But one could make the point that old signposts in a decaying empire ought to be faded and hard to read. Surely there's no Dept. of Public Works going round, amidst the Oblivion gates and highwaymen, repainting them... :-)
This is great! Looks fantastic in game. I would like to request a version with the Kvatch signs not having the skull. The skull is a nice touch, but it doesn't fit very well if you're using Kvatch Rebuilt. Excellent work! Endorsed.
Thanks Lefenger ! I figure out how to make tileable textures myself, but there are plenty of good tutorials on internet. This tutorial may help you : https://www.youtube.com/watch?v=oy2cwSV0Iys And for the Normal map, I recommend you to use Crazybump (lot of depth) or the Nvidia DDS plugin (less depth but more details). Hope I helped you, good luck
Thanks again! I got a couple in game and it wasnt as hard as i expected. http://imgur.com/a/N12fC I just wanted to ask if there are any optimization techniques I should look into?
Very nice result, great quality ! You can take a look at that : http://www.buckarooshangar.com/flightgear/tut_dds.html It explain the different DXT format of a .dds file. If you have any other questions, go ahead.
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Thanks for the report, I will fix this soon.
But its a good idea with skull.
Thanks !
I figure out how to make tileable textures myself, but there are plenty of good tutorials on internet.
This tutorial may help you : https://www.youtube.com/watch?v=oy2cwSV0Iys
And for the Normal map, I recommend you to use Crazybump (lot of depth) or the Nvidia DDS plugin (less depth but more details).
Hope I helped you, good luck
You can take a look at that : http://www.buckarooshangar.com/flightgear/tut_dds.html
It explain the different DXT format of a .dds file. If you have any other questions, go ahead.