Really appreciate your work. However, with this mod installed, the interior of any dungeon or house in the city is very, very dark. Can you tell me which settings specifically I can brighten the interior? With OR 3.02 loaded but without your mod, Interior is fine. With OR 3.02 AND your mod, it is very dark. I tried editing the AO setting for interior (using the original AO ini file and edit only the interior section), but it did not change... still very dark. I tried editing the shadow.ini... still very dark. I am at a lost and your help is appreciated. Gates
Thank you. It is too bad this mod is not compatible to OR latest version. Would you be updating this mod? Really appreciate your work to make Oblivion beautiful!
I have a copy of OR v2.2, that being said I don't feel comfortable with giving it to you without Alenet's permission, if you can ask him and get his permission, only then will I link you it.
When using the shader .ini files included, the graphics and colors look so weird, it's not normal anymore. Nothing like on the screenshots The first location from the screenshots as example, looks almost grayish-dark, with some red circled coloring on the buildings.
I don't know, does this anything without the .ini files? How does it affect it?
This was designed for an older version of OR. The HDR shader is the biggest culprit, probably. Copy over the shaders\OblivionReloaded\HDR folder with the one from OR and you'll have something that looks closer to the screenshots. I don't know what other shaders have changed since this was released but it probably won't work right without manual tweaking anymore.
Naritete did say in an earlier comment that this is not compatible with OR version 3.0 or later.
this .esp is for Snus Dungeons. Snus Dungeons is Dungeons Replacer,it has many cell types. ex,Desert,Jungle,Snow,Scary,etc... this .esp change your Oblivion Reloaded settings at auto.
I haven't tried this in game yet, maybe it works as intended.
I loaded this plugin up in TES4Edit. These warnings are shown whilst loading:
Spoiler:
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[00:04] Background Loader: <Note: [REFR:01008592] (places [020041AF] < Error: Could not be resolved > in GRUP Cell Temporary Children of UndertowCavern "Undertow Cavern" [CELL:000149B9]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01007B78] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Piukanda "Piukanda" [CELL:0001663D]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01007B7F] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of RedguardValleyCave "Redguard Valley Cave" [CELL:0002AA11]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01008F83] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of ShadowsRestCavern02 "Shadow's Rest Rocky Run" [CELL:000A7949]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01007B90] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Welke "Welke" [CELL:00016647]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:010085AF] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of NonwyllCavern "Nonwyll Cavern" [CELL:0002E57B]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01007B9B] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of BloodmayneCave02 "Bloodmayne Cave Labyrinth" [CELL:00048EDF]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01007B7A] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Piukanda03 "Piukanda Ceyede" [CELL:000A04EB]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01008F6E] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of SidewaysCave02 "Sideways Cave - Muttering Pool" [CELL:000A7953]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01008559] (places [020041AF] < Error: Could not be resolved > in GRUP Cell Temporary Children of SwampyCave "Swampy Cave" [CELL:0000BE59]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01008F6B] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of SidewaysCaveNEW "Sideways Cave" [CELL:000C59DF]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01007B5D] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of AbandonedMine "Abandoned Mine" [CELL:00015C3D]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01008F62] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of TimberscarHollow "Timberscar Hollow" [CELL:0002FE35]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01008594] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of FyrelightCave "Fyrelight Cave" [CELL:00014987]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:0100859E] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of LeafrotCave "Leafrot Cave" [CELL:00031B27]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:010085A0] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of GlademistCave "Glademist Cave" [CELL:00035687]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01008F97] (places [020041AF] < Error: Could not be resolved > in GRUP Cell Temporary Children of XPKnifepointHollow01 "Knifepoint Hollow" [CELL:00010A49]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01008574] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of UnmarkedCave01 "Unmarked Cave" [CELL:00014991]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01008FAD] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of PillagedMine "Pillaged Mine" [CELL:00015E45]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:0100855C] (places [02003811] < Error: Could not be resolved > in GRUP Cell Temporary Children of SerpentsTrail "Serpent's Trail" [CELL:0001C17D]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01008F61] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of WellspringCave "Wellspring Cave" [CELL:000352A9]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01008598] (places [02003811] < Error: Could not be resolved > in GRUP Cell Temporary Children of KingscrestCavern "Kingscrest Cavern" [CELL:0001499B]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01008599] (places [02003811] < Error: Could not be resolved > in GRUP Cell Temporary Children of KingscrestCavern "Kingscrest Cavern" [CELL:0001499B]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01008576] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of UnmarkedCave01b "Unmarked Cave Mazeway" [CELL:0004D183]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01008FAF] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of ShatteredMine02 "Shattered Mine New Galleries" [CELL:0005F487]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:0100856E] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Nenalata02 "Nenalata Wendesel" [CELL:000A7543]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01008F65] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of SidewaysCaveNew02 "Sideways Cave - Hidden Lake" [CELL:000C5C5F]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01008560] (places [020041AF] < Error: Could not be resolved > in GRUP Cell Temporary Children of XPDunrootBurrow01 "Dunroot Burrow" [CELL:00010A5D]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01007B89] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of WindCave "Wind Cave" [CELL:000149A5]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:0100854F] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Veyond04 "Veyond Gandrasel" [CELL:00015F85]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01008F91] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of HrotandaVale "Hrotanda Vale" [CELL:00016629]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01007B7E] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of QuickwaterCave02 "Quickwater Sump" [CELL:00051EE5]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01008F94] (places [02003811] < Error: Could not be resolved > in GRUP Cell Temporary Children of TheBeastsMaw02 "The Beast's Maw Caverns" [CELL:00058A51]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01008F60] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of FingerbowlCave02 "Fingerbowl Cave - Servant Crypt" [CELL:00083715]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:01008FC7] (places [020041AF] < Error: Could not be resolved > in GRUP Cell Temporary Children of XPRottenDen01 "Rotten Den, Deadfall" [CELL:00010A67]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:0100857D] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of CrayfishCave "Crayfish Cave" [CELL:000149AF]) was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: [REFR:0100857A] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Ondo "Ondo" [CELL:00016633]) was injected into OblivionReloaded.esp>
Earlier in loading there are these messages indicating successful injections: [00:04] Background Loader: <Note: dungeonsmisctriggerstrigzone01 [ACTI:010024D4] was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: dungeonsmisctsnowacT01 [ACTI:01003811] was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: dungeonsmiscJUNGLEbox [ACTI:010041AF] was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: dungeonsmiscDUSTbox [ACTI:01004B4E] was injected into OblivionReloaded.esp> [00:04] Background Loader: <Note: dungeonsmiscHORORbox [ACTI:01005E89] was injected into OblivionReloaded.esp>
And messages like this: [00:04] Background Loader: <Note: [REFR:01008F72] (places dungeonsmiscDUSTbox [ACTI:01004B4E] in GRUP Cell Temporary Children of SageGlenHollow "Sage Glen Hollow" [CELL:000149B0]) was injected into OblivionReloaded.esp>
So, to me it looks like some of the Activators aren't being added into the game world as planned. On the off chance I loaded up this plugin with SnusDungeons.esp as well. Same result.
For info, after loading the plugin I ran TES4Edit's Check for Errors function:
Spoiler:
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[00:00] Checking for Errors in [03] EveryCellsSettingsofOblivionReloaded.esp [00:00] [REFR:01008FCF] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of Ceyatatar02 "Ceyatatar Gorigarlas" [CELL:000CA702]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:01008592] (places [020041AF] < Error: Could not be resolved > in GRUP Cell Temporary Children of UndertowCavern "Undertow Cavern" [CELL:000149B9]) [00:00] REFR \ NAME - Base -> [020041AF] < Error: Could not be resolved > [00:00] [REFR:01007B78] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Piukanda "Piukanda" [CELL:0001663D]) [00:00] REFR \ NAME - Base -> [020024D4] < Error: Could not be resolved > [00:00] [REFR:01007B7F] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of RedguardValleyCave "Redguard Valley Cave" [CELL:0002AA11]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:01008F83] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of ShadowsRestCavern02 "Shadow's Rest Rocky Run" [CELL:000A7949]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:01007B90] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Welke "Welke" [CELL:00016647]) [00:00] REFR \ NAME - Base -> [020024D4] < Error: Could not be resolved > [00:00] [REFR:010085AF] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of NonwyllCavern "Nonwyll Cavern" [CELL:0002E57B]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:01007B9B] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of BloodmayneCave02 "Bloodmayne Cave Labyrinth" [CELL:00048EDF]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:01007B7A] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Piukanda03 "Piukanda Ceyede" [CELL:000A04EB]) [00:00] REFR \ NAME - Base -> [020024D4] < Error: Could not be resolved > [00:00] [REFR:01008F6E] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of SidewaysCave02 "Sideways Cave - Muttering Pool" [CELL:000A7953]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:01008559] (places [020041AF] < Error: Could not be resolved > in GRUP Cell Temporary Children of SwampyCave "Swampy Cave" [CELL:0000BE59]) [00:00] REFR \ NAME - Base -> [020041AF] < Error: Could not be resolved > [00:00] [REFR:01008F6B] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of SidewaysCaveNEW "Sideways Cave" [CELL:000C59DF]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:01007B5D] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of AbandonedMine "Abandoned Mine" [CELL:00015C3D]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:01008F62] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of TimberscarHollow "Timberscar Hollow" [CELL:0002FE35]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:01008594] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of FyrelightCave "Fyrelight Cave" [CELL:00014987]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:0100859E] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of LeafrotCave "Leafrot Cave" [CELL:00031B27]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:010085A0] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of GlademistCave "Glademist Cave" [CELL:00035687]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:01008F97] (places [020041AF] < Error: Could not be resolved > in GRUP Cell Temporary Children of XPKnifepointHollow01 "Knifepoint Hollow" [CELL:00010A49]) [00:00] REFR \ NAME - Base -> [020041AF] < Error: Could not be resolved > [00:00] [REFR:01008574] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of UnmarkedCave01 "Unmarked Cave" [CELL:00014991]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:01008FAD] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of PillagedMine "Plundered Mine" [CELL:00015E45]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:0100855C] (places [02003811] < Error: Could not be resolved > in GRUP Cell Temporary Children of SerpentsTrail "Serpent's Trail" [CELL:0001C17D]) [00:00] REFR \ NAME - Base -> [02003811] < Error: Could not be resolved > [00:00] [REFR:01008F61] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of WellspringCave "Wellspring Cave" [CELL:000352A9]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:01008598] (places [02003811] < Error: Could not be resolved > in GRUP Cell Temporary Children of KingscrestCavern "Kingscrest Cavern" [CELL:0001499B]) [00:00] REFR \ NAME - Base -> [02003811] < Error: Could not be resolved > [00:00] [REFR:01008599] (places [02003811] < Error: Could not be resolved > in GRUP Cell Temporary Children of KingscrestCavern "Kingscrest Cavern" [CELL:0001499B]) [00:00] REFR \ NAME - Base -> [02003811] < Error: Could not be resolved > [00:00] [REFR:01008576] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of UnmarkedCave01b "Unmarked Cave Mazeway" [CELL:0004D183]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:01008FAF] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of ShatteredMine02 "Shattered Mine New Galleries" [CELL:0005F487]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:0100856E] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Nenalata02 "Nenalata Wendesel" [CELL:000A7543]) [00:00] REFR \ NAME - Base -> [020024D4] < Error: Could not be resolved > [00:00] [REFR:01008F65] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of SidewaysCaveNew02 "Sideways Cave - Hidden Lake" [CELL:000C5C5F]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:01008560] (places [020041AF] < Error: Could not be resolved > in GRUP Cell Temporary Children of XPDunrootBurrow01 "Dunroot Burrow" [CELL:00010A5D]) [00:00] REFR \ NAME - Base -> [020041AF] < Error: Could not be resolved > [00:00] [REFR:01007B89] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of WindCave "Wind Cave" [CELL:000149A5]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:0100854F] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Veyond04 "Veyond Gandrasel" [CELL:00015F85]) [00:00] REFR \ NAME - Base -> [020024D4] < Error: Could not be resolved > [00:00] [REFR:01008F91] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of HrotandaVale "Hrotanda Vale" [CELL:00016629]) [00:00] REFR \ NAME - Base -> [020024D4] < Error: Could not be resolved > [00:00] [REFR:01007B7E] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of QuickwaterCave02 "Quickwater Sump" [CELL:00051EE5]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:01008F94] (places [02003811] < Error: Could not be resolved > in GRUP Cell Temporary Children of TheBeastsMaw02 "The Beast's Maw Caverns" [CELL:00058A51]) [00:00] REFR \ NAME - Base -> [02003811] < Error: Could not be resolved > [00:00] [REFR:01008F60] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of FingerbowlCave02 "Fingerbowl Cave - Servant Crypt" [CELL:00083715]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:01008FC7] (places [020041AF] < Error: Could not be resolved > in GRUP Cell Temporary Children of XPRottenDen01 "Rotten Den, Deadfall" [CELL:00010A67]) [00:00] REFR \ NAME - Base -> [020041AF] < Error: Could not be resolved > [00:00] [REFR:0100857D] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of CrayfishCave "Crayfish Cave" [CELL:000149AF]) [00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved > [00:00] [REFR:0100857A] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Ondo "Ondo" [CELL:00016633]) [00:00] REFR \ NAME - Base -> [020024D4] < Error: Could not be resolved >
Edit: There's also 1 UDR record. Should this be deleted by this mod? [REFR:000A85DB] (places LL2MythicEnemyLair100 [LVLC:000340D7] in GRUP Cell Temporary Children of HaynoteCave02 "Haynote Basin Galleries" [CELL:000A794B])
Well I've used TES4Edit's Undelete and Disable References on that LVLC spawn (although I think it's a wild edit and could be removed from the plugin entirely) but left the other errors alone.
My concern is more that your intended effects won't be occurring in the interior Cells where there are errors. When you go to Undertow Cavern (UndertowCavern "Undertow Cavern" [CELL:000149B9]), for instance, does it appear as you designed?
From seeing previous errors like this I believe when running the game Oblivion will ignore them and carry on, without CTD, there just won't be the object in the cell as intended. Without the Activator people won't get the visual changes you've made.
This mod basically transforms Oblivion into some generic ENB-like uglyness with help of excellent Oblivion Reloaded engine instead of buggy mess like ENB itself. It´s good for taking scrennshots, what is pretty much the purpose of ENB, but otherwise unusable for real gaming..
I am late seeing this but...@X6205 if you can't come to a forum and say something productive, please just don't stop by at all. None of us need your kind of remarks. Troll
I'm having hard time installing this mod while using OR 3.02. Do I overwrite the shaders provided by OR with this mod? If this esp is active I get instant CTD for some reason. Anyways do you have plans to update to OR 3.02 or later as soon as Alenet releases the latest version? Nevertheless this is a wonderful work. Endorsed.
I can at least launch the game and play for awhile. With your esp active, it's an instant CTD. I'm sure it's some sort of conflict between your mod and my mod lists. I have a large lists of mods installed. Is there anyway to use your shaders without the esp i.e copy the shaders over the one provided by OR?
It seems with OR 3.0 I can now use the ambient occlusion and DoF and man my game feels like a new game it is beautiful. You really did a great job thank you soo much
102 comments
Really appreciate your work. However, with this mod installed, the interior of any dungeon or house in the city is very, very dark. Can you tell me which settings specifically I can brighten the interior? With OR 3.02 loaded but without your mod, Interior is fine. With OR 3.02 AND your mod, it is very dark. I tried editing the AO setting for interior (using the original AO ini file and edit only the interior section), but it did not change... still very dark. I tried editing the shadow.ini... still very dark. I am at a lost and your help is appreciated.
Gates
Oblivion Reloaded changed shaders settings after v3.0.
also this mod has control by script.
so you can't use with up to date Oblivion Reloaded.
Please use Oblivion Reloaded v2.2 (but it's hidden now).
Gates
The first location from the screenshots as example, looks almost grayish-dark, with some red circled coloring on the buildings.
I don't know, does this anything without the .ini files? How does it affect it?
Naritete did say in an earlier comment that this is not compatible with OR version 3.0 or later.
this .esp is for Snus Dungeons.
Snus Dungeons is Dungeons Replacer,it has many cell types.
ex,Desert,Jungle,Snow,Scary,etc...
this .esp change your Oblivion Reloaded settings at auto.
Snus Dungeons
http://www.oblivion.lima-city.de/files/plugins.html
I loaded this plugin up in TES4Edit. These warnings are shown whilst loading:
[00:04] Background Loader: <Note: [REFR:01008592] (places [020041AF] < Error: Could not be resolved > in GRUP Cell Temporary Children of UndertowCavern "Undertow Cavern" [CELL:000149B9]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01007B78] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Piukanda "Piukanda" [CELL:0001663D]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01007B7F] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of RedguardValleyCave "Redguard Valley Cave" [CELL:0002AA11]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01008F83] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of ShadowsRestCavern02 "Shadow's Rest Rocky Run" [CELL:000A7949]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01007B90] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Welke "Welke" [CELL:00016647]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:010085AF] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of NonwyllCavern "Nonwyll Cavern" [CELL:0002E57B]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01007B9B] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of BloodmayneCave02 "Bloodmayne Cave Labyrinth" [CELL:00048EDF]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01007B7A] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Piukanda03 "Piukanda Ceyede" [CELL:000A04EB]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01008F6E] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of SidewaysCave02 "Sideways Cave - Muttering Pool" [CELL:000A7953]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01008559] (places [020041AF] < Error: Could not be resolved > in GRUP Cell Temporary Children of SwampyCave "Swampy Cave" [CELL:0000BE59]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01008F6B] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of SidewaysCaveNEW "Sideways Cave" [CELL:000C59DF]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01007B5D] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of AbandonedMine "Abandoned Mine" [CELL:00015C3D]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01008F62] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of TimberscarHollow "Timberscar Hollow" [CELL:0002FE35]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01008594] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of FyrelightCave "Fyrelight Cave" [CELL:00014987]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:0100859E] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of LeafrotCave "Leafrot Cave" [CELL:00031B27]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:010085A0] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of GlademistCave "Glademist Cave" [CELL:00035687]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01008F97] (places [020041AF] < Error: Could not be resolved > in GRUP Cell Temporary Children of XPKnifepointHollow01 "Knifepoint Hollow" [CELL:00010A49]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01008574] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of UnmarkedCave01 "Unmarked Cave" [CELL:00014991]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01008FAD] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of PillagedMine "Pillaged Mine" [CELL:00015E45]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:0100855C] (places [02003811] < Error: Could not be resolved > in GRUP Cell Temporary Children of SerpentsTrail "Serpent's Trail" [CELL:0001C17D]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01008F61] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of WellspringCave "Wellspring Cave" [CELL:000352A9]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01008598] (places [02003811] < Error: Could not be resolved > in GRUP Cell Temporary Children of KingscrestCavern "Kingscrest Cavern" [CELL:0001499B]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01008599] (places [02003811] < Error: Could not be resolved > in GRUP Cell Temporary Children of KingscrestCavern "Kingscrest Cavern" [CELL:0001499B]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01008576] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of UnmarkedCave01b "Unmarked Cave Mazeway" [CELL:0004D183]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01008FAF] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of ShatteredMine02 "Shattered Mine New Galleries" [CELL:0005F487]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:0100856E] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Nenalata02 "Nenalata Wendesel" [CELL:000A7543]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01008F65] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of SidewaysCaveNew02 "Sideways Cave - Hidden Lake" [CELL:000C5C5F]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01008560] (places [020041AF] < Error: Could not be resolved > in GRUP Cell Temporary Children of XPDunrootBurrow01 "Dunroot Burrow" [CELL:00010A5D]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01007B89] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of WindCave "Wind Cave" [CELL:000149A5]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:0100854F] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Veyond04 "Veyond Gandrasel" [CELL:00015F85]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01008F91] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of HrotandaVale "Hrotanda Vale" [CELL:00016629]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01007B7E] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of QuickwaterCave02 "Quickwater Sump" [CELL:00051EE5]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01008F94] (places [02003811] < Error: Could not be resolved > in GRUP Cell Temporary Children of TheBeastsMaw02 "The Beast's Maw Caverns" [CELL:00058A51]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01008F60] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of FingerbowlCave02 "Fingerbowl Cave - Servant Crypt" [CELL:00083715]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:01008FC7] (places [020041AF] < Error: Could not be resolved > in GRUP Cell Temporary Children of XPRottenDen01 "Rotten Den, Deadfall" [CELL:00010A67]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:0100857D] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of CrayfishCave "Crayfish Cave" [CELL:000149AF]) was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: [REFR:0100857A] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Ondo "Ondo" [CELL:00016633]) was injected into OblivionReloaded.esp>
Earlier in loading there are these messages indicating successful injections:
[00:04] Background Loader: <Note: dungeonsmisctriggerstrigzone01 [ACTI:010024D4] was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: dungeonsmisctsnowacT01 [ACTI:01003811] was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: dungeonsmiscJUNGLEbox [ACTI:010041AF] was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: dungeonsmiscDUSTbox [ACTI:01004B4E] was injected into OblivionReloaded.esp>
[00:04] Background Loader: <Note: dungeonsmiscHORORbox [ACTI:01005E89] was injected into OblivionReloaded.esp>
And messages like this:
[00:04] Background Loader: <Note: [REFR:01008F72] (places dungeonsmiscDUSTbox [ACTI:01004B4E] in GRUP Cell Temporary Children of SageGlenHollow "Sage Glen Hollow" [CELL:000149B0]) was injected into OblivionReloaded.esp>
So, to me it looks like some of the Activators aren't being added into the game world as planned. On the off chance I loaded up this plugin with SnusDungeons.esp as well. Same result.
For info, after loading the plugin I ran TES4Edit's Check for Errors function:
[00:00] Checking for Errors in [03] EveryCellsSettingsofOblivionReloaded.esp
[00:00] [REFR:01008FCF] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of Ceyatatar02 "Ceyatatar Gorigarlas" [CELL:000CA702])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:01008592] (places [020041AF] < Error: Could not be resolved > in GRUP Cell Temporary Children of UndertowCavern "Undertow Cavern" [CELL:000149B9])
[00:00] REFR \ NAME - Base -> [020041AF] < Error: Could not be resolved >
[00:00] [REFR:01007B78] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Piukanda "Piukanda" [CELL:0001663D])
[00:00] REFR \ NAME - Base -> [020024D4] < Error: Could not be resolved >
[00:00] [REFR:01007B7F] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of RedguardValleyCave "Redguard Valley Cave" [CELL:0002AA11])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:01008F83] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of ShadowsRestCavern02 "Shadow's Rest Rocky Run" [CELL:000A7949])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:01007B90] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Welke "Welke" [CELL:00016647])
[00:00] REFR \ NAME - Base -> [020024D4] < Error: Could not be resolved >
[00:00] [REFR:010085AF] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of NonwyllCavern "Nonwyll Cavern" [CELL:0002E57B])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:01007B9B] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of BloodmayneCave02 "Bloodmayne Cave Labyrinth" [CELL:00048EDF])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:01007B7A] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Piukanda03 "Piukanda Ceyede" [CELL:000A04EB])
[00:00] REFR \ NAME - Base -> [020024D4] < Error: Could not be resolved >
[00:00] [REFR:01008F6E] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of SidewaysCave02 "Sideways Cave - Muttering Pool" [CELL:000A7953])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:01008559] (places [020041AF] < Error: Could not be resolved > in GRUP Cell Temporary Children of SwampyCave "Swampy Cave" [CELL:0000BE59])
[00:00] REFR \ NAME - Base -> [020041AF] < Error: Could not be resolved >
[00:00] [REFR:01008F6B] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of SidewaysCaveNEW "Sideways Cave" [CELL:000C59DF])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:01007B5D] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of AbandonedMine "Abandoned Mine" [CELL:00015C3D])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:01008F62] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of TimberscarHollow "Timberscar Hollow" [CELL:0002FE35])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:01008594] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of FyrelightCave "Fyrelight Cave" [CELL:00014987])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:0100859E] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of LeafrotCave "Leafrot Cave" [CELL:00031B27])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:010085A0] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of GlademistCave "Glademist Cave" [CELL:00035687])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:01008F97] (places [020041AF] < Error: Could not be resolved > in GRUP Cell Temporary Children of XPKnifepointHollow01 "Knifepoint Hollow" [CELL:00010A49])
[00:00] REFR \ NAME - Base -> [020041AF] < Error: Could not be resolved >
[00:00] [REFR:01008574] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of UnmarkedCave01 "Unmarked Cave" [CELL:00014991])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:01008FAD] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of PillagedMine "Plundered Mine" [CELL:00015E45])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:0100855C] (places [02003811] < Error: Could not be resolved > in GRUP Cell Temporary Children of SerpentsTrail "Serpent's Trail" [CELL:0001C17D])
[00:00] REFR \ NAME - Base -> [02003811] < Error: Could not be resolved >
[00:00] [REFR:01008F61] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of WellspringCave "Wellspring Cave" [CELL:000352A9])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:01008598] (places [02003811] < Error: Could not be resolved > in GRUP Cell Temporary Children of KingscrestCavern "Kingscrest Cavern" [CELL:0001499B])
[00:00] REFR \ NAME - Base -> [02003811] < Error: Could not be resolved >
[00:00] [REFR:01008599] (places [02003811] < Error: Could not be resolved > in GRUP Cell Temporary Children of KingscrestCavern "Kingscrest Cavern" [CELL:0001499B])
[00:00] REFR \ NAME - Base -> [02003811] < Error: Could not be resolved >
[00:00] [REFR:01008576] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of UnmarkedCave01b "Unmarked Cave Mazeway" [CELL:0004D183])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:01008FAF] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of ShatteredMine02 "Shattered Mine New Galleries" [CELL:0005F487])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:0100856E] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Nenalata02 "Nenalata Wendesel" [CELL:000A7543])
[00:00] REFR \ NAME - Base -> [020024D4] < Error: Could not be resolved >
[00:00] [REFR:01008F65] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of SidewaysCaveNew02 "Sideways Cave - Hidden Lake" [CELL:000C5C5F])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:01008560] (places [020041AF] < Error: Could not be resolved > in GRUP Cell Temporary Children of XPDunrootBurrow01 "Dunroot Burrow" [CELL:00010A5D])
[00:00] REFR \ NAME - Base -> [020041AF] < Error: Could not be resolved >
[00:00] [REFR:01007B89] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of WindCave "Wind Cave" [CELL:000149A5])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:0100854F] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Veyond04 "Veyond Gandrasel" [CELL:00015F85])
[00:00] REFR \ NAME - Base -> [020024D4] < Error: Could not be resolved >
[00:00] [REFR:01008F91] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of HrotandaVale "Hrotanda Vale" [CELL:00016629])
[00:00] REFR \ NAME - Base -> [020024D4] < Error: Could not be resolved >
[00:00] [REFR:01007B7E] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of QuickwaterCave02 "Quickwater Sump" [CELL:00051EE5])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:01008F94] (places [02003811] < Error: Could not be resolved > in GRUP Cell Temporary Children of TheBeastsMaw02 "The Beast's Maw Caverns" [CELL:00058A51])
[00:00] REFR \ NAME - Base -> [02003811] < Error: Could not be resolved >
[00:00] [REFR:01008F60] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of FingerbowlCave02 "Fingerbowl Cave - Servant Crypt" [CELL:00083715])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:01008FC7] (places [020041AF] < Error: Could not be resolved > in GRUP Cell Temporary Children of XPRottenDen01 "Rotten Den, Deadfall" [CELL:00010A67])
[00:00] REFR \ NAME - Base -> [020041AF] < Error: Could not be resolved >
[00:00] [REFR:0100857D] (places [02004B4E] < Error: Could not be resolved > in GRUP Cell Temporary Children of CrayfishCave "Crayfish Cave" [CELL:000149AF])
[00:00] REFR \ NAME - Base -> [02004B4E] < Error: Could not be resolved >
[00:00] [REFR:0100857A] (places [020024D4] < Error: Could not be resolved > in GRUP Cell Temporary Children of Ondo "Ondo" [CELL:00016633])
[00:00] REFR \ NAME - Base -> [020024D4] < Error: Could not be resolved >
Edit:
There's also 1 UDR record. Should this be deleted by this mod?
[REFR:000A85DB] (places LL2MythicEnemyLair100 [LVLC:000340D7] in GRUP Cell Temporary Children of HaynoteCave02 "Haynote Basin Galleries" [CELL:000A794B])
but,I'd not try it.
probably safety.
My concern is more that your intended effects won't be occurring in the interior Cells where there are errors. When you go to Undertow Cavern (UndertowCavern "Undertow Cavern" [CELL:000149B9]), for instance, does it appear as you designed?
From seeing previous errors like this I believe when running the game Oblivion will ignore them and carry on, without CTD, there just won't be the object in the cell as intended. Without the Activator people won't get the visual changes you've made.
do as you like.
You can choose "not use this".
now,OR 3.02 has problems a little.
Are you getting CTD without my esp?
in my computer,I have no CTD from my esp.
you can use only "-- Oblivion Reloaded inis" folder.
please don't use esp file.
I don't have an answer this problems.
thank you lefenger,huve fun
cheers!