much abandoned Silatari as I did not complete the story to even half what I had planned.
Getting back to Foyada I'd be interested to see how people feel about the achievements.
These achievements - are they something that will permanently affect the rest of my game? I'm asking because mine is brimful of carefully chosen gameplay changing mods, and I'd hate to break something.
After a period of illness I felt a need to complete a project - something simple. Most of the meshes, textures and cells, etcetera are new, which required my self discipline to keep the project within scope. Where I set a deadline of 3 weeks for development and 1 for debugging I managed to complete it in just on 2.
I hope you enjoy playing as much as I did making this mod.
NOTE: if you get stuck look under ../Oblivion/Data/Docs/kvFoyada01
9 comments
All kills and relics found are essential for each of 6 regions.
There are bonus achievements which I am not telling you - even in the "Hints".
You get a full report of what you have found/missed at the end.
NOTES:
Hints & Collectibles, see - Oblivion/Data/Docs/kvFoyada01/kvFoyada01Hints01.html
There is no Reset - you have to get through each region in under 3 game days or replay...
If you want to replay...
* Uninstall Foyada
* Load Oblivion and Save
* Install Foyada and restart.
...in other words it is a 'disposable' mod, play 1-2 times for a bit of fun then uninstall it.
I'll be sure to keep this mod on the top to-do list.
Looking back at your mods I'm not sure whether to start with this one or with Silatari, which sounds very interesting, too.
Not only more meshes but textures and more coming still, I'm already at work on another dungeon crawler.
This does not mean I've abandoned Nagasteim, a lot of this material will go to an overhaul of it; once I get back into the right frame of mind.
I've pretty much abandoned Silatari as I did not complete the story to even half what I had planned.
Getting back to Foyada I'd be interested to see how people feel about the achievements.
Most of the meshes, textures and cells, etcetera are new, which required my self discipline to keep the project within scope.
Where I set a deadline of 3 weeks for development and 1 for debugging I managed to complete it in just on 2.
I hope you enjoy playing as much as I did making this mod.
NOTE: if you get stuck look under ../Oblivion/Data/Docs/kvFoyada01