Oblivion

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Khettienna

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Khettienna

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42 comments

  1. DEEJMASTER333
    DEEJMASTER333
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    Am I missing something or does the Hunter edit to the Firmament book not change anything?
  2. AllisterHenderson
    AllisterHenderson
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    Nice collection of handy mods here :)
  3. LuxDivinity
    LuxDivinity
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    Unfortunately KMM Stuff Respawns and Respawning Stuff Marked module (I use Stuff Respawns SI esp) makes it so the changes from OOO and OOOSI to container models from Harvest Containers aren't merged into bashed patch and some containers use vanilla unanimated meshes.
    May be because BOSS places stuff respawns plugins very low in LO, maybe it needs to be loaded before the OOO and OOOSI esps.
    1. Khettienna
      Khettienna
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      I myself would probably put those as early as possible in the load order if playing with any overhaul mods, for sure! I'd want the overhaul changes to overwrite any of my changes, were I going to try combining them, for just that reason.
    2. Vrugdush
      Vrugdush
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      This conflict can now be handled by the latest WIP build of Wrye Bash, as the Graphics Tag now also applies to the Model subrecord of Container records.

      As long as Stuff Respawns is loaded after OOO, and OOO is tagged with Graphics, both mods' changes to containers will be preserved in the Bashed Patch. I assume the same would apply to the stand-alone Harvest Containers.

      Also, thanks Khetienna, for all of your beautiful and useful mods. :-)
  4. sb2omen
    sb2omen
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    Great collection of mods. Thanks very much!
  5. mixxa77
    mixxa77
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    Wonderful! How could I miss this for so long?
  6. m3tr4nk0
    m3tr4nk0
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    Thank you so much for this! Those double walls and burned trees at Kvatch were driving me crazy!
  7. RavenMind
    RavenMind
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    More updates, woo hoo! Thank you Khettienna!
    (This is seriously one of the most under-endorsed collection of mods! Wish I could spread the word more.)
  8. RavenMind
    RavenMind
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    Hi. Unless I'm doing something wrong, which is entirely possible, I think there's a bit of an error with The Ayleid Steps GRV&WS Addon.
    "The Ayleid Steps - GRV&WS 7-14 Days.esp" shows to have "Glowing Respawning Varla & Welkynd Stones 14-28 Days.esp" as a Master. Which I think means you'd have to enable the vanilla Ayleid dungeons to have a varla/welkynd stone respawn time of 14-28 days, while the Ayleid dungeons added by TAS would have a respawn time of 7-14 days. (Since Vyper's script is still included in "The Ayleid Steps - GRV&WS 7-14 Days.esp".
    To correct for this, I changed the master to "Glowing Respawning Varla & Welkynd Stones 7-14 Days.esp". (I tried it with both TES4Gecko & with Wrye Bash, and both seem to have worked; no "ceding of ownership to the master" with WB.)
    I then cleaned it in TES4Edit, which removed:
    "VyperWelkyndStoneLightScript" [SCPT:02000ED3],
    "VyperVarlaStoneLightScript" [SCPT:02000ED4],
    and the "SCPT" group, since they are already included in "Glowing Respawning Varla & Welkynd Stones 7-14 Days.esp.

    "The Ayleid Steps - GRV&WS 14-28 Days.esp" does not have this issue, shows clean in TES4Edit, and doesn't contain the ITM scripts.
    Khettienna, since you're the Master(?)(Mistress?/Expert?/etc.) of these things, does this look like the right way to go?

    P.S., Those using GRV&WS should probably first clean "Glowing Respawning Varla & Welkynd Stones 7-14 Days.esp" & it's 14-28 Days sibling. I'm showing they both have 173 deleted records that need to be UDR'd.

    Thanks!!
    1. Khettienna
      Khettienna
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      Hey, thanks for bringing all this to my attention! Modding while very tired is dangerous.

      Once upon a time, TES*Edit used a different method for removing dirty records, and later versions of the program find those cleaned records as more dirty records, so that's likely what you encountered. BUT the script shouldn't have been copied over, so that needed fixing. I've updated to fix the 7-14 days/14-28 days issue and clean out the script record, and I added cleaned plugins for the GRV&WS mod for posterity to go with.

      Please enjoy! ^_^
    2. RavenMind
      RavenMind
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      Fantastic, thanks very much!
  9. wellden
    wellden
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    Khettienna I love your work...ALL of it! This is one of those collections you won't know you miss until you don't have it
    Many thanks for all your contributions
    1. RavenMind
      RavenMind
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      I'd like to enthusiastically echo this sentiment.
  10. DragosDrakkar
    DragosDrakkar
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    Sorry about this, but I have found a few containers that have had the asterisk added to the name, but they don't have the respawn flag set on them. 0001b6aa SEAmberRootHanging02, 0001b6ac SEAmberTrunk02 Hollowed Amber Stump, and 0007f463 SE12DungNaturalChestRoot1 Hollowed Stump. No conflict is happening, so that is likely why they may have gone unnoticed. I just happened to be randomly looking through and found the first two since they were near the top, then went through checking all of the containers effected by the mod and found the third.
    1. Khettienna
      Khettienna
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      Finally fixed, thank you again!