Endorsed, thanks! I set it's positions to be right above NorthernUI's in-game clock.
Here's the ini position sets if anyone want it on the upper right corner of the screen as well: set kvQstRealTime01.fPositionX to 1537 set kvQstRealTime01.fPositionY to 1 (Btw, to note I'm playing the game in resolution 1920x1080 (widescreen), so if yours off, it's due to your resolution.)
Where, oh where, has this been all my life!??! I have been looking for something exactly like this since OB first came out! Thank you so much!
By about a week I usually just have to shut it off because it really starts getting me down. If you look across my mods you will see that I get about 1% support from players.
I hope you don't still feel this way. I don't think it's at all a reflection on the quality or usefulness of your work, rather just a lack of exposure. If I had known about this when it came out, I'd have grabbed it up in a heartbeat! As it is, I didn't know about ANY of your mods until you just published Indornia. Now I'm going to have a look at them all!
Seems useful, but out of curiosity, couldn't the same thing be done with a watch?
Watch? What's that? Do they even still make those? LOL After playing Star Trek Online, which has a real-time clock on it's HUD, I've found it very difficult to play a game that doesn't. Don't underestimate the usefulness of something like this, especially for Daddys that have to keep track of naptimes, etc.
I realize Sendoria was just having a laugh with the watch comment but it is a point. I can't wear a watch unless the case and clip are made of high grade metals, otherwise my skin reacts badly. That puts owning a watch out of my budget.
I am currently redesigning my Oblivion game. I have something like this for Skyrim. Love it! It keeps me on track. Question: can you change the display from military time to regular time? I always have to count back. I'm not very good at it. I wouldn't have to display AM/PM, I could look out the window for that. Just a thought. Thank You!
Thank you for your support and I really, apologize for the delay in my response. I check the messages several times a day after I release a mod. By about a week I usually just have to shut it off because it really starts getting me down. If you look across my mods you will see that I get about 1% support from players.
This version allows you 12 hour time if you are still interested after all this time.
I still don't know HOW you set it to work at the 12 hour instead of military time. You state this version can do that but not how we the user set it to do so. Please tell us.
I haven't done a lot of break testing as I have a few things to get on with. Please go hard on it with crazy values in the ini file.
I'm not going to promise anything other than that I am looking at adding scheduler to this mod. I've already written my own in C# that simply uses Alarm DateTime, Event DateTime and Description. When the Alarm goes off it at least appears over most of my games. Each time the Alarm goes off I can postpone it right up until the Event DateTime making it a good "Countdown reminder".
13 comments
Here's the ini position sets if anyone want it on the upper right corner of the screen as well:
set kvQstRealTime01.fPositionX to 1537
set kvQstRealTime01.fPositionY to 1
(Btw, to note I'm playing the game in resolution 1920x1080 (widescreen), so if yours off, it's due to your resolution.)
After playing Star Trek Online, which has a real-time clock on it's HUD, I've found it very difficult to play a game that doesn't. Don't underestimate the usefulness of something like this, especially for Daddys that have to keep track of naptimes, etc.
I realize Sendoria was just having a laugh with the watch comment but it is a point. I can't wear a watch unless the case and clip are made of high grade metals, otherwise my skin reacts badly. That puts owning a watch out of my budget.
Thanks you for correcting this massive oversight of the Oblivion modding community!
Love it! It keeps me on track.
Question: can you change the display from military time to regular
time? I always have to count back. I'm not very good at it.
I wouldn't have to display AM/PM, I could look out the window for that.
Just a thought. Thank You!
I check the messages several times a day after I release a mod.
By about a week I usually just have to shut it off because it really starts getting me down.
If you look across my mods you will see that I get about 1% support from players.
This version allows you 12 hour time if you are still interested after all this time.
Thanks, once again, for the idea.
It's in the README (tab above) as...
The settings are in inside your Oblivion installation under Data\kvRealTime02.ini
12/24 Hour
==========
24 hour...
set kvQstRealTime.i24Hour to 1
12 hour
set kvQstRealTime.i24Hour to 0
PS: directions to the README and Documentation have been on the DESC tab (front page of this mod) as per...
Last updated at 21:36, 7 Mar 2016
I haven't done a lot of break testing as I have a few things to get on with.
Please go hard on it with crazy values in the ini file.
I'm not going to promise anything other than that I am looking at adding scheduler to this mod.
I've already written my own in C# that simply uses Alarm DateTime, Event DateTime and Description.
When the Alarm goes off it at least appears over most of my games.
Each time the Alarm goes off I can postpone it right up until the Event DateTime making it a good "Countdown reminder".
Nice work on the mod.