Oblivion
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michaelt919

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102 comments

  1. kdimi11
    kdimi11
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    These days, get OCOv2 - Advanced Edition and you should be fine for most incompatibilities. I haven't tested each and everyone, but this and the DLC Addon do already a great job. There seem to be also newer better fixes around for other things, than this one imo.

    Use together with Wrye Bash, and it eliminates if not all, almost all other issues, with other mods too, which would require patches otherwise. Mine has merged in a bashed patch lots of conflicting or otherwise overwritten entries all together and preserved all changes from different DLCs and mods.

    Without a bashed patch, and OCOv2, you're guaranteed to fight issues all the time, as you add more mods.
  2. hfffoman
    hfffoman
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    Loot is giving me the following message: 

    • This patch is outdated and may not be compatible with the latest version of the patched mod
    Any comment?  Maybe best to stop using it?

    1. michaelt919
      michaelt919
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      OCO has not been updated since 2014 and neither have the official DLC, so I'm not sure what LOOT is complaining about.  Perhaps the issue is Kvatch Rebuilt or the unofficial patches?  You should just be able to disable those plugins if they're causing problems.
    2. Painbringer7
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      I believe LOOT is referring to this mod "Oblivion Character Overhaul Cleaned - OCO Cleaned".  They claim that mod does away with the need to install half (if not all) of these patches. Although, looking through the comments section of that mod shows a bit of unreliability. And I do not know if the "Kvatch Rebuilt" patch is still needed.  Someone will probably need to rebuild these patches based on the new "Cleaned" version.
  3. socko33
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    Will this fix the shop Mystic Emporium in the market district being locked and marked as trespassing caused by OCOv2 as well as fix the DLC horse armor??? TIP: to the players who CANT GET ANY MOD TO WORK (like me) there is another way by using the console command and type the following without the "" "player.setstage DLCHorseArmor 40"
    you are welcome but as for the mystic emporium we are SOL      
    1. CyrusFyre
      CyrusFyre
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      This is late but... No, I'm pretty sure this mod does not cover the issues with the Mystic Emporium, however I'm certain this one does.
  4. dda50
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    I know its been a while, but nobody has made any fixes for the npcs added by Unique Landscapes, they look disgusting with OCO 2 installed, because they probably are using vanilla facegen stuff.
    1. evileye777
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      I can second this. Unique landscapes adds 300+ new NPCs that use vanilla FaceGen data, which makes a patch for Oblivion Character Overhaul V2 somewhat essential for consistency. I've messed around in TES4Edit to see if I could make a patch, and aside from editing the 300+ NPC FaceGen Data manually, I'm not sure how to create one. If you (or anyone else reading this) have any insight on a better way to go about making a patch it would be greatly appreciated. OCO V2 and Unique Landscapes both add so much in terms of immersion and it sucks to have to choose between them.
    2. kallekukhuve
      kallekukhuve
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      But that is what the Bashed Patch does, all the npc will get new OCO heads and new textures. Unique landscapes etc only add new npcs, to make them extra beautiful you need the use the construction set, but the vanilla npcs are npt uglier
    3. evileye777
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      Are you saying the bashed patch is what's messing up the faces? I would be fine with just vanilla faces for the added Unique Landscapes NPC's, but these faces are worse than vanilla, and are a result of the vanilla style facegen data of the UL NPCs interacting with the OCOv2 assets - they are stretched and really odd looking. If you have both UL and OCO2 loaded you can find them on the added guards in the Chorrol Hinterland module for example. OCOv2 doesn't overwrite the facegen data of the added UL NPCs like it does with all the vanilla ones, making them look weird when using the OCOv2 assets. Would removing something from the bashed patch make the UL NPCs look like normal vanilla at least?
    4. FrogMan72
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      Use OCOv2 Compatibility Edition. It removes a lot of the problems with OCO and removes 99% of the compatibility issues it has. The NPC's will all have more realistic faces that use the vanilla face gen so all NPC's added by mods like Better Cities and Unique Landscapes won't look weird but better. Even if you don't use these mods you still should have this version. You will still need the assets of the original OCOv2. And you will also still need the OCOv2 DLC patches 
  5. FrogMan72
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    Is Unholy Darkness incompatible with OCOv2 Compatibility Edition?
    1. michaelt919
      michaelt919
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      Not sure, I've never played that mod.  It wouldn't be covered by these patches.  To check yourself and/or make your own patch, you could boot up TES4Edit and see if there are any conflicts between the two.
  6. TheLaziestGamer
    TheLaziestGamer
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    Can someone help? Two ESP's from this patch has the same timestamps and now my wrye bash has a red color. What do I do?

    Edit : Now three other ESP's are yellow in the mods tab, saying that the "Master's have been re-ordered"
    I'm even more worried now. Please help
    1. FireTehVahu
      FireTehVahu
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      Use BOSS to sort your load order. So long as the mod is in the masterlist it will be sorted accordingly. However, the masterlist is maintained by one person and there hasn't been an update in a long while so newer mods will be unrecognized. In that case, you will have to sort them yourself using created rules with the BOSS program itself.

      You may have to create a shortcut to BOSS and place it in the Mopy/Apps folder in order for wrye bash to recognize it. From there, you should see a Boss shortcut at the bottom of Wrye Bash. Once BOSS is opened, Wrye Back should auto-lock. Make sure you download the latest masterlist as well as the BOSS program has had problems downloading it through the program itself. Place it in BOSS\oblivion\. Once that's done, you can run BOSS and hopefully all your mods will sort out and none will be unrecognized. Once all your mods are sorted, make sure to recreate the bashed patch.
    2. TheLaziestGamer
      TheLaziestGamer
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      How about this, do I need these patches? Are they mandatory? If not, I'd prefer not to install them
    3. FireTehVahu
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      Not necessarily; I don't use them. I don't think they are mergeable into the bashed patch, so under a heavy mod load order the tradeoff of taking up 7 .esp slots just isn't worth using them in my case.
    4. TheLaziestGamer
      TheLaziestGamer
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      That's what I needed to hear. Thank you
    5. michaelt919
      michaelt919
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      These patches should go after both the patched add-on and OCO in your load order.  If you use Vortex or BOSS you may need to add a rule to specify this.  Otherwise, just drag them into the right order.  If you don't use the patches, I would put OCO as early as possible in the load order to avoid having it overwrite gameplay related changes (or you might have broken DLC quests, etc.).  BOSS / Vortex may or may not do this accurately (I have fairly little trust in auto-sorting load order tools; as another poster mentioned they often aren't updated very frequently).
  7. jore666
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    Would this work with OCO 1? I really dont like how OCO 2 changes total look of characters and I am using OCO 1 instead.
  8. DissidentRage
    DissidentRage
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    For convenience I've repacked this mod to be Vortex-friendly and to use plugin detection to select which plugins to install.

    Compatibility Patches for OCO v2 1.0.7z
  9. nenina
    nenina
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    The following plugins/mods are supported:
    Unofficial Oblivion Patch & Shivering Isles Patch (combined)

    Does this mean I need a single Unofficial Oblivion Patch esp file that covers both Oblivion and Shivering Isles? Or does it mean the OCO patch covers both?
    1. michaelt919
      michaelt919
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      It's been a while, but my recollection is that the Oblivion and Shivering Isles unofficial patches are separate; I just combined the OCO patches into one.
    2. nenina
      nenina
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      Thank you, you're right. It works for both Oblivion and SI Unofficial patches!
  10. IchaIcha
    IchaIcha
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    thanks man, I know you'll probably never see this but this fixed every issue my game was having