Oblivion
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Khettienna

Uploaded by

Khettienna

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About this mod

If you have completed the Dark Brotherhood contract at Applewatch without Jake the dog witnessing it and attacking you, you will notice that he is just left there by his lonesome self in the cold Jerall Mountains without a grudge against you or anyone to take care of him. Poor little guy. Now you can adopt Jake and take him with you.

Permissions and credits
Mirrors
Save Jake v2.04

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DESCRIPTION
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If you have completed the Dark Brotherhood contract at Applewatch without Jake the dog witnessing it and attacking you, you'll notice that he's just left there by his lonesome self in the cold Jerall Mountains without a grudge against you or anyone to take care of him.  Poor little guy.  Therefore, I duplicated the basic functionality of my Ushnar's Re-Skinned Hound mod so that you can adopt Jake.  Once that portion of the quest is complete, he will follow you around and fight for you, guard a spot of your choosing, scram off into the sunset if commanded, or go to whatever place you tell him is his new Forever Home.  Specifically, when you activate Jake, you will get a menu offering you the following choices for what you'd like Jake to do:

Follow: Jake will follow at your side & attack any hostile targets engaged in combat with you or directly attacking him.

Stay: Jake will stay at his current spot and guard.

Scram: Jake will vamoose.

Go Home: Jake will vanish to the safety of home.  While at home, he will wander & guard the premises defensively.

Mark Current Location as Home: Similar to many companion mods; the very spot where Jake is standing becomes his "home marker".  This is where he will go when you tell him to Go Home.

Inventory: Use Jake as a pack mule.  Meaning, he can store your stuff.

When Jake is set to Follow, he will do his best to keep up with you.  You are also given a spell to summon Jake to you at any time.

If Jake is already dead when you install the mod, you still have the option of resurrecting & adopting him.  If you kill Jake while the mod is loaded, however, the mod will assume that you don't want to adopt him, 'cause of reasons.  There is an easy way to avoid this: watch the relevant quest target's wander habits, and plan your moves accordingly.

This plugin has been cleaned with TES4Edit for best compatibility.

New This Version:
(v2.04)
  • Fixed the "Scram" and "Go Home" commands to work properly.  No clean save is needed, but please be sure to rebuild your Bashed Patch.



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REQUIREMENTS
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Requires the latest official Oblivion patch (1.2.0.416).


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NEED HELP? FIND A BUG?
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Mod Installation Guide
Mod Troubleshooting Guide


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PERMISSIONS
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You may share this mod freely, as long as you don't charge money for it, and you include my original Readme.

Please enjoy. =)