I am having the same problem it i cant get it to start either. I can't figure out if im supposed to give him the right crown at the start or the wrong one. Additionally perhaps also my character needs to be a high elf
Wonderful mod, hope it will see some updates. Perfect for my current Ayleid-obsessed Altmer character. Might I ask what the robe seen in the pictures is from?
Glad to know I'm not the only one trying to roleplay that kind of character :) Outfit is called "Welkynd Kimono", I took it from one of Alien Slof's mods. Probably, one of the "Goth Shop" volumes.
It's very fun to roleplay with the setup I have! Main mod being The Ayleid Steps. And might I add, your mod synergizes perfectly with the Ayleid Arcane Archer mod, considering a high magicka pool directly influences it's power.
Neat Idea, but it might be an idea to make it so that the player has a bonus to Magicka at night time because of the whole star thing Ayleids have, with something like the ability to have a chance to use Varla/Welkynd stones more than once because of the Ayleid knowledged passed down to the player from the crown or something, with a once per day power to summon those ayleid knight statues, and an auroran, or something to that effect.
Alternatively, getting acknowledged by Umaril in KOTN could be a thing, and instead getting a simple kill the KOTN members as an act of betryal, being made to fight the Prophet in armour or something at the chapel as you kill off the chapels in cyrodill.
The knowledge how to use the old devices is an interesting idea, thank you. I was thinking about making some spell or a mechanism that eats Welkynd stones instead of mana. May be I will implement some of it later. About stars and nighttime. Boost to magicka in this mod is based on the assumption that under the ruins of city there's some kind of Welkynd-based magic accumulator, which can be controlled by the king, so the boost isn't connected to the time of day. About KotN. I really don't like that piece of something. It just forces player to be a vulgar knight in shiny armor (a role that I find desperately boring), without even pretending to give you some choice or at least reason to be it. I've turned that DLC off and loaded the old save, that's how I deal with rebel Ayleid lords.
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Outfit is called "Welkynd Kimono", I took it from one of Alien Slof's mods. Probably, one of the "Goth Shop" volumes.
Alternatively, getting acknowledged by Umaril in KOTN could be a thing, and instead getting a simple kill the KOTN members as an act of betryal, being made to fight the Prophet in armour or something at the chapel as you kill off the chapels in cyrodill.
Still, nice mod.
About stars and nighttime. Boost to magicka in this mod is based on the assumption that under the ruins of city there's some kind of Welkynd-based magic accumulator, which can be controlled by the king, so the boost isn't connected to the time of day.
About KotN. I really don't like that piece of something. It just forces player to be a vulgar knight in shiny armor (a role that I find desperately boring), without even pretending to give you some choice or at least reason to be it.
I've turned that DLC off and loaded the old save, that's how I deal with rebel Ayleid lords.
I'd always thought it was weird that the player couldn't finish the job after that quest. I'm very glad someone decided to finish it up!
Thank you for sharing!
Best regards,
Jessica