Oblivion

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Name: The Hesu Mod Collection
Version: 1.0
Original Author: HESU
Compiled and Updated by: mhahn123



The Hesu mods initially came to my attention via screenshots posted
on Oblivion Nexus. The mods were located on a japanese website, with
very little descriptive information included, and were mostly unheard
of in the English speaking mod community. Translated text reveals that
the author gave permission to enhance and redistribute so long as the
proper credits are given.

I am uploading here so that the English modding community can enjoy
these wonderful creations as well. At the moment only the original
Hesu plugins are included. I've given them a good cleaning with
Tes4Edit and made very minor adjustments. More bug fixes, patch files,
etc are in the works. Expect to see a number of updates in the very near
future.


Details
========

The Hesu Mod Collection includes 15 amazing plugins which are primarily
landscape mods. There are also a number of author created compatibility
patches. Each of the mods in this collection overhauls, and indeed truly
transforms a specific region of the game. In my humble opinion some of
these are easily on par with what you might expect to see in a Unique
Landscapes mod.

What makes them truly outstanding is the use of strictly vanilla Oblivion
and Shivering Isles material. The creative ways in which the vanilla
items have been used is masterful. Please read the brief description for
each plugin to get an idea of what they do.

Be aware that although the author created a number of patch files, there
are still a large number of conflicts with popular mods that have not yet
been addressed. Also load order for some of the existing patch files isn't
as well implemented as it could be. Meaning load order required for using
a specific patch may not be in line with established load order for the
mods it patches.

I am working on a number of new patch files and re-working some of the
existing mods/patches to correct issues I've found. These will be made
available as soon as they are completed.


What's Included??
==================

There are four main folders, each containing from 3 to 6 plugins. Here is
the lineup as they were originally packaged:


Pack 1 - Contains three plugins:

1. HESU5 AppleOnsen ( Apple Hot Springs) - Makes extensive landscaping changes
directly north and east of Bleakers way. Contains exterior hot springs with
streams and waterfalls running down into Bleakers Way. Also some SI structures
which serve as bath houses.

2. HESU5 JigokuDani (doesn't translate well but Hell Lands or some such) -
Transforms a large area West and Northwest from Hermaeus Mora shrine. Turning
the snowy mountain terrain into a series of sulfurous pools with liberal use
of SI flora, fauna, architecture. Several large structures in the area.

3. HESU5 PoisonNuma (Poison Swamp) - Landscaping overhauls for a large portion
of the Blackwood area East of Leyawiin and North of Fort Blueblood. Also makes
extensive use of SI flora and fauna.


Pack 2 - Contains 4 plugins

1. HESU4 SkyrimSinden (Skyrim Temple) - Adds SI structures in the mountains due
North from Sedor Ayleid Ruins, which spread to the East and West along the ridge.
Minimal landscaping which is kept to the immediate vicinity of the structures.
The larger part of this plugin is interior cells which have a ruins type theme.

2. HESU5 EudaBear - Adds landscaping and quite a bit of building which starts
near Bruma Oblivion Gate and spreads East all the way to the Frostcrag area.
There is a hotsprings near the top with a bear swimming in it, which may explain
the title.

3. HESU5 SmokeTown - Adds landscaping and SI structures starting from Lake
Arrius and spreading all the way to Azura's Shrine area. Lots of little gulleys
in the terrain filled with mist, hence the "smoke town" title.

4. HESU5 ValenwoodMine - As the name would imply this adds landscaping and
structures starting due Southeast of Kvatch Mesa near Mortal Camp and spreading
all the way to the Strid River cliffs on the Valenwood side. Which is where the
mine is located.


Pack 3 - Contains 5 plugins and 1 patch file

1. HESU4 GaraGara (Doesn't translate) - Massive landscaping and lots of new
structures starting from near Fort Empire on the Red Ring Road. Spreads uphill
to Piukanda and outlaw Endres Cave.

2. HESU4 NomutonMura (doesn't translate well...something Village) - Overhauls
aportion of the area between Anvil and Kvatch.

3. HESU5 DiveRock - Just what the name suggests. Adds a stream, landscaping,
and settlements starting near Walker Camp and spreading uphill all the way to
the Dive Rock area.

4. HESU5 IsobeGyason (??Seaside Village??...what can I say, Google translate is
terrible) - This adds landscape and settlements which start just East of Anvil
Castle and wrap around the coastline well up into Strid River.

5. HESU5 KoyoTown - Adds significant development and landscaping which starts
near Fort Coldcorn and spreads uphill all the way to Moranda.

6. HESU6 Patch Nomuton Isobe - As the name would suggest, this is a patch file
for two of the plugins which overlap (NomutonMura and IsobeGyason). Fixes a
small tear at one cell border and repairs path grids. Plugins need to be loaded
in that order for the patch to work properly.


Pack 4 - Contains 3 plugins

1. HESU5 GFBedTown - Adds a small town along with a good deal of landscaping and
other structures along the Gold Road. Situated between Grayrock Cave and
Ceyatatar Ayleid Ruin.

2. HESU5 GreenRoad - Just as the name suggests makes heavy landscaping changes
along the Green Road near Charcoal Cave. Also is a complete overhaul for most of
the White Rose River. Unfortunately that includes cell 3'3 which causes glitches
in-game. I am working on a number of fixes for this particular plugin and will
upload as soon as possible. This is still very much worth exploring in it's current
form.

3. HESU5 UraraMura - Adds settlements and heavy landscaping to a large area North
of White Rose River and Fort Roebeck


Pack 5 (Patches) - Will contain over two dozen patch files.

Right now they aren't included because most of the pre-existing patches were obsolete
and built with things like New Roads and Bridges. So they need to be made up to date.
I am working on that and a number of new patches for conflicts the original author
didn't address. Look for these in the very near future.


Requirements
=============

Oblivion patched to 1.2.0416
Shivering Isles - All the plugins use SI content so you will need it installed.


Install
========

1. Extract to your Oblivion Data folder either manually or using the mod manager of
your choice.

2. Set load order.

3. Play and enjoy!


Load Order
================

I haven't had time to get these all plugged into the BOSS master list just yet. For now
you'll have to set load order manually. They can be loaded in exactly the order they are
listed above, and all seem to function well. I suggest placing just above the Unique
Landscapes mods. As I update and release patches they will be made with load order set in
that fashion.


Compatibility
===============

There are a number of un-patched conflicts at this time, depending on which of these
plugins you choose to use. Potential conflicts exist with The Lost Spires, Castle
West Weald, Reclaiming Sancre Tor, SOC White Rose Farm, UL Cliffs Of Anvil, DLC
Frostcrag, Frostcrag Reborn.... just to name a few. The list is rather extensive.

With that said, please don't let potential conflicts stop you from checking these
out. Conflicts can and will be resolved in due time.


Credits
=======

Bethesda - for creating Oblivion.
LHammonds - for the Readme Generator this file was based on.
HESU - for doing a fantastic job creating the original mods
me - for general bug fixing and patching


Legal Stuff
============

The original author listed these as free to edit and redisribute with proper credits. With
that in mind feel free to use these as you wish, just be sure to list me in the credits as
well since I have done some work on all of these.