This is a great addition to the game. Definitely fills a need. Thank you Betty!
I'd just like to point out though, for people who still want these things Havoked, Tiawar fixed the bug with the Oblivion code in the mod EngineBugFixes, so this behavior should no longer happen.
Not to detract from this good mod though, it's still nice to just "turn off" the problem objects & be done with it. Thanks Betty!
Find myself always coming back to this for the lamp havoc. Really I should just make a save of these, the Unofficial patches and the texture re-placers I normally go for.
Big thanks for your work.. and.. it seems like all people are happy to have M16 on Fighters Guild sign? it was kinda 'fresh emotion' to spot it, from a distance in the night, neon-violet glowing cause of missing texture.. well, i grinned and cut it off (in nifskope). UPD: if Author permits, there will be "screenshot"(rar-Jpeg) at "from users" section, so anybody could save it and open with winRAR to get FG-sign without M16.
Hey, this was just the mod I was looking for. Thanks for that, but can you merge everything into one file as an alternative for one click download and enabling? I have enough mods as it is already ' Thanks ^.^
Theses are mesh replacers, with no .esps, and therefore do not take up an esp slot. I think that does mean that this mesh would be overidden by any mod with a .esp which edits the same mesh.
I haven't said anything about an .esp. I just want to not bother with downloading 5 different things then not knowing what to do with which. I just want to download one file, turn it into omod and use it like that like how I do with all other mods. SO basically I just want a one click download to have all the files in.
Yeah, it might be a little more convenient than the 1 to 3 minutes to unzip and assemble the downloads into a folder before making an OMOD, assuming that want them all.It would be less convenient and more confusing to user who wanted to pick and choose which objects they wanted to un-havok.
Anyway, my method would be to add those of the new meshes I want to the data files of a mod loading late in my load order, then reOMODing it, so that they would overide rather than be overidden by some other mod that edits the same meshes.
That exactly was my thought behind this. You might like the improvement of the not swinging lamps, but being able to run through the signs is not everyone's cup of tea.
Possibly your frame rate is too high? Try limiting it to 60 at most, physics errors can happen if it is higher than that as far as I know. I never had the described problem with a limited frame rate.
The frame rate is all right. Maybe I mistake something, but however, freaking out lamps could impact the performance up to a crash. Might not have to do with FPS at all, I don't know really.
tested it in conrinthe with two jumping havok lanterns - it works! thank you! i downloaded without beeing logged in, so nexus doesn't let me endorse... endorsement will follow
Will endorse, since this has been sorely needed (for me at least). I can't tell you how many times I've walked into a cave to see the tree roots spazzing out for no reason or a training dummy doing the same because someone whacked it once. Thanks for the fixes.
Next will be signs. Also optional. <-forget that, I hope to get it right one day, but at the moment they would hang in a strange angle when without movement.
Instead I added roots without havoc.
yeah ! that damn root need to be removed it's always writhe annoyingly. buggy twisted object !
Next will be signs. Also optional. <-forget that, I hope to get it right one day, but at the moment they would hang in a strange angle when without movement.
32 comments
I'd just like to point out though, for people who still want these things Havoked, Tiawar fixed the bug with the Oblivion code in the mod EngineBugFixes, so this behavior should no longer happen.
Not to detract from this good mod though, it's still nice to just "turn off" the problem objects & be done with it. Thanks Betty!
Really I should just make a save of these, the Unofficial patches and the texture re-placers I normally go for.
UPD: if Author permits, there will be "screenshot"(rar-Jpeg) at "from users" section, so anybody could save it and open with winRAR to get FG-sign without M16.
I forgot about my personal change on this sign.
Anyway, my method would be to add those of the new meshes I want to the data files of a mod loading late in my load order, then reOMODing it, so that they would overide rather than be overidden by some other mod that edits the same meshes.
That exactly was my thought behind this. You might like the improvement of the not swinging lamps, but being able to run through the signs is not everyone's cup of tea.
Thx Betty
Might not have to do with FPS at all, I don't know really.
yeah ! that damn root need to be removed
it's always writhe annoyingly. buggy twisted object !
Instead I added roots without havoc.