It's very humbling to see people still passionate about this little mod I made when I was a 15 year old kid after 10 years and especially in the dawn of the remaster too. I hear your pleas for a remaster release of this mod (and my other mods too) but at this moment, I'm not really in a position to do that. I have a crusty windows 7 pc that's barely been used in years because I became a console gamer and collector instead. My windows 11 laptop blows up trying to even run Sonic Adventure so that's no use. I also don't own the remaster nor have any plans to at this time. However, if there are ways for me to port the mod without needing to own the new remaster, I'm all ears and willing to give it a shot.
Thanks for using this mod after all this time and enjoy your adventures in Cyrodiil
Thank you for making such a must-have mod for OG Oblivion. I believe I have successfully 'ported' it to the Remaster, I basically just made a new plugin in xEdit using the remaster updated file as a base and copied most of your immersive dialogue lines. Seems to be working nicely! The downside is the way the new game handles translations, but with the mod NL Tag Remover, it shouldn't be a problem so that's just sort of a soft requirement. To be honest, I was a bit disappointed to still see so many one-word dialog options amongst the new ones, such as 'Prophet', 'Gray Fox', and 'Raynil Dralas' etc. but I understand that in many of these cases, its because there can be a huge variety of responses to these mutterings so it would be hard to make an immersive sentence that still makes sense in all contexts. I think I may be able to tackle a few little expansions, for example, I think "What do you know about this 'Prophet'?" could work for the 'Prophet' Knights of the Nine topic, but I looked at Raynil Dralas and the extremely varied responses to that makes it impossible to say anything but. Besides, I'm very early into my first proper playthrough of any version of this game so I don't want to be digging around too much and spoil things for myself by reading dialogue ahead. But, blurting 'rumors' to everyone I see was bothering me so much and since I knew of your mod, I just had to have it or something similar. So, would you perhaps give me permission to upload my Remaster version to Nexus please? Thanks
Another humble request for this awesome mod to be released for Oblivion Remastered, if you have the time and energy for it. Specifically, only player dialogue if nothing else, since I'd like to voice the Hero of Kvatch one day? Thanks either way!
Second this. So much more immersive, hope it comes over.
Edit: FYI, it works if you install this .esp file and then install NL-Tag Removed from the Remastered Nexus. I used dsound.dll version. Didn't try the voice files and haven't played long enough to see any glaring issues but it seems good so far. New port would be great for the new dialogues but I'm really enjoying it. Thank you elderscrolliangamer.
Thank you so much for posting that edit! It works for me too on the remaster with the NL tag remover! I'm also not using the sound files and just the esp file, gamepass version.
I suppose it's unlikely the mod author is still active, but just in case they or someone else can answer:
Why are there voice files included in a mod that only changes player dialogue? The description says "Make sure to extract the voice files" but it doesn't really make sense for there to be any. There isn't a full changelog posted and the description doesn't say anything about changing or adding voice files for npcs... I like the idea of the mod but I don't like installing mods that don't fully tell me what they do. If anyone has an answer to this I'd appreciate it.
Ah apologies, I will explain. Basically, the NPC dialogue responses to one or two pieces of player dialogue no longer made sense in the new context of this mod, so the voice lines were edited very slightly so that they still make sense in response to the player's question. I can recall Viranus Donton is affected. Not sure if anyone else is.
I'm laughing my ass off because somehow this is causing me to crash. Probably a conflict. Putting it lower (I have my priority reversed) in my LO seems to work so I'll just drop it by a couple until I figure out what's causing it to crash.
AttributeProgressionRedesign.esp is the issue it seems. I have no feckin clue why they would conflict.
yeah weird has simular issue, really feels like it just is oblivion. 90% of the time i think the game crashed or broke due to mods then i just load my save and it's as if nothing happened.
i suppose it makes sense this method applies to any bethesda game modded or not lol
The mod needs to be loaded at the absolute bottom of your load order to work properly. I'm not sure how bashed patches would affect that, but try without and it'll definitely work.
Will this conflict with anything, which adds more options to the dialog of NPCs? Also, will it work with something like Expanded Greetings? Will it overwrite these changes (leveled lists typical behaviour?), or is the system adding still all options from other mods?
I've always used it with Expanded Greetings without issue. Its impossible for this mod to conflict with anything that adds brand new dialogue topics. However, if you're using another mod that also edits the base game's dialogue topics for whatever reason, there could be very minor conflicts. For this reason I always recommend putting RPDO at the bottom of your load order.
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Thanks for using this mod after all this time and enjoy your adventures in Cyrodiil
Thanks
Edit: FYI, it works if you install this .esp file and then install NL-Tag Removed from the Remastered Nexus. I used dsound.dll version. Didn't try the voice files and haven't played long enough to see any glaring issues but it seems good so far. New port would be great for the new dialogues but I'm really enjoying it. Thank you elderscrolliangamer.
Why are there voice files included in a mod that only changes player dialogue? The description says "Make sure to extract the voice files" but it doesn't really make sense for there to be any. There isn't a full changelog posted and the description doesn't say anything about changing or adding voice files for npcs... I like the idea of the mod but I don't like installing mods that don't fully tell me what they do. If anyone has an answer to this I'd appreciate it.
AttributeProgressionRedesign.esp is the issue it seems. I have no feckin clue why they would conflict.
Its more than just that it seems.Balanced NPC Level Cap - DLC Patches.esp
Balanced NPC Level Cap.esp
Balanced Creatures - DLC.esp
Balanced Creatures.esp
AttributeProgressionRedesign.esp
These all cause crash on game launch. Disabling them fixed it. Even though I still have a conflict with dialogue.
I have no clue why I'd crash while launching the game.
This means this mod is inherently incompatible with PushTheWinButton's - Through The Valleys Modding guide.
I'll try making a bashed patch later.
I'll just chalk it to Oblivion being Oblivion.
i suppose it makes sense this method applies to any bethesda game modded or not lol
I bashed the patch. Maybe I should not do that?
Also, will it work with something like Expanded Greetings?
Will it overwrite these changes (leveled lists typical behaviour?), or is the system adding still all options from other mods?