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Marco Arecibo

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MarcoArecibo

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6 comments

  1. MarcoArecibo
    MarcoArecibo
    • member
    • 67 kudos
    Sticky
    This might seem trivial, but you can do a lot of stuff with this fx.
    You can trigger different type of clouds to specific times of day or even weather types.
    You can trigger light/heavy fog/mist in the city streets themselves or around chapels/castles/other POI.
    Even dust storms for tropical mods and whatnot.
    You could attach the fx to a quest stage. Say you have a quest with some trashy doom scenario, you could have a script trigger "doom clouds", for ambience.
    Same for outdoor locations such as Ayleid Ruins, Forts, Hamlets, and such.

  2. olha2
    olha2
    • supporter
    • 32 kudos
    Could you try putting those clouds on the ground and see if you can create ambient mist
    1. GazdaPaja
      GazdaPaja
      • premium
      • 12 kudos
      Excellent idea!!!! I second this request! And btw, your ambience mods are absolutely fabulous!
  3. pompiliusnuma
    pompiliusnuma
    • account closed
    • 3 kudos
    This is excellent. After playing Skyrim and finding it a modding nightmare, utterly useless for many larger world mods, I came back to Oblivion and introduced the cliff effects, that tried to take it nearer to skyrim (Oblivion being so much more moddable). I struggled with the cloud effects. You have made inroads into this and I would like to help in any way I can. Well done. You have pushed the envelope of what is possible. Brilliant!
  4. maredark3d
    maredark3d
    • member
    • 16 kudos
    I like your mods, thanks!
  5. Death lok
    Death lok
    • member
    • 2 kudos
    You should totally make ominous clouds for particular choice areas in the game, that would be so cash.

    Skull clouds.

    Yiiiis.

    1. MarcoArecibo
      MarcoArecibo
      • member
      • 67 kudos
      It's spelled Ca$h