Oblivion

File information

Last updated

Original upload

Created by

Srdjan Pokorni - Spok

Uploaded by

spokorni

Virus scan

Safe to use

16 comments

  1. AndrewJohnCoetzee
    AndrewJohnCoetzee
    • member
    • 0 kudos
    This really is a great Mod. It is beautifully done. But... Can anyone add some NPC's for this very large cast;e?
  2. Splicedcrazy13
    Splicedcrazy13
    • member
    • 0 kudos
    my game keeps crashing when I try to load the mod! Am I missing something? Does the mod have any requirements?
  3. 1SupremeBeing
    1SupremeBeing
    • member
    • 3 kudos
    Can someone please tell me where the secret passage inside the castle is located? I've been searching for 2 days and can't find it. I'm already the Arch-Mage.

    Edit: I found it after 3 days of searching and spamming the action button. If there were clues pointing to it or at least an indicator that the spot could be manipulated this mod would have been great. It took so long to find that I was no longer excited about it and felt cheated by the treasure because it wasn't worth 3 days of mind numbing blind searching. I know you thought not giving anything away would make it more fun but your absolutely refusing to tell us anything at all about the location other than it can be reached before you become arch mage took all the fun out of finding it and made the search daunting at best. For this reason I'm telling the location. I also want to warn everyone to read the readme closely and learn the history of the place before entering the secret passage. In spite of all the frustration and headache I am endorsing this mod because if you know how to get to the secret passage then the whole thing is awesome.

    WARNING: SPOILER
    Do not read further if you wish to find the secret passage on your own!

    For those who don't want to spend days scouring the entire castle and for those who have searched everywhere and can't find it: Go to the lowest level of the kitchen and look for the blue tapestry in the alcove. Click on the decorative pole-thing on the right side edge of the alcove. It won't have a marker or message letting you know that you can manipulate it, but click on it anyway. A passage will open in the wall behind the tapestry. The reward is actually pretty good.
  4. AuroraofEos
    AuroraofEos
    • member
    • 1 kudos
    May I ask for a list of drinks added by this mod?
  5. rodelbanares
    rodelbanares
    • member
    • 4 kudos
    may i know how to get the dinner plate to work? i have cobl installed, as well as the drago watch cobl add-on. when i click the dinner plate in the dining hall, nothing happens. do i need to do anything else first before the dinner plate works? i apologize for the newbie question.
  6. earthsea
    earthsea
    • member
    • 0 kudos
    I don't know if this is going to be seen or not but I have one question I went to the spot where the other entrances its at the wayshrine and it's not there so i want to ask if its been moved or not and I did not find the place to get a oblivion gate up so i want to ask if it's just a door to get to them now or is it a secret scripted thing to make them appear or something hopefully this is not asking for too much giveing on the way on what to do
    1. spokorni
      spokorni
      • member
      • 16 kudos
      It sure ain't much... ;-)
      You have to find the secret passage within the castle and make it all the way through the underground maze to the hidden entrance, activate it - and only then will it appear on the outside, by the shrine.
      Oblivion gate is in a chamber beneath the east tower. You have to become the arch-mage of the Mages' Guild, and only then will you be able to counter the order of the previous arch-mage, break the seal and enter it. Then, look around to find the lost report about what had happened and a curious gadget...
    2. earthsea
      earthsea
      • member
      • 0 kudos
      oh thank you because I've been looking through all the maps of the cells to see if there was a hidden entering of it but I couldn't find any sign of it but I could look again thank you again I'm sorry to ask for such a answer just don't want to be like so long and then eventually never find it
  7. valhalex86
    valhalex86
    • member
    • 2 kudos
    Ty very much for the mod !! I like it so much. And not only for aaaaall the work it has, but for the castle itself. Looks like a real Middle ages castel
  8. Ynguatep
    Ynguatep
    • supporter
    • 15 kudos
    Wow, this looks neat!

    Do you perchance know if it conflicts with any UL mod in the area? That might be nice to see in the description, 'cause I think it's important for the many UL fetishists out there.
    1. spokorni
      spokorni
      • member
      • 16 kudos
      I don't play with Unique Landscapes myself, but I've made a quick test with UL - Arrius Creek. Everything was in place - no tears in landscape, no misplaced objects... (Drago Watch actually doesn't change *any* landscape.) There might be some pathgrid problems in cell 35,29 but the place is do *densely* populated that you probably couldn't care less ;-) So, all in all, DW should be compatible with Unique Landscapes.
  9. Clashhewhe
    Clashhewhe
    • member
    • 25 kudos
    Outstanding work - especially love the magic/alchemy area. Thank you! Realized I have all your mods and was remiss in giving kudos. Done. . Look forward to see what you come up with next.
    1. spokorni
      spokorni
      • member
      • 16 kudos
      Thank you! :-)
      Next one (in a month or two) will be something completely different - a *small* home, cottage type.
  10. Crackomint
    Crackomint
    • supporter
    • 22 kudos
    Daaang this looks cool. I really like the idea of tying it to your progress through the Mages Guild- especially if coupled with a mod like Guild Advancement that makes it a bit more of an effort to go up in the ranks.

    Most certainly going to check this out, will probably be back to endorse soon enough. Thanks very much for this mod!