Oblivion

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Publick Gamer

Uploaded by

elderscrolliangamer

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129 comments

  1. kdimi11
    kdimi11
    • supporter
    • 1 kudos
    Will this conflict with anything, which adds more options to the dialog of NPCs?
    Also, will it work with something like Expanded Greetings?
    Will it overwrite these changes (leveled lists typical behaviour?), or is the system adding still all options from other mods?
    1. elderscrolliangamer
      elderscrolliangamer
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      • 249 kudos
      I've always used it with Expanded Greetings without issue. Its impossible for this mod to conflict with anything that adds brand new dialogue topics. However, if you're using another mod that also edits the base game's dialogue topics for whatever reason, there could be very minor conflicts. For this reason I always recommend putting RPDO at the bottom of your load order.
  2. Battlemane
    Battlemane
    • BANNED
    • 26 kudos
    This mod helps me not pass out from boredom while playing this game by allowing me to speak like a human as opposed to an inept robot.
    1. elderscrolliangamer
      elderscrolliangamer
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      • 249 kudos
      Haha, I'm glad to hear!
  3. Timospass
    Timospass
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    • 0 kudos
    Great Mod! Quick note, if you give Martin the Skeleton Key you wrongly say "Skeleton's Key".
    1. elderscrolliangamer
      elderscrolliangamer
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      • 249 kudos
      Ooh good spot! I shall fix that
  4. idgafaboutnames
    idgafaboutnames
    • supporter
    • 1 kudos
    This mod is great, but topic  Thoronir, to start the quest Unfriendly Competition doesn't seem to be changed by this mod.
    1. elderscrolliangamer
      elderscrolliangamer
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      Not all topics are. Some topics are used in multiple contexts. For example, one person's answer might suit "Who is Thoronir?" while another might suit  "Are you Thoronir?". Because these wildly different answers all share the same topic, I had no choice but to leave them alone, unless I wanted to pull the game's dialogue apart and completely rebuild the game's dialogue topics from scratch.
    2. idgafaboutnames
      idgafaboutnames
      • supporter
      • 1 kudos
      Ah I see. That makes sense.  Thank you.
    3. Gordonchiefsack
      Gordonchiefsack
      • supporter
      • 0 kudos
      Yeah, i love the idea of this mod a lot, and where it is implemented it is great. But for me that inconsistency breaks the immersion. And that's absolutely the fault of the game and not the creator of this mod. Still great job on what's there and that's worthy of an endorsement even if i won't be using this mod. 
    4. VearCon64
      VearCon64
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      • 5 kudos
      @elderscrolliangamer So is this essentially an oblivion port of Full Dialogue Interface for Fallout 4?
    5. elderscrolliangamer
      elderscrolliangamer
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      • 249 kudos
      Technically speaking, that mod is a port of my mod, considering my mod was released several months earlier lol. but yeah, basically.
  5. callistofalling
    callistofalling
    • member
    • 55 kudos
    I love this mod! It has a permanent place in my load order for sure, the change makes the game so much more natural! Out of curiosity, elderscrolliangamer, do you ever plan on doing the same overhaul for any Shivering Isles topics? :)
  6. AllisterHenderson
    AllisterHenderson
    • member
    • 25 kudos
    Will this negatively affect any quest dialogues that may require an NPC to say an unaltered comment or question and thus prevent the quest from moving to the next stage?
    1. elderscrolliangamer
      elderscrolliangamer
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      nope
  7. nounasgrand3
    nounasgrand3
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    • 1 kudos
    I installed midgame, but most dialogue options remain the same. Most noticeably "rumors".

    I bashed the patch. Maybe I should not do that?
    1. elderscrolliangamer
      elderscrolliangamer
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      • 249 kudos
      The mod needs to be loaded at the absolute bottom of your load order to work properly. I'm not sure how bashed patches would affect that, but try without and it'll definitely work.
  8. socko33
    socko33
    • member
    • 0 kudos
    Safe to install mid play? also call me blind but i don't see a read me file in the download all the rest is there
    1. FireTehVahu
      FireTehVahu
      • member
      • 23 kudos
      Yes, it's safe to install mid save. It's a rather simple mod so the description text serves as the readme.
  9. crunk187
    crunk187
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    • 0 kudos
    THANK YOU!
  10. TheSoulHunter016
    TheSoulHunter016
    • member
    • 1 kudos
    This might be the only reason I might re-install Oblivion lol. Thank you elderscrolliangamer