Oblivion
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mALX1

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mALX1

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7 comments

  1. Quemon
    Quemon
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    Would you mind explaining me what this mod exactly does? Does it delete dialogue?
    1. mALX1
      mALX1
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      Not at all, it only makes Wilbur and Maenlorn stop following the player around bugging them - you can still do business with them just as usual, but they don't stalk the Player around with this.

    2. Quemon
      Quemon
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      Oh! You mean the thing where shopowners follow you (anti steal thing)? Oh that's great! Especially for people who spend a lot of time in an Inn!!
    3. mALX1
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      Exactly right! And at several requests I am adding Falanu and Diram Serethi; so if you have any shop owners you would like to add too, let me know who and I'll add them too!

      By the way, Eyja the maid and the Adoring Fan cannot be fixed, really can't find what is making them so annoying, lol.

      My other stalking mod already has them added already, plus has fixed the Fighters Guild Porters.


    4. DogOnPorch
      DogOnPorch
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      In the Construction Set, there's a box for merchants that can be checked that says: 'Continue If PC Is Near' or something similar. This AI setting should only be used with vendors that close shop at a given time. However, Inns and Hotels never close...so if the vendor (like Wibur) has that package, he'll follow you around like you're a thief trying to do some crimes.

      I imagine this gives the culprit NPCs the correct AI vendor package.
    5. mALX1
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      Yes, that flag was set on their "Offer Services" package so they wouldn't stop following the Player to ask if they could offer them something.

      ** A side note: Some NPC's have "Follow the Player" packages if the Player sneaks into their home; like Casta Scribonia or that one Bravil Castle Guard - I did NOT remove those packages because the Player is supposed to be under stress if they are breaking in.

      Casta Scribonia has a very high detection of the Player even if they are invisible; she has the above "Follow the Player" package for if they break into her home; and has a very low disposition of the Player built in so she is more apt to catch them sneaking in her home.

      This is also her own home, not a public cell; so changing the stalking AI on her is not going to make as much difference as it will in Innkeepers working in public cells. She is still not going to like the Player breaking in and/or sneaking around in her home.

      These "Follow the Player" packages are random and are what makes the game fun, I'm not removing those. I'm only addressing the really stalkerish stuff that creeps out the Player.

  2. Lionheart6
    Lionheart6
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    This looks like a nice little (and helpful) mod. Thanks!